How can i move my character and its animation once you use an Aniblock

I need help. Once i have applied a aniblock to a character when i try to move the character. For example once the aniblock is applied to my genesis 3 character it will only allow them to move in place. So if they are in an enviroment where they need to walk forward i am having to move the scene around them to simulate the advancement of the walk.   This is very frustrating. 

Comments

  • IvyIvy Posts: 7,165
    edited November 2017

    Do you have the animate 2 plugin or the version that came with Daz Studio?    either way. Aniblocks don't work on the native Daz timeline so you will need to use animate or the full animate2 plugin. .if you have them, then selected animate(2)  under the windows tab .> Pane> Animate(2). Then  selected your genesis3 character on the animated2 timeline and place your genesis3 aniblock on the  animate2 timeline correlated with the character , and then click & hold the little pointers thingy in/on the timeline . I call it a scrubber and move or advance the scrubber up and down the timeline . your character should move according to the aniblock you selected.

    A friendly Reminder. aniblocks created for Generation 4 characters like v4, M4  & Genesis, Genesis 2 character aniblocks DO NOT WORK with genesis 3, you need to have aniblocks that are created for genesis3 for  the genesis3 character to move correctly .So if your trying to use older aniblocks with new characters  then you will have some issues with the aniblocks not working as intended.  I recommend Posermocaps aniblocks for genesis3 Or SKAmotiosn walk cycles for genesis3 if you plan on animating g3 characters.

     

    Good luck :)

    Post edited by Ivy on
  • Thank you that was helpful. I still have a question about the character moving forward.  The Aniblock only allows them to move but they stay in one place. So if you want them to walk down the street, you have to move the street to look like they are walking along. Is there a fix for this?

     

  • FrankTheTankFrankTheTank Posts: 1,535
    edited December 2017

    Move the background, or you can also parent the figure to a null point or even a primitive and then just animate the null point or primitive. I like to use a primitive cube and then just hide the cube before you render. It allows much more complex movements this way. You can do running flips, jumps, turns etc this way.

    Example here from a current project. I did a simple running movement with Krampus and then parented him to a cube to give him a bounce in his step and move him forward. Hoping to have him done in time for an animation contest.

    https://drive.google.com/file/d/1mCvEZgyGRH5EiAUUXLFET3tXb6BM751d/

    Post edited by FrankTheTank on
  • Thank you, I will try that.  

     

  • mindsongmindsong Posts: 1,753
    NSFW said:

    Move the background, or you can also parent the figure to a null point or even a primitive and then just animate the null point or primitive. I like to use a primitive cube and then just hide the cube before you render. It allows much more complex movements this way. You can do running flips, jumps, turns etc this way.

    Example here from a current project. I did a simple running movement with Krampus and then parented him to a cube to give him a bounce in his step and move him forward. Hoping to have him done in time for an animation contest.

    https://drive.google.com/file/d/1mCvEZgyGRH5EiAUUXLFET3tXb6BM751d/

    That's a great snippet of work! The snowfield sky is a great choice too - striking. Please let us know if/when we can see the final result!

    --ms

Sign In or Register to comment.