Why there is no good looking Genesis 8 Female?

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  • I kinda have to agree with the original poster in the sense of, when I apply a morph to my Genesis 8 Female base model, the facial features seem a bit 'sharp' as compared to the advertised softness- such as the cheek bones, lip curves and nose. The eyes also look a little 'anime'-ish. So I have to agree in part- the Genesis 3 Female lineup, when i add their models into my scene, they at least look the 'part', minus makeup, hair, whatnot. The Genesis 8 females- almost nothing alike.

    For example: Aiko 8.

    'Advertised'.

    First attachment is my Genesis 8 Female morphed into Aiko 8. Nose, cheek bones, lips...all too sharp.

    Now, it could be that my base model is just skewed (second attachment), which is entirely possible since I had to actually fix the genesis 8 male base model (Daz had loaded three whole different guy morphs into it, and i had never used it before. I had to take the morphs out and save it morph free. And I've already searched the entire parameters list for morphs and changes- all 0ed out.)

    That's an issue with the morphs, not the figure - morphs store a default value which DS applies on loading, so if it should be 0 (usually the case) and isn't you will get unwanted shaping.

    Now i would understand if I had to do touch up tweaking...but otherwise no.

    Lighting and camera Focal Length play a major role in how the face looks.

    Lighting and camera focal length aside; if the mesh/shape of the face isn't correct, no matter how much the afformentioned is tweaked, the render will never be correct.  He's likely complaining about a morph that's been added without his knowledge - hence why i brought up the Genesis 8 Male Base model. When I first loaded the Genesis 8 base model, I found the base model skewed to grotesque porportions. I downloaded a brand new base model. Loaded it again and found the same results.  I then looked through the morphs, and found that Daz Studio (the software) had the bright idea to throw in 3 complete sets of male morphs.  I zero'ed them out, bringing the base model out- which is actually decent looking. Then i saved the unmorphed figure and overwrite the one that came down from daz studio. Prior to that, I never touched the Genesis 8 male model. So either, my software had become sentient for that day...(like Data/Lore), OR- the base model that came down, had an 'oopsies' in it.

    So I need to know if my attached looks anything like the base model. If not, I need a clean copy.

  • wolf359 said:
    I rarely Buy "characters" except for a few unique/exceptional males Like Ivan HD and George HD.

    However Daz studio has many built in tools to change the figure appearence to your liking
     Do the work.laugh

    This. It sounds like the OP may be missing the whole point of the Genesis framework, which should be the Eighth Wonder of the World. The character need not be your vision; you choose the one that is closest to your vision, and morph, morph, morph... the attention to detail to which some of these morphs go is staggering.

     

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,196
    edited December 2019
    wolf359 said:
    I rarely Buy "characters" except for a few unique/exceptional males Like Ivan HD and George HD.

    However Daz studio has many built in tools to change the figure appearence to your liking
     Do the work.laugh

    This. It sounds like the OP may be missing the whole point of the Genesis framework, which should be the Eighth Wonder of the World. The character need not be your vision; you choose the one that is closest to your vision, and morph, morph, morph... the attention to detail to which some of these morphs go is staggering.

     

    since they were last active a year ago and they only made 4 posts surprise they obviously moved on to something more attractivecheeky

    someone necromaced this thread a year later yesterday 

    Post edited by WendyLuvsCatz on
  • Sven DullahSven Dullah Posts: 7,621
    wolf359 said:
    I rarely Buy "characters" except for a few unique/exceptional males Like Ivan HD and George HD.

    However Daz studio has many built in tools to change the figure appearence to your liking
     Do the work.laugh

    This. It sounds like the OP may be missing the whole point of the Genesis framework, which should be the Eighth Wonder of the World. The character need not be your vision; you choose the one that is closest to your vision, and morph, morph, morph... the attention to detail to which some of these morphs go is staggering.

     

    since they were last active a year ago and they only made 4 posts surprise they obviously moved on to something more attractivecheeky

    someone necromaced this thread a year later yesterday 

    Oldies but goodies...so what was the answer to the original question?

    devil

  • I kinda have to agree with the original poster in the sense of, when I apply a morph to my Genesis 8 Female base model, the facial features seem a bit 'sharp' as compared to the advertised softness- such as the cheek bones, lip curves and nose. The eyes also look a little 'anime'-ish. So I have to agree in part- the Genesis 3 Female lineup, when i add their models into my scene, they at least look the 'part', minus makeup, hair, whatnot. The Genesis 8 females- almost nothing alike.

