can DS's bake texture, bake the lie make up on to skin ?

MistaraMistara Posts: 38,675

can DS bake texture, bake the lie make up on to skin and export as new texture?

mebbe even offset lie layer a smidge ?

some make ups arent blending with the skin, looks like overlays. too shiny

is there a way to blend the lie layer with the skin, then bake it to new texture?
a bit of transparency or add the skin's bump map to the lie make up layer?

 

tysmiley

Comments

  • Mistara said:

    can DS bake texture, bake the lie make up on to skin and export as new texture?

    mebbe even offset lie layer a smidge ?

    some make ups arent blending with the skin, looks like overlays. too shiny

    is there a way to blend the lie layer with the skin, then bake it to new texture?
    a bit of transparency or add the skin's bump map to the lie make up layer?

     

    tysmiley

    You could just use an image editor, load the base map and the make-up layer, tweak, save under a new name. You can also get the combined .tif file that DS generates from the temp folder - that, I believe, is how the LIE Baker script works.

  • jestmartjestmart Posts: 4,449

    LIE already bakes the textures and saves as a numbered .png file in to your temp folder.  Copy them from the temp to a known Runtime/Textures/ folder or sub folder, give them new sensable names and re-link them in the Surface pane.

  • MistaraMistara Posts: 38,675

    tysmiley

    is there a tutorial on the features of 4.9 LIE?  
    i'm not familiar with what it can do.

     

     

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