mcjVoxelTerra - Image-based prop generator Studio and Now Browser Based Versions!

mCasualmCasual Posts: 4,604
edited January 2018 in Freebies

mcjVoxelTerra For Daz Studio

https://sites.google.com/site/mcasualsdazscripts9/mcjvoxelterra

 

NEW : online/offline Web Browser version HTML5 + Javascript -

may not work on all browsers, but works fine on Windows10 + Chromr

https://sites.google.com/site/mcasualsdazscripts9/mcjvoxelterraweb


A script that converts images into props ( wavefront .obj files )

the brightness of a pixels corresponds to the height of the terrain

there's a mode where the object is made of tall cubes and one where it's simple facets

 

image

image

image

image

image

Post edited by mCasual on

Comments

  • mCasualmCasual Posts: 4,604
    edited January 2018

    other shapes produced during the making-of

    mcjVoxelTerrademo5.jpg
    1444 x 1444 - 1M
    8by8b.jpg
    1444 x 1444 - 921K
    monavoxela.jpg
    1920 x 1080 - 319K
    bloccity3.jpg
    1920 x 1080 - 644K
    bloccity.jpg
    1920 x 1080 - 279K
    Post edited by mCasual on
  • Looks like minecraft. Ha this could be fun. Thank you your stuff is always interesting and useful.

  • mCasualmCasual Posts: 4,604
    edited January 2018

    Did you know there's a script on my site that lets you re-UV objects?

    https://sites.google.com/site/mcasualsdazscripts3/mcjboxuv

    here's the result of using it on a tall-cubes prop produced using mcjVoxelTerra

    ---

    here is the script i used to make a 64x64 jpg image which was used to produce this city in mcjVoxelTerra

    var wh = 64var img = new Image();img.create( Size(wh,wh), 32 );img.fill( Color( 0, 0, 0 ) );for( y = 0; y < wh; y++ ){	var r = Math.random() * 255	var g = Math.random() * 255	var b = Math.random() * 255	var co = Color( r, g, b );	var x = Math.random() * wh;	img.setPixel( x, y, co );}//*** CHANGE THIS TO A FILENAME PATH/LOCATION //*** MAKING SENSE FOR YOUR HARD DISKimg.save( "c:/tmp/datsit.jpg" );

     

     

    boxme.jpg
    1444 x 1444 - 472K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited January 2018

    i'm not sure why the city has a tiled look, maybe the small size of the 64x64 texture i used to create it caused problems

    or it's due to jpeg'ification artefacts

    but the voronoi texture in the upper left is okay

    watizup.jpg
    818 x 806 - 96K
    Post edited by mCasual on
  • mCasualmCasual Posts: 4,604
    edited January 2018

    NEW : online/offline Web Browser version HTML5 + Javascript -

    may not work on all browsers, but works fine on Windows10 + Chromr

    https://sites.google.com/site/mcasualsdazscripts9/mcjvoxelterraweb

     

     

     

    smrealities2.jpg
    800 x 450 - 76K
    smrealities.jpg
    800 x 800 - 170K
    domo.jpg
    800 x 800 - 100K
    praumo.jpg
    1920 x 1080 - 441K
    Post edited by mCasual on
  • DigiDotzDigiDotz Posts: 508

    This looks exciting ;-)

Sign In or Register to comment.