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Licensing Agreement | Terms of Service | Privacy Policy | EULA
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Licensing Agreement | Terms of Service | Privacy Policy | EULA
© 2025 Daz Productions Inc. All Rights Reserved.
Comments
I've been a member here since 2005 and I don't ever remember having to phsically agree to anything before I'm allowed to get to my content. Seems this part of being strongarmed into it is new. Believe me, I'd remember if someone blocked access to my content over the years unless I 'signed' something.
It has happende several times before in the past years, and every time there was a discussion about it....
Before we went to DIM downloads we had bitrock installers. every time you ran one of those you had to agree to the EULA by ticking a box. If you didn't tick the box, or if you ticked the box that said you didn't accept the license, then the installer wouldn't run. And that was every time you installed a new product, every single product.
Now you are asked to simply agree once, when there has been a small change to the EULA, and that is it until the next time the EULA changes.
@Glaseye pointed out: "It has happend several times before in the past years, and every time there was a discussion about it...."
and I concur with this pattern.
you think they'd preemptively announce such EULA changes, with a simple 'human' description of the EULA change and intent... you'd think...
clearly, the Marketting and PR departments don't have lunch together. (PR probably has lunch with the Carrara, Hex, and Bryce Developers... :^)
Given I've got local copies of all of my current products, I behave as if this EULA only applies to anything downloaded *after* committing to this new agreement today (anything downloaded from now on, new or old, is subject to the new EULA), etc. Only the lawyers know for certain if this is a defensible perspective.
Somehow, not allowing users to 'see' or access their content that was purchased under previous EULAs, without agreeing to the new EULA, seems both legally and morally suspect to me.
That said, the EULA has always seemed reasonable to me in terms of my intent/use of my investments here. As for my opinion of DAZ Inc., I often see the "how they do things" being much more damaging to their customer goodwill than "what they are actually doing". This is a great example, and easily avoidable.
be well,
--ms
If I read the agreement correctly and I'm not an attorney, it seems like we're unable to sell our images that we've created with purchased content. 1.0 General License Agreement.
The section about allowing use of 2D renderings of the 3D assets seems pretty clear to me, in that it allows exactly that. I don't know what else I'd do with this stuff without that allowance...
I hope you are incorrect! heh...
--ms
That's not what I see:
as long as the original data is not extractable (e.g. a render of a plane with a texture attached) then you can use the images or animations as you wish (with a limited exception for the Anne Marie Goddard Digital Clone for Victoria 3).
We have had this discussion before as well. Would you like to see a copy of one of the older EULAs, to prove once again, as we have done in the past, that the newer EULAs are far less restrictive than the old ones. Of course if you still have old ,exe installers in your back ups then you can read the EULA yourself from one of those.
Interesting. Had no idea it even existed.https://www.daz3d.com/anna-marie-goddard-digital-clone
I'm not sure I read you right on this one, or maybe I was mis-read.
The big idea for me is that each time the EULA changes, large numbers of (newer) users get worked up about changes that don't really change much for most of us. I think with a bit of consideration, the PR folks could avoid this repeating angst generator. Even a colored highlight/cross-out of the changes in the newly posted EULA would be a no-brainer win for everyone.
Though I'm now deadened to this odd current behavior, I'd still like to know what changes were made, relative to the last EULA (release-notes, etc.) e.g. which offspring (first-born, etc.) DAZ wants from its customers this time - (joke...)
--ms
OMG the sky is falling!!! LOL
I clicked accept and now everything is back to normal. Curious to see the new 3D print license.
I'm interested to see its price. That limit of 20 prints does not allow much space for commercial use, unless it's pretty cheap.
I wonder if this is in response to that new 3D-Printing enabling product that came out last week (GamePrint: https://www.daz3d.com/gameprint-3d-print-plugin) ... I'm sure there's a story, heh.
--ms
I asked daz a few hours ago about section 5 and they told me that this version of the EULA should not have been released yet. This may explain why no real details or warnigns about the EULA changes
Agreed. Even at a nominal price of $1000, I really can't see the benefit of a commercial license if using a service such as the gameprint one also. You would have to have access to a quality printing system of your own to make any kind of profit and that would be long term after you handle the initial set up costs.
Good to know, but to be candid, I don't recall this being any different (as far as user's responding (sky falling, etc.)) than the other EULA changes. Could be wrong. Would like to be.
--ms
No it's exactly the same. The only thing that changed is the wording of the 3D printing I believe.
A 3D print (like that freebie Daz sent out a couple of years ago) can be laser-scanned into another system as a fully functional 3D mesh.
While that's a very expensive way to steal something, you can bet that someone, somewhere, is doing it right now.
I'm trying to open up DAZ3DIM, and it says I have to accept the EULA.
That has a link to go here:
https://www.daz3d.com/eula
- And I have scrolled up down, sideways, forward, back, through time, and everything but through Wonderland or over the rainbow and I cannot find anything to click or fill out to accept this thing...
Does it only work on a PC? Or only in certain browsers? Or only on Tuesdays in 1947 between 3:31-3:32pm? Or what?
Hmmm... Can't find any 'accept' button on a PC either...
What browser is required for this thing?
This is what it looks like for me - box to tick then "Submit" button to press. This is in Chrome browser (on a PC)
Maybe a mac user will stop by to help?
I've tried Safari, Firefox, Chrome, and Windows 'Edge'...
NONE of them have an accept button. All say I have to be logged in, and I look, and am logged in...
I'm having the same issue. I tried it with multiple different browsers (Chrome and Firefox on Mac, Chrome on iPad) and -- despite being logged in -- I get the "You must be logged in to accept the agreement" message.
So I think it's broken, and we'll need to wait for DAZ to fix it, probably some time tomorrow.
Nothing there for me.
Have you tried going via your Account - Product Library? If I follow the link you posted I also get the "you must be logged in to accept the agreement" message. But going via Product Library works for me.
What's a "Interactive License Add-On"? Seems like a new kind of game license that applies specifically to a product instead of having to buy a full game license. Anyone know?
That worked. I had no idea I could find it there. :)
Thanks.
The popup on the application itself said it was on the My Account page, so when it wasn't linked off of that page directly, I went through serial numbers, account info, and orders - but just assumed 'product library' would be a link to the shop or something and it's the one of them I didn't try... :)
I am logged in to my account, but can't see the button to accept the EULA. I still keep seeing "You must be logged in to sign the License Agreement" even though I've logged in many times already.
Hit refresh.
done it several times....still do not see the accept button anywhere on the page.
Edited
Okay, the instructions that show up when you start DIM is clearly lacking, it just said to go to My Account to accept the EULA. I had to actually go to "my product library" in order for me to see the agreement check mark and submit button.