Filter Forge 6.0?

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  • BlueIreneBlueIrene Posts: 1,318

    I've been using Filter Forge Pro since version 4 and regularly visit the site to see what filters are new. In all that time, I don't think I've ever seen the program being sold at full price and not on a sale of some kind.

  • outrider42outrider42 Posts: 3,679
    So this is the true Pro version, its not going to drop to Standard after 30 days? That store description is all kinds of messed up. "Free fully functional 30 day trial" makes me believe that yes, you will get pro features for activating the serial, but they'll go away after 30 days. If by chance it does drop to the standard version, can we return the product because of this confusion? Because at this price it sounds too good to be true, yet it also too good to pass up IF it is true.
  • It's the true Pro version, the "Free fully functional 30 day trial" is just market copy from Filter Forge copied thoughtlessly into the description.

  • Can anyone post an example of a filter-forge texture being used in an iray / realistic render?  I've looked at quite a few filters on the site, and many of them look more 'painted' than 'photoreal' (I'm looking at the wood and brick architecture filters).  It's still a style I'm interested in, but I'm wondering if they'd look different under the right lighting.

  • ScavengerScavenger Posts: 2,674
    frank0314 said:

    It took me a couple minutes to figure out how to use it.

    For those who don't know how to use the serial number its like this

    User - DAZ-customer-xx

    Serial - FF60W-SBWQW-PYWQ7-xxxxx-xxxxx-xxxxx

    Drop the "I" from the serial

    Giving me a "invalid format" message. Plugging it into the Mac trial edition. So it might be related to that. :(

  • frank0314frank0314 Posts: 14,709

    Can anyone post an example of a filter-forge texture being used in an iray / realistic render?  I've looked at quite a few filters on the site, and many of them look more 'painted' than 'photoreal' (I'm looking at the wood and brick architecture filters).  It's still a style I'm interested in, but I'm wondering if they'd look different under the right lighting.

    It all depends on how detailed the reference photo is and the setting the individual uses in the filters. I've had one who knows FF very well and I had him make me a special seamless texture and it looks photo real. Its on his list of highly downloaded filters. I've use the texture on a few products and love how they turned out.

  • frank0314frank0314 Posts: 14,709
    Scavenger said:
    frank0314 said:

    It took me a couple minutes to figure out how to use it.

    For those who don't know how to use the serial number its like this

    User - DAZ-customer-xx

    Serial - FF60W-SBWQW-PYWQ7-xxxxx-xxxxx-xxxxx

    Drop the "I" from the serial

    Giving me a "invalid format" message. Plugging it into the Mac trial edition. So it might be related to that. :(

    I'm not sure what it's suppose to be on a mac, but one of our mods is a mac user and I'll have her weigh in to see if she can lend you a hand. She will be on in a few hours.

  • ScavengerScavenger Posts: 2,674
    frank0314 said:
    Scavenger said:
    frank0314 said:

    It took me a couple minutes to figure out how to use it.

    For those who don't know how to use the serial number its like this

    User - DAZ-customer-xx

    Serial - FF60W-SBWQW-PYWQ7-xxxxx-xxxxx-xxxxx

    Drop the "I" from the serial

    Giving me a "invalid format" message. Plugging it into the Mac trial edition. So it might be related to that. :(

    I'm not sure what it's suppose to be on a mac, but one of our mods is a mac user and I'll have her weigh in to see if she can lend you a hand. She will be on in a few hours.

    Much thanks!

  • DkgooseDkgoose Posts: 1,451

    I'm tempted to get this for the price, I'm not a seller so i'm not sure this would be a justified purchase but it does seem to be popping up everywhere.  I downloaded the beta trial for 7 to check it out and it looks interesting.  Do any non venders use this and is there a big learning curve?

  • frank0314frank0314 Posts: 14,709

    Can anyone post an example of a filter-forge texture being used in an iray / realistic render?  I've looked at quite a few filters on the site, and many of them look more 'painted' than 'photoreal' (I'm looking at the wood and brick architecture filters).  It's still a style I'm interested in, but I'm wondering if they'd look different under the right lighting.

