Whip out your WIPs

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  • RAMWolffRAMWolff Posts: 10,343

    Looks good.  So sorry to hear about your anxiety . I have a condition called Autonomic Nervous Disorder and it's controlled by getting enough sleep and taking Lexapro, I have been able to cut it in half so that's good but there are days that nothing keeps me from feeling anxious so yea, keep busy is a great thing! 

  • I have obsessive compulsive disorder and various related anxiety disorders. Went a little over 40 years undiagnosed before I finally had a complete mental collapse and ended up hospitalized for a few months. Had no idea it was OCD because of the way OCD is portrayed in the media as someone who has to constantly wash their hands or is a neat freak or is a germaphobe and I was none of those things.The vast majority of my compulsions were mental.

  • RAMWolffRAMWolff Posts: 10,343

    Yea, our brains are wondrous and wonderful but can be deadly to live with at times...... My business partner has a little OCD but it's the typical one where I'll leave the front desk for a little while and come back to find everything lined up perfectly.  So I started to move things purposely around to get him to recognize what he's doing but it's completely unconcsious I think.  He refuses to see what he's doing is wrong or weird.  I think it's neither but it's something I see that he doesn't.  On the other hand he can leave the same area undusted for months..  Our brains..... seriously wild and wondrous and scary!  lol  I hope you have yours under control  Thank GOD for our little hobby here. Keeps my nerves in a good way most of the time.... HUGS

  • Panzer EmeraldPanzer Emerald Posts: 727
    edited December 2017

    So, here's a thing I made in Marvelous Designer a while back.

    It's not really supposed to be anything, tbbh. It started out as something for Dawn (because I think Dawn has some potential, but horribly underutilized), but I decided to refit it for G3F. Unfortunately, importing it doesn't put it directly in line with G3F, so... yeah. It's something I'll have to fix in MD if I want to eventually rig this and make this a freebie. Which may never happen, because I'm super busy IRL and have more important things to do these days than learn how to rig for DS (and Poser, b/c I suspect if I make the Dawn version available, there'll be people reeeeing about Poser support. Ain't nobody got time for that, or at least, I don't!). :T

    Plus, I make clothing (or very rough fascimiles thereof) for my own private/personal art reference. I don't feel a need to go much further than that.

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  • Finlaena said:
    Unfortunately, importing it doesn't put it directly in line with G3F, so... yeah. It's something I'll have to fix in MD if I want to eventually rig this and make this a freebie.

    Or line it up with Genesis 3 Female, hide everything bar the dress, export as OBJ, reimport (using the same preset each way).

  • Finlaena said:

    So, here's a thing I made in Marvelous Designer a while back.

    It's not really supposed to be anything,

    I'd say over 90% of all the clothes I've made were not really supposed to be anything. When I design clothing I usually just start by 3D doodling with the app I'm using just either sculpting in 3D coat or cutting and stitching and draping in Marvelous Designer. And then somewhere along the way it'll start to look like something which will inspire me to go off in that direction with the design. There's only been a couple of times where I started an outfit with the idea of what I wanted the final outfit to be already in my head and then went about reproducing it. 

     

  • Incidentally, speaking of Marvelous Designer, my boyfriend bought me the Steam version of MD7 so now I've got two programs for making clothes (and don't have to binge build when a new trial version comes out). The irony is I've got about 30 or so more outfits for Lolo saved as OBJs I made with the last trial version. Luckily I decided to actually save the project files too when I was using the last trial version so I'll be able to load them in and edit them further if I want. It's sure nice to have those crisp clean Marvelous Designer UV maps to work from when it comes time to texture the outfits.

    Now with two different programs I find that MD is better for loose clothing and 3D-Coat is better for skin tight clothing since you need to set the MD particle distance to a ridiculous level to get the type of small wrinkling that happens when skin tight cloth is stretched over flesh. It's much easier just to sculpt that in by hand, although you could use MD to make the initial outfit, close the holes in the mesh so it's solid, import it into 3D-Coat, voxelize it and sculpt in the fine detailing at a high resolution then bake the high rest sculpt with the fine details onto the original MD mesh. The two programs really compliment each other nicely.

