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Steph 5:

Also, there's something about her face that reminds me of Dutch paintings.
I suspect she was never designed for Stephanie.
Interesting thought Will. What is that green outfit she's wearing in the "Dutch" painting.
Viking Dress from Wilmap, run through VWD so it drapes nicely.
Another Steph render:
...interesting that Xanthe works so well on the base G8 and doesn't look much different. Maybe she should have been a base figure. This may change things as the basic G8 body morphs also have a "thin" as well as a height setting and I have Growing Up for G8 is in the cart as well. Dropping S8 brings the total cost to something more affordable (and the DO coupon will still work as I have the body & head morphs on the list as well).
The only thing remaining is to install Daz 4.9.4, G8 and the G8 Essentials, as I am still on the 4.9.3.166 beta (which I can continue to run concurrently).
OK at 24$ definitely a decent deal..
I wonder if the body morph may have been baked in by mistake. Without S8's scaling they are remarkably similar. Of course if that were the case, then you wouldn't get the benefit of S8's custom JCMs. Those are the main benefit of using the base figure after all.
Because Monique isn't 'generic black woman' to me. She's got a strong jaw. I'm a big fan of DE Nadira, too, who DOES have a round face.
Yeah, Monique isn't "catch-all black woman."
Wow, nice!
I regard dynamic draping of some kind vital for dresses and robes. Otherwise they just... ugh.
First one is the default Steph8 skin and a clip of the Transmitted color. What can I do to get this toned down to a normal skin color?
Then another one that's still default S8, no postwork, just iray render with default dome and scene. She's pissed cuz she's orange and wondering who did this to her.
Edited to add...the skin is default with 'no brow' face04, but the brows are Ultimate Eyebrows flat03, nails from Xanthe, Sebala Hair.
Use the translucency medium preset (don't change makeup after that, they set it back to default, if you do reapply the translucence adjustment)
Select skin-lips-nails in surface tab, change transmitted color to RGB 250/210/235 (very light magenta) - This one step makes her not orange, adjust hue to taste for your light setup, the effect is strong. If you leave her translucency at default this transmitted color will make her look too pink.
The one thing that throws that off, though, is that the U.S.'s racial makeup has been changing, with latinos and asians becoming a much larger percentage of the overall population. As both of those groups are generally shorter, it makes the averaging no longer as reliable. In places where the populations are more homogenous (like Japan and China, for example) the growth trends are far more noticeable.
I bought her, but it was basically on the strength of the heavy discount and the value I saw in her as a mix-in character. Really, though, I've been rather underwhelmed by all of the official G8 figures so far, even though a number of the PAs are turning out some nice characters for the G8 bases.
On that subject, however, does anyone else think it's strange about how few PAs seem to be supporting S8? Only four characters and three of those are by Fred WInkler and Sabby while the fourth barely has any S8 in her. Coupled with the issues with Ivanna, it kind of feels like she was thrown on the market earlier than intended.
Woo a (mostly finished) render!
The actual render itself needs to bake more, but since I'm doing most of my postwork in blenders compositor (like the DOF I love DOF, but it takes for ever to clear up in Iray) I can just reload the image and my setup will just reapply to the new image.
Agree... So far the only G8 Daz model I like is Josie when mixed into G8... If I'm missing enough items from previous pro models, I may get the bundle, but so far not enthralled at all with G8 and really appreciating the beauty of G3...
Default Steph8 skin and the Transmitted color. What can I do to get this toned down to a normal skin color?
Then another one that's still default S8, no postwork, just iray render with default dome and scene. She's pissed cuz she's orange and wondering who did this to her.
Ok, cool, thanks. I'll def give that a go. I prefer a more natural skin tone. Not pink and def not orange.
Totally agree...
i like it. She sure needs to stop spray tanning though.
I actually like her. She's just an average looking girl. Yes, she has some bad makeup choices and the LIE presets are horrific, and made moreso by her orange skin. That's something I think Daz should revisit, apologize profusely for, and issue new ones immediately.
That is amazing artwork but I have a feeling you can make any character look good LOL. And having it in black and white also would hide any skin problems. That is the problem with promos and others' renders. Some artists can make anything look good and others can make something good look bad. Not sure if I like Stephanie, but definitely love your artwork!
Not sure why, but I look at this, and this is who comes to mind immediately:
Translucency is too high on most skin shaders, sometime "way" too high. Once adjusted, as Fisty stated, the transmitted color needs to be adjusted. Higher translucency will also tend to make skins look too dark. A number between 0.15 and 0.2. Again don't forget to adjust transmitted color. Light magenta ish tones are a good place to start.
Not just you. Totally agree. Not sure why that is...
And don't forget, we are not talking about real people. These are virtual girls, pixels and polygons, they have no emotions. When we say the skin looks plastic-y, we are not insulting people with shiny or weird skin. We are just evaluating a PRODUCT, like you might evaluate a piece of furniture. Some people like modern furniture, others antiques. We are just expressing our opinions to evaluate whether we are going to purchase and this has nothing to do with the beauty of real people, who all are beautiful in their own way just for being HUMAN.
Those are really great renders but her head definitely looks too big, it's bigger than Michael's. I realize that in real life some people's heads are bigger than others, my mother had a big head and mine may be bigger than some womens' but artistically it looks funny and is more noticeable in art I think than real life. But of course it's an easy fix in DS. I'm still debating. I would never use her as is, but could be a nice addition to the gene pool, dialed in partially, just like Josie who I like as an adult mixed in with G8...
I'm wondering why Stephanie doesn't have her own brows. I consider fiber mesh brows a real improvement over painted on, but not sure I get why the last two female releases haven't included them.
That's been irritating me as well.
This is who I see in many of the Stephanie 8 renders, including some of the promos - Isabella Giovinazzo, who used to play a character called Phoebe in Aussie soap 'Home and Away'. Interestingly, Phoebe was a small, slightly built pop singer with a lot of attitude...