    What type of wood are you looking for? porous wood or hardwood? What style brick are you looking for? Give some photo references so we can help you a bit better. There are lot of highly detailed photo real filters out there.

  • Silent WinterSilent Winter Posts: 3,875
    edited October 2017
    frank0314 said:

    Can anyone post an example of a filter-forge texture being used in an iray / realistic render?  I've looked at quite a few filters on the site, and many of them look more 'painted' than 'photoreal' (I'm looking at the wood and brick architecture filters).  It's still a style I'm interested in, but I'm wondering if they'd look different under the right lighting.

    What type of wood are you looking for? porous wood or hardwood? What style brick are you looking for? Give some photo references so we can help you a bit better. There are lot of highly detailed photo real filters out there.

     

    frank0314 said:

    Can anyone post an example of a filter-forge texture being used in an iray / realistic render?  I've looked at quite a few filters on the site, and many of them look more 'painted' than 'photoreal' (I'm looking at the wood and brick architecture filters).  It's still a style I'm interested in, but I'm wondering if they'd look different under the right lighting.

    What type of wood are you looking for? porous wood or hardwood? What style brick are you looking for? Give some photo references so we can help you a bit better. There are lot of highly detailed photo real filters out there.

    Compare it with something like https://www.daz3d.com/brick-collection-merchant-resource-vol1-pbr-textures and https://www.daz3d.com/wood-collection-merchant-resource-vol2-pbr-textures

    I've downloaded the demo now so I'm getting an idea of how it works.  Using my own photos as a base for a texture is producing some good results.  It's a bit expensive but seems worth the price.

    Post edited by Silent Winter on
  • frank0314frank0314 Posts: 14,709
    frank0314 said:

    Can anyone post an example of a filter-forge texture being used in an iray / realistic render?  I've looked at quite a few filters on the site, and many of them look more 'painted' than 'photoreal' (I'm looking at the wood and brick architecture filters).  It's still a style I'm interested in, but I'm wondering if they'd look different under the right lighting.

    What type of wood are you looking for? porous wood or hardwood? What style brick are you looking for? Give some photo references so we can help you a bit better. There are lot of highly detailed photo real filters out there.

     

    frank0314 said:

    Can anyone post an example of a filter-forge texture being used in an iray / realistic render?  I've looked at quite a few filters on the site, and many of them look more 'painted' than 'photoreal' (I'm looking at the wood and brick architecture filters).  It's still a style I'm interested in, but I'm wondering if they'd look different under the right lighting.

    What type of wood are you looking for? porous wood or hardwood? What style brick are you looking for? Give some photo references so we can help you a bit better. There are lot of highly detailed photo real filters out there.

    Compare it with something like https://www.daz3d.com/brick-collection-merchant-resource-vol1-pbr-textures and https://www.daz3d.com/wood-collection-merchant-resource-vol2-pbr-textures

    I've downloaded the demo now so I'm getting an idea of how it works.  Using my own photos as a base for a texture is producing some good results.  It's a bit expensive but seems worth the price.

    Yeah there are plenty photo real filters. They look like a photo was taken. I have several in my library. As long as it was created from an actual photo it will be photo real.

  • Silent WinterSilent Winter Posts: 3,875
    edited October 2017

    Do we need to have filterforge installed on the machine we're downloading filters to?  Is there no way to download a filter and use it on another machine (my laptop won't run it well, and my rendering desktop doesn't get connected to the internet)

     

    Edit: Found an answer of sorts on the filterforge forum - you need to have filterforge installed on an online machine to download any filters.  There's a way to then transfer the library files to an offline machine, (technically that would require two licenses even though I'd not be using it on the online machine).

    Post edited by Silent Winter on
  • Getting the same "invalid key format" on Mac unfortunately.

    - Product library does only hold the Windows version (EXE).
    - DIM does not have the product at all.
    - So only way is to download the trial in Mac format from the FF-website.
    - But entering the serial from the My Account/Serial numbers does only show the above error.

