Stephanie 8 !

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Comments

  • Oso3DOso3D Posts: 15,085

    Steph 5:

     

    Also, there's something about her face that reminds me of Dutch paintings.

  • That amuses me. A character sold for Stephanie with hardly any Stephanie added. .....

    I suspect she was never designed for Stephanie.

  • sapatsapat Posts: 1,735

    Steph 5:
    Also, there's something about her face that reminds me of Dutch paintings.

     

    Interesting thought Will.  What is that green outfit she's wearing in the "Dutch" painting. 

  • Oso3DOso3D Posts: 15,085

    Viking Dress from Wilmap, run through VWD so it drapes nicely.

     

  • ToyenToyen Posts: 2,029

    Another Steph render:

  • kyoto kidkyoto kid Posts: 41,854
    edited October 2017

    ...interesting that Xanthe works so well on the base G8 and doesn't look much different.  Maybe she should have been a base figure.  This may change things as the basic G8 body morphs also have a "thin" as well as a height setting and I have Growing Up for G8 is in the cart as well.  Dropping S8 brings the total cost to something more affordable (and the DO coupon will still work as I have the body & head morphs on the list as well).

    The only thing remaining is to install Daz 4.9.4, G8 and the G8 Essentials, as I am still on the 4.9.3.166 beta (which I can continue to run concurrently).

    OK at 24$ definitely a decent deal..

    Post edited by kyoto kid on
  • RedzRedz Posts: 1,459

    I wonder if the body morph may have been baked in by mistake. Without S8's scaling they are remarkably similar. Of course if that were the case, then you wouldn't get the benefit of S8's custom JCMs. Those are the main benefit of using the base figure after all. 

  • exstarsisexstarsis Posts: 2,128

    Wait, how do we know what zombies really look like? I need to know this! I don't pay much attention to the world outside DAZ-land and I might have missed something important.

    *

    You know who this strong-jawed look would rock on, though? Monique. Ooh, and Karen. I hope they get the sculptor for these recent figures to do those.

    Also, I think Xanthe is GORGEOUS and I think Stephanie 8 totally justifies her and if I had any other G8 stuff I would buy the pair of them in a heartbeat. 



     

    I don't know why Monique would be able to rock a strong jaw any better than V8, S8 or O8  Black women have round feminine faces too.

    Because Monique isn't 'generic black woman' to me.  She's got a strong jaw. I'm a big fan of DE Nadira, too, who DOES have a round face.

  • Wait, how do we know what zombies really look like? I need to know this! I don't pay much attention to the world outside DAZ-land and I might have missed something important.

    *

    You know who this strong-jawed look would rock on, though? Monique. Ooh, and Karen. I hope they get the sculptor for these recent figures to do those.

    Also, I think Xanthe is GORGEOUS and I think Stephanie 8 totally justifies her and if I had any other G8 stuff I would buy the pair of them in a heartbeat. 



     

    I don't know why Monique would be able to rock a strong jaw any better than V8, S8 or O8  Black women have round feminine faces too.

    Because Monique isn't 'generic black woman' to me.  She's got a strong jaw. I'm a big fan of DE Nadira, too, who DOES have a round face.

    Yeah, Monique isn't "catch-all black woman."

  • sapatsapat Posts: 1,735

    Viking Dress from Wilmap, run through VWD so it drapes nicely.

     

    Wow, nice! 

  • Oso3DOso3D Posts: 15,085

    I regard dynamic draping of some kind vital for dresses and robes. Otherwise they just... ugh.

     

  • sapatsapat Posts: 1,735
    edited October 2017

    First one is the default Steph8 skin and a clip of the Transmitted color.  What can I do to get this toned down to a normal skin color?

    Then another one that's still default S8, no postwork, just iray render with default dome and scene.  She's pissed cuz she's orange and wondering who did this to her.

    Edited to add...the skin is default with 'no brow' face04, but the brows are Ultimate Eyebrows flat03, nails from Xanthe, Sebala Hair.

     

    default Steph8.jpg
    936 x 870 - 191K
    Steph8 Xanthe nails Sebela hair Ultimate Eyebrows Flat03.jpg
    846 x 895 - 182K
    Post edited by sapat on
  • FistyFisty Posts: 3,416
    sapat said:

    First one is the default Steph8 skin and a clip of the Transmitted color.  What can I do to get this toned down to a normal skin color?

    Use the translucency medium preset (don't change makeup after that, they set it back to default, if you do reapply the translucence adjustment)
    Select skin-lips-nails in surface tab, change transmitted color to RGB 250/210/235 (very light magenta) - This one step makes her not orange, adjust hue to taste for your light setup, the effect is strong.  If you leave her translucency at default this transmitted color will make her look too pink.