  • Finlaena said:

    So, here's a thing I made in Marvelous Designer a while back.

    It's not really supposed to be anything,

    I'd say over 90% of all the clothes I've made were not really supposed to be anything. When I design clothing I usually just start by 3D doodling with the app I'm using just either sculpting in 3D coat or cutting and stitching and draping in Marvelous Designer. And then somewhere along the way it'll start to look like something which will inspire me to go off in that direction with the design. There's only been a couple of times where I started an outfit with the idea of what I wanted the final outfit to be already in my head and then went about reproducing it. 

     

    That's about the same approach I take, too. I have a vague idea of what I'd like to do, but it just kinda goes all over the place before something finally sticks. Dusters and ponchos are my big MD focus jag right now, since I'm not terribly pleased with what's available right now, lmao. I've also entertained the idea of doing Hyperdimension Neptunia-esque attire for male characters (because why not... might as well put up or shut up), but given the skin tightness of those types of clothes.... I should look into 3D-Coat.

    I'm grateful that MD has some premade patterns (i.e. collared shirts), but more often than not, I end up cutting them up to suit my own needs. But I think a lot of people do that. XP 

     

  • kyoto kid said:

    ...here's the latest. The one posted above was based on the mix of several toon characters and realistic models. It had some inherent issues particularly in the lower face that I tried to clean up with Dformers.

    The actual character has a very round head and face shape compared to a RL human which, even working with the various toon characters I have, was very difficult to achieve.

    So back to the drawing board and an experiment trying a different approach using Teen Julie as she has fairly soft facial features and higher cheekbones. After several hours of morphing, shaping (including altering proportions such as reducing the Y axis scale of her head and pulling the forehead back using one of Die Tryings Genesis morphs) this is the result.

    For now still using Bolina Hair until I get better with Garibaldi Express to attempt creating that wild mop the original character has on my own and the Fairytale Dress (hoping someone will release a freebie of the original dress or at the very least, an MFD texture.

    Next step is to giber her more toon like eyebrows and apply\y the toon shader.

    Do you have Mavka, Kyoto? She kinda has that toony head shape.

  • Finlaena said:
     Dusters and ponchos are my big MD focus jag right now, since I'm not terribly pleased with what's available right now, lmao
    Finlaena said:
     

    Yeah. That's the real beauty of finally having dynamics in Daz Studio. I'd tried making panchos before and while it's very easy to make a pancho that looks great on a T-pose getting it to look great when rigged was a real pain in the ass.

    Finlaena said:
     
    Finlaena said:
    . I've also entertained the idea of doing Hyperdimension Neptunia-esque attire for male characters (because why not... might as well put up or shut up), but given the skin tightness of those types of clothes.... I should look into 3D-Coat.

    Yeah 3D Coat is really good for tight fitting outfits since MD doesn't really do that great a job simulating the fine wrinkle of a tight fitting stretched fabric.

    Latex stuff like this

    Or stretched leotards like this

    Are way easier I find to do nicely in a sculting program than in a cloth simulation.

    3D-Coat is also very easy to use.

    Finlaena said:
     
    Finlaena said:

    I'm grateful that MD has some premade patterns (i.e. collared shirts), but more often than not, I end up cutting them up to suit my own needs. But I think a lot of people do that. XP 

     

    Lol! I didn't even know MD has premade patterns in it other than the default outfit that loads if you don't change the default loading file (which I've changed to just a Lolo avatar since that's the figure I'm designing most for these days). I'll have to look at them sometime to see what can be adapted to my Lolo figure. I still haven't played with half the new features of MD7 like the zippers and top stitching yet.