     

  • SpitSpit Posts: 2,342
    edited October 2017

    I'm just trying to install now and it won't let me check 'standalone' only allows me to check 'plugin'. Is there a reason for that? I want both. I have Version 4 (not pro, I don't think) as a plugin and haven't uninstalled that yet.

    Edit: Nevermind. Standalone seems to be the default, you can just check or uncheck plugin. Install finished. Falling asleep sitting here so off to nitety nite.

     

    Post edited by Spit on
  • KharmaKharma Posts: 3,214

    If a texture doesn't give the option to render out a normal map, is there a way to add that option?  One filter I noticed is called perlin noise but only has an alpha map as a choice to render, it would be nice to be able to render a normal, bump or diffuse map also, but I don't know how to add those options

  • exstarsisexstarsis Posts: 2,128

    Find another filter that converts <whatever> maps to Normal maps.

  • KharmaKharma Posts: 3,214

    thank you 

  • RAMWolffRAMWolff Posts: 10,343
    Pixel8ted said:
    Pack58 said:

    Another related question . Is this Std or Pro, it seems to have diffuse, bump, specular and normal maps so that would imply Pro but the regular price is cheaper then Std?

    Edit: In fact it's cheaper then Basic.

    Filter Forge 7 Beta is out so maybe that accounts for the pricing on Filter Forge 6 being so low...

    Looking forward to the 7 release which I've already purchased to waiting for the "final" to be released.  Need this as I'm a published artist for Hivewire now... bunch of clothing waiting for "Wolffie" styled materials to be made to expand previous release and upcoming ones....

  • agent unawaresagent unawares Posts: 3,513
    edited October 2017
    Kharma said:

    If a texture doesn't give the option to render out a normal map, is there a way to add that option?  One filter I noticed is called perlin noise but only has an alpha map as a choice to render, it would be nice to be able to render a normal, bump or diffuse map also, but I don't know how to add those options

    You can edit the filter and make it output normal maps. The Perlin Noise filter is not meant to be a complete filter, it's kind of a building component you are meant to build other filters off of, so it's very simple.

    Upper right hand corner, click Filter Editor and choose Edit This Filter.

    Select the Result node.

    Look at the pane on the left. Towards the bottom it'll say the node filter type is set to Simple Filter. Change it to Surface. This will let you have things like depth which is essential to generating a normal map.

    Now, there isn't going to be any output because the connection from the rest of the filter breaks when you switch it to Surface. Grab the output (tiny green triangle) of the Perlin Noise and drag it to the Surface Color input (tiny green circle) of the Result node. This brings your surface color back how it was.

    But, for a normal map, we need height. So drag the Perlin Noise output to the Height input of the Result node. This uses the Perlin Noise as displacement.

    Save your filter and check it out!

    You can download my quick edit here for nodes reference, but it's pretty simple.

    zip
    zip
    Perlin Noise Surface Height.zip
    2K
    Post edited by agent unawares on
  • Charlie JudgeCharlie Judge Posts: 13,250
    Kharma said:

    If a texture doesn't give the option to render out a normal map, is there a way to add that option?  One filter I noticed is called perlin noise but only has an alpha map as a choice to render, it would be nice to be able to render a normal, bump or diffuse map also, but I don't know how to add those options

    To generate the maps you have to change it from the simple (default) filter to a surface filter (filter > Edit filter info > change type under results)

    https://www.filterforge.com/more/help/MainWindow/RenderMapsMenu.html

  • Kharma said:

    If a texture doesn't give the option to render out a normal map, is there a way to add that option?  One filter I noticed is called perlin noise but only has an alpha map as a choice to render, it would be nice to be able to render a normal, bump or diffuse map also, but I don't know how to add those options

    To generate the maps you have to change it from the simple (default) filter to a surface filter (filter > Edit filter info > change type under results)

    https://www.filterforge.com/more/help/MainWindow/RenderMapsMenu.html

    ...that will not work on its own, it will output nothing. You have to do what I said to add the perlin noise back into the output.

