SDK???

assmonkeyassmonkey Posts: 0
edited December 1969 in Daz SDK Developer Discussion

So...does this thing help make plugins for Daz?

The page...I think it says it does.

I wanted to finally make a plugin...bridge thingy for GIMP, as I find it a mystery why one hasn't even been made.

Do I have to be program savvy to make such a thing? Or would I be a last cause for trying it without having any knowledge about it?

Comments

  • JimmyC_2009JimmyC_2009 Posts: 8,891
    edited December 1969

    So...does this thing help make plugins for Daz?

    The page...I think it says it does.

    I wanted to finally make a plugin...bridge thingy for GIMP, as I find it a mystery why one hasn't even been made.

    Do I have to be program savvy to make such a thing? Or would I be a last cause for trying it without having any knowledge about it?

    The SDK stands for 'Software Develompment Kit', and is intended for programmers to help to create plugins for DAZ Studio. These generally come in the form of .DLL (Dynamic Link Library) files which are stored in the Plugins folder in Program Files along with the main application.

    If you are not a programmer, then I don't think you will have much joy, as a base knowledge of C or C++ would be required at a minimum I think. There is nothing to stop you exporting a render as a JPG or PNG, and importing that into Gimp without the need for any plugins.

  • ChoholeChohole Posts: 30,104
    edited December 1969

    I think that you would need SDKs released by the developers of The Gimp in order to be able to do this.

  • Richard HaseltineRichard Haseltine Posts: 52,181
    edited December 1969

    It would need both SDKs, and a way to get the plugins to talk to each other.

  • BWSmanBWSman Posts: 0
    edited April 2013

    So...does this thing help make plugins for Daz?

    The page...I think it says it does.

    I wanted to finally make a plugin...bridge thingy for GIMP, as I find it a mystery why one hasn't even been made.

    Do I have to be program savvy to make such a thing? Or would I be a last cause for trying it without having any knowledge about it?

    The SDK stands for 'Software Develompment Kit', and is intended for programmers to help to create plugins for DAZ Studio. These generally come in the form of .DLL (Dynamic Link Library) files which are stored in the Plugins folder in Program Files along with the main application.

    If you are not a programmer, then I don't think you will have much joy, as a base knowledge of C or C++ would be required at a minimum I think. There is nothing to stop you exporting a render as a JPG or PNG, and importing that into Gimp without the need for any plugins.
    The plugin would be for sending textures across to Gimp for retexturing; especially across seams.

    Post edited by BWSman on
  • assmonkeyassmonkey Posts: 0
    edited December 1969

    It would need both SDKs, and a way to get the plugins to talk to each other.

    Talking about Python?

    That's the only thing I know that's used for gimp for plug-ins...not sure about a program to connect the 2, though.

  • Richard HaseltineRichard Haseltine Posts: 52,181
    edited December 1969

    Gimp supports binary plugins, doesn't it? I thought ti could use PS plugins on the right platform (Windows plugins on Windows, Mac on Mac).

  • Joe CotterJoe Cotter Posts: 3,228
    edited April 2013

    Gimp doesn't provide an SDK as it provides the source code itself being open source. It does have an API. And yes, it supports plugins.

    Post edited by Joe Cotter on
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