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@fastbike1 Ooooh, love Mindie's skin. Lovely renders of all of them!
If you want to enlighten us about your personal taste please be so kind to explain what exactly you are missing in G8F. 'Good looking' can be anything from Nefertiti to Donatella Versace. But maybe by 'good looking' you mean Barbie and other bland plastic types...
Divamakeup, I couldn't agree more with you! V8 is the first Victoria I really like.
I think it would have been best to append this post to the huge one complaining about the V8 series looks when they first dropped.
But as an excuse for everyone to get excited and post a million pretty pictures, it worked out fine.
THE V8 Line is defended!
Having a strong feeling of deja vu here;)
While I can move the sliders around to obtain a desired shape it's the skin textures that I lack the necessary skills and the main reason I'll purchase characters.
I think she looks great, and avoids any anime influences (mainly large eyes). She looks very human.
As it happens, I agree; of course, others are free to disagree and have stated so ad nauseum.
Should be at home in your renders, then.
I really like the VIctoria 8 model. The model is very good and is supported by many third party morphs. I found the Genesis 8 series very easy to work with to get great results. Here are some of my Genesis 8 models.
Those are good, I especially like the modest one.
So you're implying that the characters in my renders don't look human in general? Damn! That's cold. Good job!
Ummm I think that he was talking about your user name ..."AlienRenders".
Now, now children...
I like Victoria 8. I like Olympia 8 too, all except her skin, which I think is horrendous. Oompa Loompa comes to mind. I know it sounds mean and I'm not trying to be nasty....its just that the orange makes it come unbidden to my brain ;). In general though, I think the G8 line has MANY extremely beautiful females, of which the new Monique is probably the best one yet.
Laurie
Reminder, address the topic and not persons posting.
I dont have any genesis 8 figures myself, so this is only going by pictures in the store.
Look at "SC Chloe for Genesis 8 Female" She is beautiful in those pictures. https://www.daz3d.com/sc-chloe-for-genesis-8-female
She has a softer more feminine jawline than the Victoria 8 pictures in the store, so may be more to your taste.
Lots of "beauty" to look at but everything here is but a variation on sameness. I suppose were I to shop Nieman-Marcus or Hollywood's Rodeo Drive I might see such creatures but alas all that is outside of my reality. I guess when I see something like the works of Saiyaness I get excited because these are figures you might run into in the store I shop at, Wal-Mart.
Only Benita (lower left) is for Gen 8 but it's a good start.
I dunno, I see some pretty attractive people at the Walmart near my apt, but then again there is an upscale gym and tanning facility next to it, LOL
That is a good point though, that everyones perception of beauty is influenced highly by their environment and the types of people they come in contact with daily
G8 will be beautiful once The Girl 8 is released
or at least super cute...
*runs and hides*....
There have already been quite a few beautiful G8 characters released. But I agree that The Girl 8 is going to add super cuteness! I'm SO looking forward to the Girl 8! I've really liked every version of The Girl and liked Callie 6 a lot too. I wasn't really thrilled with how thick the arms were on the V4 version of The Girl, as it didn't seem to fit the rest of her, but thought the rest of her was really cute. I'm very much looking forward to The Girl 8! :)
I have seen couple of nice G8 models, but nothing so spectacular that I'd make the jump to G8. New Monique is the first G8 Daz character that I liked, and also couple of PA made characters here, and in that other market place, would have made their way in to my shopping cart if they had G3 compatibility. Still, in my opinion, V7 is the best Daz model, and fortunately ( for my wallet ) nothing in G8 line compares to her.
I suppose it needs to be said that those who concider G8F to be "good looking" or "not good looking" are relying on the exact same pseudologic (I thinks she's beautiful/not so she must be), and completely personal view of what constitutes aesthetic beauty.
You can argue and post images till the cows come home and nobody will prove their point one way or the other on such a subjective matter.
I don't think any of the core G8 characters so far are ugly, I just want to ask them "Why the long face?"
I just..... can't agree. At all. Genesis 8 Female(s) have been, not only attractive, but the most natural looking figures DAZ has ever come up with! Now, of course, this is 100% subjective (the idea of what constitues "beauty" always is), but if you're going to call them bad (an absolute term), this is when pictures become appropriate, regardless of the viewpoint.