    For example: Aiko 8.

    'Advertised'.

    First attachment is my Genesis 8 Female morphed into Aiko 8. Nose, cheek bones, lips...all too sharp.

    Now, it could be that my base model is just skewed (second attachment), which is entirely possible since I had to actually fix the genesis 8 male base model (Daz had loaded three whole different guy morphs into it, and i had never used it before. I had to take the morphs out and save it morph free. And I've already searched the entire parameters list for morphs and changes- all 0ed out.)

    That's an issue with the morphs, not the figure - morphs store a default value which DS applies on loading, so if it should be 0 (usually the case) and isn't you will get unwanted shaping.

    Now i would understand if I had to do touch up tweaking...but otherwise no.

    Lighting and camera Focal Length play a major role in how the face looks.

    Lighting and camera focal length aside; if the mesh/shape of the face isn't correct, no matter how much the afformentioned is tweaked, the render will never be correct.  He's likely complaining about a morph that's been added without his knowledge - hence why i brought up the Genesis 8 Male Base model. When I first loaded the Genesis 8 base model, I found the base model skewed to grotesque porportions. I downloaded a brand new base model. Loaded it again and found the same results.  I then looked through the morphs, and found that Daz Studio (the software) had the bright idea to throw in 3 complete sets of male morphs.  I zero'ed them out, bringing the base model out- which is actually decent looking. Then i saved the unmorphed figure and overwrite the one that came down from daz studio. Prior to that, I never touched the Genesis 8 male model. So either, my software had become sentient for that day...(like Data/Lore), OR- the base model that came down, had an 'oopsies' in it.

    So I need to know if my attached looks anything like the base model. If not, I need a clean copy.

    "Daz Studio" didn't do anything - the "male morphs" apparently were saved with non-zero defaults themselves, or are being driven by another property with a non-zero default value. When you save, as scene subset or preset, with those zeroed you are overriding the default values and so masking (but not fixing) the issue.

  • JOdelJOdel Posts: 6,322

    That seems to be an issue with G8. It picks up morphs from anything that may be in your content library. 

    More likely it collects developers who miss steps when preparing a project so it doesn't do that kind of thing. I don't remember this being a continuing probem with G3, but I may be misremembering.

  • ArtAngelArtAngel Posts: 1,962

    I've been using Genesis 3 for a long time and I'm very happy with all the models/poses/clothes for G3. But when it comes to G8 everything seems to be great, poses and clothes, except for the models !! With all due respect all the G8 female models are just average to bad. Is it because G8 features and/or structures? I'm trying to find one to buy but I don't find a good enough looking model.

    Is this just me? seriously I want to know because this is going on forever and I hate it.

    When Victoria 8 came out my reaction was I am going to vomit (over and over again). But the truth is the other characters (pre G8F) were too perfect and despite the fact V8 was just short of t gruesome she morphed offspring  to drool fo,r so in hindsight  Iam a V8 diehard fan.

  • since they were last active a year ago and they only made 4 posts surprise they obviously moved on to something more attractivecheeky

    someone necromaced this thread a year later yesterday 

    Ha ha, I hate that :) But if there's something better than Daz, I sure want to know what it is :)

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,196
    edited December 2019

    since they were last active a year ago and they only made 4 posts surprise they obviously moved on to something more attractivecheeky

    someone necromaced this thread a year later yesterday 

    Ha ha, I hate that :) But if there's something better than Daz, I sure want to know what it is :)

    well someone in another thread linked a video on VAM a VR virtual mate

     

    another about it here

     

    Post edited by WendyLuvsCatz on
  • Frankly I only buy figures for the tectures anymore, I prefer to do my own morphs for both G3 and G8 characters.

  • i dont really like any one genesis 8 either, but I pick ones that I kind of like and morph it around until I like it. It's not that hard.

  • roni190 said:

    Frankly I only buy figures for the tectures anymore, I prefer to do my own morphs for both G3 and G8 characters.

    this !!! ... and in order to give my characters an extra unique touch, by mixing a few % of a purchased character into her.

