Adding to Cart…
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.You currently have no notifications.
Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
Lighting and camera focal length aside; if the mesh/shape of the face isn't correct, no matter how much the afformentioned is tweaked, the render will never be correct. He's likely complaining about a morph that's been added without his knowledge - hence why i brought up the Genesis 8 Male Base model. When I first loaded the Genesis 8 base model, I found the base model skewed to grotesque porportions. I downloaded a brand new base model. Loaded it again and found the same results. I then looked through the morphs, and found that Daz Studio (the software) had the bright idea to throw in 3 complete sets of male morphs. I zero'ed them out, bringing the base model out- which is actually decent looking. Then i saved the unmorphed figure and overwrite the one that came down from daz studio. Prior to that, I never touched the Genesis 8 male model. So either, my software had become sentient for that day...(like Data/Lore), OR- the base model that came down, had an 'oopsies' in it.
So I need to know if my attached looks anything like the base model. If not, I need a clean copy.
This. It sounds like the OP may be missing the whole point of the Genesis framework, which should be the Eighth Wonder of the World. The character need not be your vision; you choose the one that is closest to your vision, and morph, morph, morph... the attention to detail to which some of these morphs go is staggering.
since they were last active a year ago and they only made 4 posts
they obviously moved on to something more attractive
someone necromaced this thread a year later yesterday
Oldies but goodies...so what was the answer to the original question?
"Daz Studio" didn't do anything - the "male morphs" apparently were saved with non-zero defaults themselves, or are being driven by another property with a non-zero default value. When you save, as scene subset or preset, with those zeroed you are overriding the default values and so masking (but not fixing) the issue.
That seems to be an issue with G8. It picks up morphs from anything that may be in your content library.
More likely it collects developers who miss steps when preparing a project so it doesn't do that kind of thing. I don't remember this being a continuing probem with G3, but I may be misremembering.
When Victoria 8 came out my reaction was I am going to vomit (over and over again). But the truth is the other characters (pre G8F) were too perfect and despite the fact V8 was just short of t gruesome she morphed offspring to drool fo,r so in hindsight Iam a V8 diehard fan.
Ha ha, I hate that :) But if there's something better than Daz, I sure want to know what it is :)
well someone in another thread linked a video on VAM a VR virtual mate
another about it here
Frankly I only buy figures for the tectures anymore, I prefer to do my own morphs for both G3 and G8 characters.
i dont really like any one genesis 8 either, but I pick ones that I kind of like and morph it around until I like it. It's not that hard.
this !!! ... and in order to give my characters an extra unique touch, by mixing a few % of a purchased character into her.
I've never been able to understand why some want to use a morph as it is. Why does someone want a character just like one many others are using?
I tweak the textures (a little to a lot) and i might dial in partial morphs either before or after I've used the general morphs for a shape; I also make my own morphs for added customisation.
"Out of convenience". Also, I've noticed a lot of people say they're not artists, so perhaps they don't feel the need to add their own personal touch to whatever they're trying to render.
Or users may not be aware of all the options available...or they simply like the base shape...or...
True. Convenience, especially for background characters could be useful.
Respectfully beg to differ. There are many great beauties.
Also, how much effort are you prepared to put into a background character that isn't likely to be used again? It's usually enough if they just look different from the rest of the people in the scene.
Personally, my focus when building a scene is the actual scenario, and the characters themselves are almost afterthoughts.
I really like some Genesis 3 characters, but not as many Genesis 8. But, as another poster mentioned, G8 has more expressive features for the face. Overall, I would say she was "healthy" looking, but not a "beauty", not even pretty. Her jaw is overwhelming. But look at celebrities, well I date myself here, but say highly favored beauties like Grace Kelly and Elizabeth Taylor and Marilyn Monroe. They were all extremely different-looking women. With all the Genesis and Victoria models, I don't expect out-of-the-box beauty. I think it takes some time and skill to make a 3d virtual model with those subtlties that are the foundation of living "beauty". That's the challenge and the fun, for me.
It took me the longest time to switch my preferences from Genesis 2 to Genesis 3. I was simply more used to working in Genesis 2, and it was easier for me to dial in the faces that I wanted. This included mixing whole faces that I liked, like Olympia 6 with her other sisters. It was finding the right balance for my eye that was a struggle when I worked with the newer model.
Then, it was hard to jump from Genesis 3 to Genesis 8. Again, between the whole faces and the facial options, I was used to Genesis 3. It was familiar, and it was easier for me to find the faces that I wanted.
Now? Genesis 8 is my preferred model. I still use some Genesis 3 dials that I imported into G8F since they have no equivalent, but I'm used to G8F now. She's familiar to me. I suppose that means it's time that they release Genesis 9.