     

  • Another thing I've been noodling on/off: Trying to do my take on kid*Rydia from Final Fantasy 4, because I figured starting out in earnest with something already designed would be worth a shot and because I'm horribly addicted to FF Record Keeper right now. XP This one I *may* make available as a freebie when it's fully done -whenever that might be-, because there's not a lot of FF freebies out there. 

    It's a half-and-half: the cloth parts are done in Marvelous Designer (though I will p. try 3D Coat for the unitard; the one here is just a placeholder) and the other bits -shoes, bracers, shoulder pads- in Hexagon, but I might switch to 3D Coat for those and additional touchups. I thought her design in the DS remakes would be a good, simple one to start with: not too detailed, but enough challenging bits to be worth attempting. I've learned a bit about cloth thickness in MD: my first export was too thick, this is a bit too thin. 

    @ghastlycomic - The new features are pretty fun, IMHO, once you get the hang of them. I haven't actually done anything with zippers yet, but topstiching is a fun little detail that most people don't really think about. I'm personally excited for Line Tack. Not sure how it'll work with imported garments, but it'll make pinning things to the avatar a lot less sloppy for me, hahaha!

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  • Almost finished. Just a little more rigging and a few morphs to make.

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  • RAMWolffRAMWolff Posts: 10,343

    Very cute!

  • Haven't really done any 3D modelling in over 2 months because I've been very busy with this new play I'm in (plus my brother gave me Legion and 3 months of WoW for Christmas). But today I got some time to work on a new outfit.

    Making wedges is a lot more challenging than just making regular high heeled shoes.

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  • ghastlycomicghastlycomic Posts: 2,531

    New outfit in the works

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  • RAMWolffRAMWolff Posts: 10,343

    Cute stuff there Ghastly! 

  • ghastlycomicghastlycomic Posts: 2,531
    edited February 2019

    So I've been very busy the last few months between acting and music gigs and my brother bought me some time on my WoW account with some of his surplus gold so I've been playing WoW and hanging out on the Blizzard forums being really silly. I lead a protest against Gnome underwear because we have the grossest looking underwear of any of the WoW races. So I tried to make the case that Gnomes should have Mekkatorque Underoos for their underwear, going so far as to actually make Mekkatorque underoos for WoW gnome figure.

    Sadly, while my efforts were aplauded Blizzard has decided that Gnome underwear is fine as it is.

    Perhaps I'll have better success with my suggestions for new rogue biker leathers that I'm currently working on.

     

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  • RAMWolffRAMWolff Posts: 10,343

    Wondering where you stumbled off too. Glad you've been having some fun and keeping busy!  

  • A little more work done on the new Rogue armour.

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  • RAMWolffRAMWolff Posts: 10,343

    Cute.  Hair looks really fun! 

  • ghastlycomicghastlycomic Posts: 2,531

    Working on a robot version of my Chibi figure now.

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  • RAMWolffRAMWolff Posts: 10,343

    Adorbs! 

  • frankrblowfrankrblow Posts: 2,052
    RAMWolff said:

    Adorbs! 

    +1

  • ghastlycomicghastlycomic Posts: 2,531
    edited March 2019

    Robo Lolo body is finished. There's an 8x8 LED matrix behind they eye lens that can be used to create eye expressions. I can make the textures with a simple 8x8 pixel image.

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  • RAMWolffRAMWolff Posts: 10,343

    So cute

  • ghastlycomicghastlycomic Posts: 2,531
    edited March 2019

    Rigged and a set of Iray mats created.

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  • RAMWolffRAMWolff Posts: 10,343

    WOW... totally cute!  

  • nonesuch00nonesuch00 Posts: 18,723

    quite nice and cute

  • ghastlycomicghastlycomic Posts: 2,531
    edited March 2019

    Hair finished. Now just to make a set of 3Delight materials and I'll be ready to share this bot on ShareCG.

     

    (EDIT): All done. It's up on ShareCG now. https://sharecg.com/v/93302/view/21/DAZ-Studio/Lolo-Bot

     

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  • RAMWolffRAMWolff Posts: 10,343

    So cute!  Thanks so much!  

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