  • CybersoxCybersox Posts: 9,277

    Still not seeing why folks don't like her or the rest of the G8 DO females.

     

    MDO2010 said:
    fastbike1 said:

    @MDO2010  "I laughed out loud when I saw a 5'6" character described as petite. That's 2-3" above average height for adult women in the US (depending on which source you look at). She's not petite, she's just not a supermodel."

    I don't know what database you get your info from, but personal experience in the US says that the average is a lot closer to 5'6" for women that are younger than the "baby boomer" generation. definitely true for women aged ~35 and under. People are getting taller.

    That's according to the Center for Disease Control and Prevention. A quick Google search found half a dozen other sites that agreed with that. According to the same source, heights have stablized at about that level in the US over the last 50 years.  People are getting taller in many places in the world, but not in the US.

    EDIT: I should correct that - the part about us not getting taller anymore is according to multiple news sources quoting the CDC - I couldn't find anything about it on the CDC's actual site.

    The one thing that throws that off, though, is that the U.S.'s racial makeup has been changing, with latinos and asians becoming a much larger percentage of the overall population.  As both of those groups are generally shorter, it makes the averaging no longer as reliable.  In places where the populations are more homogenous (like Japan and China, for example) the growth trends are far more noticeable.  

     

  • CybersoxCybersox Posts: 9,277
    edited October 2017

    I bought her, but it was basically on the strength of the heavy discount and the value I saw in her as a mix-in character.  Really, though, I've been rather underwhelmed by all of the official G8 figures so far, even though a number of the PAs are turning out some nice characters for the G8 bases.       

    On that subject, however, does anyone else think it's strange about how few PAs seem to be supporting S8?  Only four characters and three of those are by Fred WInkler and Sabby while the fourth barely has any S8 in her.  Coupled with the issues with Ivanna, it kind of feels like she was thrown on the market earlier than intended.  

    Post edited by Cybersox on
  • j cadej cade Posts: 2,310
    edited October 2017

    Woo a (mostly finished) render!

    The actual render itself needs to bake more, but since I'm doing most of my postwork in blenders compositor (like the DOF I love DOF, but it takes for ever to clear up in Iray) I can just reload the image and my setup will just reapply to the new image.

     

     

    steph2.jpg
    1452 x 1888 - 2M
    Post edited by j cade on
  • WonderlandWonderland Posts: 7,133
    Ariphaos said:

    Still has an extremely masculine face. Diversity is fine and all, but Victoria 8 and Olympia 8 are already masculine women.

    Agree... So far the only G8 Daz model I like is Josie when mixed into G8... If I'm missing enough items from previous pro models, I may get the bundle, but so far not enthralled at all with G8 and really appreciating the beauty of G3...

  • sapatsapat Posts: 1,735

    Default Steph8 skin and the Transmitted color.  What can I do to get this toned down to a normal skin color?

    Then another one that's still default S8, no postwork, just iray render with default dome and scene.  She's pissed cuz she's orange and wondering who did this to her.

     

    Fisty said:
    sapat said:

    First one is the default Steph8 skin and a clip of the Transmitted color.  What can I do to get this toned down to a normal skin color?

    Use the translucency medium preset (don't change makeup after that, they set it back to default, if you do reapply the translucence adjustment)
    Select skin-lips-nails in surface tab, change transmitted color to RGB 250/210/235 (very light magenta) - This one step makes her not orange, adjust hue to taste for your light setup, the effect is strong.  If you leave her translucency at default this transmitted color will make her look too pink.

    Ok, cool, thanks.  I'll def give that a go.  I prefer a more natural skin tone. Not pink and def not orange. 

  • WonderlandWonderland Posts: 7,133

    I haven't like the face sculpts of any of the leading characters so far.... I'm wondering if they changed who models their gen 8 leading ladies and men. Their bodies are fine, but the heads....

    Totally agree...

  • sapatsapat Posts: 1,735
    j cade said:

    Woo a (mostly finished) render!

    The actual render itself needs to bake more, but since I'm doing most of my postwork in blenders compositor (like the DOF I love DOF, but it takes for ever to clear up in Iray) I can just reload the image and my setup will just reapply to the new image.

    i like it.  She sure needs to stop spray tanning though.

    I actually like her. She's just an average looking girl. Yes, she has some bad makeup choices and the LIE presets are horrific, and made moreso by her orange skin. That's something I think Daz should revisit, apologize profusely for, and issue new ones immediately. 

  • kyoto kidkyoto kid Posts: 41,854
    edited October 2017
    ...picked up a 32 GB USB stick to transfer Daz 4.9.4.122, G8, and all the other files I recently purchased over to the workstation. Will install and then experiment with Xanthe as a standalone figure to see how she works without the S8 base.
    Post edited by kyoto kid on
  • WonderlandWonderland Posts: 7,133

    Loving her.