There's been a large movement by many artistic and theatrical organizations to glamorize more "natural" and "average reality" looking forms. It's a movement designed to reverse the unrealistic body image that's been heavily glamorized for decades, in favor of showing the beauty of more "real" or "average" body shapes. "Beauty is in the eye of the beholder"; truer never said. If you don't like the way something looks, bake your own. Find one that has attributes closest to what you want, get it, then morph it yourself using tweak, or other tools in hexagon or blender. IF the model's skin isn't right... ...Photoshop, zbrush, mudbox. You can apply a realistic skin to a model by taking a photo of a real person, and stretching it over the skin mapping texture for a model. If you want it even more real, create a bumpmap using photoshop, and stretch that too. Then apply the two in tandem... I've seen it done, and the results are WTF real... ...as in shouting the WTF words in awe of the realism instead of an overused and underappreciative "wow". If the face isn't right, morph one of your own. There are blender tutorials, they work similarly for hexagon. Blender has a little more capability, but hexagon is faster on my setup. I always get the base model, then mold it myself to the farthest I think will work for any model, and make a morph, then build a percentage slider based on a 200% max. I can blow it up to even worse extremes, or just put in what I want for different body mixes. I can just morph away inside DAZ. If I have a custom character to build, I use a base that has several other bases it can convert to using converters or without them at all. G8 is just a remake of the G3, so I'd use a G3, and see what happens with the G8, then morph any fixes, and produce the two customizations. It's that simple. Sometimes only one is necessary. Using base models and rolling your own from there is a great way to start.
When I want to move them between programs and uses, I make renders that match what I would use for molding a model from a real person: front, side, back, and two diagonals. For ultra reality: front, side, side, back, 4 diagonals, then closeups of each body section: legs, arms body head in the same manner as the basic set of 8. The more time I spend on my own model, the more I can charge for it when I actually drop it off. Some people like having a custom model for second life or other interactive engine, so I provide the basemesh parts, the skin stretch, bumpmap stretch, and then they rig, clothe and use it. Because I build my own mesh using my own polylines and my own adjustments, even though it's based on a rendering, the photo is only a rough outline, I make the mesh myself and have rights to it. The photos can be deleted. I'd have to skin and bump it myself, but that's easy enough with real models to choose from, or a basic texture I only use for reference to make my own. Portrait artists do the same thing when painting; the subject must sit still for long periods and the artist uses their image for reference to paint. Today, some even use portrait photos taken by other artists, and then create only the outline, then fill in the painting from that. Who has rights to the painted image? The artist who painted it! Hooray!! Most of the pieces and parts from daz come with a set of added resources; some come as a separate purchase, but once you've got them, you can use them as a reference to create your own, so long as your own does not include their work in the file. Layer yours over the top, and fill in your paint, then remove the underlayer (theirs), yours is left; apply it to test, and if there are issues, fix them.
This is also the process for transfering to FUSE. You make your model, render the photo references, then put a fuse base into your modeler, and tweak only to get as close as possible, then send back to fuse, and go. You cannot add any geometry, but you can mold it to get as close as possible. After that, realism is added by using textures and bumpmaps that fit the Fuse model. If you cut different parts from the fuse model and unwrap them, you can match your skinning and bumps to the basemesh unwrap, then put them together into full maps and use them in fuse. Rigging can be done in mixamo and you can start animating.
Two of those characters you provided, Malia (leftmost) and Devi (rightmost), both available @ Renderosity, are by Silver, who has three more in this store that mark a trend for her making non-beauty contestant figures who capture realness without going over the edge into stylistic caricature (an extremely difficult feat). This is really exciting to me (and also magnetically pulls funds off of my debit card with alacrity). I hope people buy these characters so she will be encouraged to continue making them. I don't buy typically beautiful characters anymore because Genesis 3 filled the gene pool with them so that Genesis 8 could focus on verisimilitude. For me, this is progress.
I just got my Genesis 8 character back from GamePrint as a 12 inch Collectible. I would say that the Victoria 8 series really converts nicely into a 3d figurine. I think you can make some great looking characters with the Victoria 8 base character and by using various morphing packages. Here are some photo’s of the model.
That's super.
I feel what caused the general disliking of the first G8F characters is those funny noses they had. They reminded me of Owen Wilson and while he's a very funny actor, having his nose on a girl is not what I call a gorgeous beauty. That said, it can be adjusted with morphs of course. But I agree that the DAZ choice of putting that kind of nose in Victoria 8 does not line up with the common sense of beauty.
And for common sense of beauty I mean the caucasian stereotype. From Marilyn Monroe to Angelina Jolie to Disney princesses to Marvel heroines to the Barbie doll in the recent line of time. Of course anyone can have his/her own different taste, but this doesn't mean that the stereotype doesn't exist.
EDIT: edited to be more specific since this post seemed to be confusing for more than one person.