  • KharmaKharma Posts: 3,214
    edited October 2017

    thank you both for the information and the instructions onn how to create a normal map.   I did download a filter that does that, so when I opened a jpg that i had and applied that filter it created a normal map, but I still wasn't sure that was the correct method, so again thank you very much

     

    @agent unawares What do I do with the file in the zip? Sorry have had filter forge 4 but never really used it much, so definitely a new user here

    Post edited by Kharma on
  • agent unawaresagent unawares Posts: 3,513
    edited October 2017
    Kharma said:

    thank you both for the information and the instructions onn how to create a normal map.   I did download a filter that does that, so when I opened a jpg that i had and applied that filter it created a normal map, but I still wasn't sure that was the correct method, so again thank you very much

     

    @agent unawares What do I do with the file in the zip? Sorry have had filter forge 4 but never really used it much, so definitely a new user here

    You can just open it with Filter Forge. Alternatively, open FF and right click on a filter, choose Locate File; this will open the folder where all your filters are and you can drag it in there.

    Post edited by agent unawares on
  • RAMWolffRAMWolff Posts: 10,343

    Thanks for the Normal Map info AU.  I think there is a Normal map script in FF6 but the one I was trying to make look right was a Bump map script.  I'm no good at nodes.  I make a mess of them when I head into that room!  lmao  Be nice if there were a set of "Content creation" scripts for things like Normal, Bump, Displacement, Specular, Glossy and the like.  I've got some other programs I make that stuff in but be nice if one could generate maps on the fly of created textures in FF.  Hoping that version 7 offers more of this sort of map creation... Not holding my breath but it would be nice. 

  • The real problem with creating normal/bump maps from flattened textures is since you've lost the depth information it's basically impossible to get it all back, so a normal/bump map generated from the same filter you're using to generate the diffuse maps is almost always going to be better.

    It's usually not too bad, either, you just wind up plugging some of the same components to make the rest of the texture into Height, and voila. Much easier than building a filter yourself.

  • ScavengerScavenger Posts: 2,674

    Getting the same "invalid key format" on Mac unfortunately.

    - Product library does only hold the Windows version (EXE).
    - DIM does not have the product at all.
    - So only way is to download the trial in Mac format from the FF-website.
    - But entering the serial from the My Account/Serial numbers does only show the above error.

    Still the same.. I haven't sent a support ticket yet.. guess I will.

     

    Getting the same "invalid key format" on Mac unfortunately.

    - Product library does only hold the Windows version (EXE).
    - DIM does not have the product at all.
    - So only way is to download the trial in Mac format from the FF-website.
    - But entering the serial from the My Account/Serial numbers does only show the above error.

     

     

  • Jonstark said:

    Stupid question, but I always thought I had to have Photoshop to use this (and I don't have Photoshop, could never justify the expense).  The product page says that there's a standlone version of this, just want to make sure this is something I could use even without Photoshop when all I have to work with is Gimp and Dogwaffle.

    Yes, you can use a standalone version. You can try FF7 Beta right now as well, it features copy-paste which helps you work with any graphic editor without plugging FF into it.

  • Uthgard said:

    That would be great, it's just that browsing the available filters I haven't seen a single opacity map, though I guess they can be generated independently from the presets? Also, someone stated that this does indeed generate normal maps (insert geeky squee) so I am guessing it can only be the pro version, though official confirmation would be nice to have.

    You have the official confirmation now :) We call them Alpha maps. All maps in the Render Maps menu are available in the Professional edition of Filter Forge only, except for the alpha map which is available in all editions. See Filter Forge Editions for more information (https://filterforge.com/buy/compare-editions.html).

    Here you can read more about maps in Filter Forge https://www.filterforge.com/more/help/MainWindow/RenderMapsMenu.html

  • Hi ladies and gentlemen, I'm Jane from the Filter Forge team. I officially confirm that Daz 3D sells Filter Forge 6.0 Professional edition.

    Dear Daz 3D moderators, can you please add the edition on the product's page? The absence of edition confuses all of these good people here. Thank you in advance :)

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