Every G8F Morph Is Messed Up :(
Ashfire45
Posts: 126
in The Commons
This is driving me insane.... Every G8F character I load doesn't look right; even the base G8F doesn't look as she's meant to, judging by a comparison I made with someone else's G8F base. I look in the hidden shaping and parameters tab and there's NOTHING there. I'm at my wit's end, I've no idea how to fix this!
https://imgur.com/00zJ7RY
If you guys could help, that'd mean a lot to me. If this doesn't get fixed, that's a lot of custom characters down the drain and entire figure made useless, lol.

Comments
I had the same thing happen to me, but it was G3F. What happened is that you've managed to save one or more character morphs as the Base G8F. Let me see if I can find the thread that I made about the issue and see how the community had told me how to fix it. I think it was my friend @algovincian that had the solution, but I'm not 100% positive.
Ok, here's the thread: https://www.daz3d.com/forums/discussion/187796/fixed-accidental-overwrite-of-genesis-8-base-female-with-another-character
The offending morphs where not showing up under "Currently Used", what I did was go through the "Shaping Tab" and scrolled down slowly to look at all the morphs and found the ones that were dialled in.
Here's another thread that you might find helpful: https://www.daz3d.com/forums/discussion/88391/all-figures-loading-with-the-same-morphs-pre-loaded-help-please
Color me very sheepish - I had previously went through every single parameter of mine, but what I failed to realize was that the dialed in morph would also be gray - I suspected the dialed in ones to be highlighted if you know what I mean, lol! I did, indeed, find the culprit!!
I've unfortunately mucked about things to the point where Daz can't find the base anymore, despite me re-installing it to the same location, but I should be able to fix that on my own... Thank you so much for the quick response that fixed it, lol!
What had messed things up for me, was that each of the offending morphs, under it's "Parameter Settings" the default values weren't set to zero. So be sure and check that as it might be the issue (it was for me if I remember correctly). Just look under the Parameter Settings under each of the offending morphs and make sure that the Default Value is set to zero. If it's not, set it to zero and save the morph as a morph asset. That fixed the issue for me.