    That is amazing artwork but I have a feeling you can make any character look good LOL. And having it in black and white also would hide any skin problems. That is the problem with promos and others' renders. Some artists can make anything look good and others can make something good look bad. Not sure if I like Stephanie, but definitely love your artwork!

  • Stryder87Stryder87 Posts: 899
    j cade said:

    Not sure why, but I look at this, and this is who comes to mind immediately:

  • fastbike1fastbike1 Posts: 4,078
    edited October 2017

    Translucency is too high on most skin shaders, sometime "way" too high. Once adjusted, as Fisty stated, the transmitted color needs to be adjusted. Higher translucency will also tend to make skins look too dark. A number between 0.15 and 0.2. Again don't forget to adjust transmitted color. Light magenta ish tones are a good place to start.

    Post edited by fastbike1 on
  • WonderlandWonderland Posts: 7,133

    These G8 figures continue to look considerably worse than G7. Is it just me, or does it feel like we've taken a step back? The skin shaders look more plastic than the previous generation!

    G7 was more photorealistic. 

     

    Not just you. Totally agree. Not sure why that is...

  • WonderlandWonderland Posts: 7,133

    While aesthetically I tend to prefer rounder jawlines and less prominent chins, there is nothing at all wrong with a strong jaw and prominent chin - and there are a lot of women with similar features. This BS of calling women "masculine" if they don't have perfectly round baby faces is just gross and needs to stop. You're not only insulting the artist who sculpted her, but you're insulting the women who have similar features. Just STOP.

    I'll just leave these photos of lovely ladies with strong jaws and prominent chins here. :)

         

     

    All these women have masculine faces. That's not an insult, just descriptive. No need to get all huffed up over it.

    And don't forget, we are not talking about real people. These are virtual girls, pixels and polygons, they have no emotions. When we say the skin looks plastic-y, we are not insulting people with shiny or weird skin. We are just evaluating a PRODUCT, like you might evaluate a piece of furniture. Some people like modern furniture, others antiques. We are just expressing our opinions to evaluate whether we are going to purchase and this has nothing to do with the beauty of real people, who all are beautiful in their own way just for being HUMAN.

  • WonderlandWonderland Posts: 7,133
    Redz said:

    Here she is with Michael 8. I do find the G8 skin shaders to be way too orange and the translucency too high, especially for Stephanie 8. In these renders I used the default skins but I lowered the saturation to 0.8 in the render tone mapping settings to counteract the orange. Interestingly, to my eyes at least, Rawart's recently released vampire for G8M has very nice looking skin settings. I may have to experiment to see if they would work with other characters.

    I'm wondering if her head appears large because she is so thin (classical lollipop head syndrome), as objectively comparing her proportions to available scales, her actual head size looks correct. The strong jaw further emphasises this. ETA She reminds me of Sarah Jessica Parker in this regard - long face tiny body

    I don't see myself using the extreme makeups, but remember feeling the same about V7's more clownish makeups. Her petite frame is definitely a nice addition to the female gene pool though.

    Those are really great renders but her head definitely looks too big, it's bigger than Michael's. I realize that in real life some people's heads are bigger than others, my mother had a big head and mine may be bigger than some womens' but artistically it looks funny and is more noticeable in art I think than real life. But of course it's an easy fix in DS. I'm still debating. I would never use her as is, but could be a nice addition to the gene pool, dialed in partially, just like Josie who I like as an adult mixed in with G8...

  • Serene NightSerene Night Posts: 17,704

    I'm wondering why Stephanie doesn't have her own brows. I consider fiber mesh brows a real improvement over painted on, but not sure I get why the last two female releases haven't included them.

  • I'm wondering why Stephanie doesn't have her own brows. I consider fiber mesh brows a real improvement over painted on, but not sure I get why the last two female releases haven't included them.

    That's been irritating me as well.

  • BlueIreneBlueIrene Posts: 1,318
    edited October 2017
    j cade said:

    Woo a (mostly finished) render!

    The actual render itself needs to bake more, but since I'm doing most of my postwork in blenders compositor (like the DOF I love DOF, but it takes for ever to clear up in Iray) I can just reload the image and my setup will just reapply to the new image.

     

     

    This is who I see in many of the Stephanie 8 renders, including some of the promos - Isabella Giovinazzo, who used to play a character called Phoebe in Aussie soap 'Home and Away'. Interestingly, Phoebe was a small, slightly built pop singer with a lot of attitude...

     

     

    Post edited by BlueIrene on
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