  • nicsttnicstt Posts: 11,715

    I've never been able to understand why some want to use a morph as it is. Why does someone want a character just like one many others are using?

    I tweak the textures (a little to a lot) and i might dial in partial morphs either before or after I've used the general morphs for a shape; I also make my own morphs for added customisation.

  • MimicMollyMimicMolly Posts: 2,322
    nicstt said:

    I've never been able to understand why some want to use a morph as it is. Why does someone want a character just like one many others are using?

    I tweak the textures (a little to a lot) and i might dial in partial morphs either before or after I've used the general morphs for a shape; I also make my own morphs for added customisation.

    "Out of convenience". Also, I've noticed a lot of people say they're not artists, so perhaps they don't feel the need to add their own personal touch to whatever they're trying to render.

  • Sven DullahSven Dullah Posts: 7,621
    nicstt said:

    I've never been able to understand why some want to use a morph as it is. Why does someone want a character just like one many others are using?

    I tweak the textures (a little to a lot) and i might dial in partial morphs either before or after I've used the general morphs for a shape; I also make my own morphs for added customisation.

     

    "Out of convenience". Also, I've noticed a lot of people say they're not artists, so perhaps they don't feel the need to add their own personal touch to whatever they're trying to render.

    Or users may not be aware of all the options available...or they simply like the base shape...or...

  • nicsttnicstt Posts: 11,715
    nicstt said:

    I've never been able to understand why some want to use a morph as it is. Why does someone want a character just like one many others are using?

    I tweak the textures (a little to a lot) and i might dial in partial morphs either before or after I've used the general morphs for a shape; I also make my own morphs for added customisation.

     

    "Out of convenience". Also, I've noticed a lot of people say they're not artists, so perhaps they don't feel the need to add their own personal touch to whatever they're trying to render.

    True. Convenience, especially for background characters could be useful.

  • RSand55RSand55 Posts: 168

    Respectfully beg to differ. There are many great beauties.

  • JOdelJOdel Posts: 6,322

    Also, how much effort are you prepared to put into a background character that isn't likely to be used again? It's usually enough if they just look different from the rest of the people in the scene.

  • GordigGordig Posts: 10,612
    nicstt said:

    I've never been able to understand why some want to use a morph as it is. Why does someone want a character just like one many others are using?

    I tweak the textures (a little to a lot) and i might dial in partial morphs either before or after I've used the general morphs for a shape; I also make my own morphs for added customisation.

     

    "Out of convenience". Also, I've noticed a lot of people say they're not artists, so perhaps they don't feel the need to add their own personal touch to whatever they're trying to render.

    Personally, my focus when building a scene is the actual scenario, and the characters themselves are almost afterthoughts. 

  • I really like some Genesis 3 characters, but not as many Genesis 8. But, as another poster mentioned, G8 has more expressive features for the face. Overall, I would say she was "healthy" looking, but not a "beauty", not even pretty. Her jaw is overwhelming.  But look at celebrities, well I date myself here, but say highly favored beauties like Grace Kelly and Elizabeth Taylor and Marilyn Monroe. They were all extremely different-looking women. With all the Genesis and Victoria models, I don't expect out-of-the-box beauty.  I think it takes some time and skill to make a 3d virtual model with those subtlties that are the foundation of living "beauty". That's the challenge and the fun, for me.

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited December 2019

    It took me the longest time to switch my preferences from Genesis 2 to Genesis 3. I was simply more used to working in Genesis 2, and it was easier for me to dial in the faces that I wanted. This included mixing whole faces that I liked, like Olympia 6 with her other sisters. It was finding the right balance for my eye that was a struggle when I worked with the newer model.

    Then, it was hard to jump from Genesis 3 to Genesis 8. Again, between the whole faces and the facial options, I was used to Genesis 3. It was familiar, and it was easier for me to find the faces that I wanted.

    Now? Genesis 8 is my preferred model. I still use some Genesis 3 dials that I imported into G8F since they have no equivalent, but I'm used to G8F now. She's familiar to me. I suppose that means it's time that they release Genesis 9.

    Post edited by The Blurst of Times on
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