Battle Craft

I modeled this Battle Craft a while back. Finally finished building a hierarchy using the parent option on the Linking tab. Just put it up for download today. Enjoy.....Download here Battle Craft.

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Comments

  • HansmarHansmar Posts: 2,750

    Looks great, Thanks!

  • HoroHoro Posts: 10,069

    Thank you, very generous.

  • Outstanding model. Many thanks for sharing it.

  • mermaid010mermaid010 Posts: 4,956

    Thanks for sharing this beautiful model smiley

  • HansmarHansmar Posts: 2,750
    edited October 2017

    I decided not to wait too long and tested you model in a scene. I added an unrealistic tree I made with NgPlant (which is quite good at making strange things), an element from the set by Mihnea Dumitru and a Poser robot called Brainstem (don't know why this name, but a robot needs a name, of course). The terrains in the background are (stretched) alien terrains (from a set by Brian Djamker (Module one)) that you can find on Renderosity. I did give them a Bryce procedural texture.

    I think your model looks wonderful in a scene, Stephen!

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  • mermaid010mermaid010 Posts: 4,956

    Hansmar - beautiful scene, awesomesmiley

  • HansmarHansmar Posts: 2,750
    edited October 2017

    Thanks, Mermaid.

    I also created a night-version. I rotated some elements of the battle-craft somewhat, aimed the spotlights at Brainstem, modified the material of the window and added a light and an inhabitant (well, only a head) to the inside of the battle-craft. Makes for kind of a surreal sci-fi view, I think.

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  • mermaid010mermaid010 Posts: 4,956

    Hansmar - I like the night version better, is the head part of the model or something you added.

  • HansmarHansmar Posts: 2,750

    Thanks, Mermaid. The head is not part of the model. It is a M4 head that I took of its body and added. I used the head before (with hair, in that case) in one of the contests (surreal).

     

  • StuartBStuartB Posts: 596
    edited October 2017

    Thanks S Ray but it appears to be unusable unless I leave it in exactly the same position it loads at.

    When selecting it, it's all seperate objects and there is no "G" in the menu to allow grouping.

    So when I go to move it it splits in to all of it's seperate components.

     

     

     

     

     

     

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  • HansmarHansmar Posts: 2,750
    edited October 2017

    Hi Stuart, I don't recognise this problem at all. I can move, rotate, etc. the whole thing with no problem whatsoever. To move my head and extra light togeter with it, I of course had to group them. I made a quick new render, where I moved the craft and light and head (I first moved the craft alone: it worked well). Then I rotated the spotlights to hit the tree. Here is the new version. Maybe the issue is, that it is loaded into Bryce as an obp and that therefore it works differently then if you import an obj?

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  • StuartBStuartB Posts: 596
    edited October 2017

    I can't understand it, I cant even group the objects together. Theres no G on the menu.

    And the option to group in the Objects menu is greyed out and not available.

    Also it says in the text file included with the model:

    "There is no group it is all parented together to the BC_1Body_1 mesh to build a hierarchy. To translate the whole model select BC_1Body_1. "

     

    But when looking at the list of meshes there is no BC_1Body_1 mesh

     

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  • StuartBStuartB Posts: 596

    Haha. It must be me.

    All I had to do was select all objects and click the 3rd button down on the menu and it linked all objects together.

    The G appeared in the menu and I can now Group, Ungroup and move the whole object as 1.

     

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  • mermaid010mermaid010 Posts: 4,956

    Hansmar - the 2nd night version is awesome too. I downloaded the model but did not get a chance to play with it yet, hopefully this weekend.

    Stuart - good you sorted it out, I'll know what to do if I have a similar problem smiley

  • HansmarHansmar Posts: 2,750

    Mermaid, thanks.

    Stuart, I also do not have a G, but I can select the full object and it is called 'battle craft'. I did not have to link things first and have no clue why you had too. How did you enter the craft into the scene?

  • StuartBStuartB Posts: 596
    edited October 2017

    How did you enter the craft into the scene?

    I imported it into the other primitives and saved objects that appear when you click the little triangle next to the Create button.

    Or you could just copy and paste it in to here, either the "Installed" folder or the "User" folder.

    C:\Program Files (x86)\DAZ 3D\Bryce7\Presets\Objects\User

     

     

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  • HoroHoro Posts: 10,069

    StuartB - Select Family 9 and you can resize and position the whole craft, no need to group.

    Hansmar- good job.

  • HoroHoro Posts: 10,069
    edited October 2017

    I had some fun with Stephen's the Battle Craft. The foreground is a double stacked Moon DEM terrain with the crater Purbach above at left and Apiana cut at the right edge. In the crater Werner is Phillip Drawbridges Hog, a huge crashed spacecraft. The Battle Craft finally located it. The backdrop shows M42, a panorama I faked from HDRI photographs of the Orion Nebula made at the observatory of our local astronomy club some years ago.

    Found

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  • HansmarHansmar Posts: 2,750

    Horo: great job!

  • StuartBStuartB Posts: 596
    edited October 2017

    Thanks very much S Ray.

    Just thought it might have another use, as an Observer Craft.

     

     

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  • HansmarHansmar Posts: 2,750

    Stuart: Very useful use and great render!

  • HoroHoro Posts: 10,069

    Hansmar - thank you.

    Stuart - great use of the craft, beautiful underwater scene.

  • StuartBStuartB Posts: 596

    Thanks very much Hansmar and Horo.

  • S RayS Ray Posts: 398

     

    StuartB, my bad I renamed the parent mesh to Battle Craft but forgot to change the readme file

     

    Nice renders 

  • mermaid010mermaid010 Posts: 4,956

    Horo- great space scene

    Stuart - lovely underswater scene

     

  • StuartBStuartB Posts: 596

    Thanks S Ray, no problem, sorted it in the end.

    Thanks Mermaid.

  • mermaid010mermaid010 Posts: 4,956
    edited October 2017

    At last I got to play with this lovely model, the lighting and terrain are from David and Horo’s Sky Toolbox https://www.bryce-tutorials.info/shop/bryce-7-1-pro-sky-toolbox/

    I went shopping for a freebie to include in the craft and found "Alfred" at Turbosquid. ThanksSRay and Hansmar wink

     

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  • Great!! Thanks for this!!

  • Dan WhitesideDan Whiteside Posts: 497
    edited November 2017

    Many thanks to Stephen for such a well crafted  model. Found the light setups most investing. Like Stuart a saw it as a bathyscaph like vessel and gave me a good excuse to mess around with volumetric effects.

    The objects are surround by a cube with a very simple volume texture. Illuminated by 2 spots and one omni (slightly modified form Stephen’s) and the Bryce sun.

    The aquatic plants are from Lisa’s Botanicals.

    The Marlin is from a very old collection of models whose creator I can’t remember (something like Tucon).

    Rendered at normal AA, bout 2 1/2 hours.

    Thanks for looking (and thanks again to Stephen).

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  • HoroHoro Posts: 10,069
    edited November 2017

    Mermaid - thank you. Great render, beautiful landscape and sky.

    Beautifully done, Dan. Great light.

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