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And some of us just had constant crashes with VWD so something owned and supported by DAZ is preferable. On the other hand, Blender has improvements coming for the cloth sim so a free alternative might be worth having. One day, the cloth sims will run on the GPU and real-time draping will be that much closer.
And it looks marvelous too
@Mendoman "there's been quite a lot of talk about new Victoria and G8 in general. Some don't like the appearance of new Vicky, and therefore haven't upgraded. Then there's those, who have spent thousands of dollars in their library, and are not willing to start from scratch knowing that new G8 does not really offer anything ground breaking"
Same stuff was siad when G3F was introduced.
You can actually rerun the import settings and other aspects you did; and also edit and delete a task. Gerald demonstrates it in one of the videos he has recently released. Saves time.
Agreed.
Agreed and yeh it does.
My problem with VWD is it is flipping expensive when I convert to USD. "Just get VWD" is great for someone who has the budget for it and will get solid use out of it. I just play in Studio when my hobby time allows, so I can't justify $100+ on VWD even though I miss dynamics and used to clothify everything in Poser.
It is somewhat cheaper now: $40 for VWD and $15 (different vender) for each of the DAZ Studio and Carrara bridges so $70 for all 3. Not saying you should buy I'm just saying it's cheaper than apprently the last time you checked.
Yeah, it took me a while before I had the money to pick it up, which meant it was my only purchase on any site for quite a while.
But it was worth it :)
My next big purchase is going to be FaceGen (I picked up OneClick, but found FaceGen gets a much closer result)
Best example of what can be done at the moment is (for me) still Mirs. Fishers Wardrobe https://www.daz3d.com/miss-fisher-s-wardrobe-fabulous-dress-for-genesis-2-female-s
Nope, Daz does have Dynamic Cloth. I haven't tried it yet and I can't remember much of what was said but I don't know that a lot of people use it. Not sure if its difficult to learn, if there are issues with it, or if most people just don't know about it?
you need Optitex made iems though
And now that I have gotten VWD to work on my slightly different system set up, I find that even without having had time to really dig into and some issues with running out of memory on stuff that has a lot of polygons or vertices or whatever it is that its counting, its definitely something that I will be incorporating much more often. This dress was draped with VWD. No way could a vendor every put enough of anything into a dress to make it do this without some kind of cloth sim. Not their fault, its just a limitation of how the software works.
All users have access to the basic function of Optitex dynamic clothing, which requires you to buy specifically designed Optitex dynamic clothing.
There's also a control panel to unlock more functions.
There's also VWD on Rendo, which is a bit more expensive but allows you to use any clothing/item/hair/fruit bats/ningy as dynamic stuff.
I waited almost a year and a half to get it on sale at a much more reasonable price. And I would buy it again. But I do understand where you are coming from (which is why I waited so long, my money tree generally is on its last breath most of the time lol) But honestly, if you can get it at some point at a good discount, it really is worth it.
I would much rather see a built in dynamics system than pay out for 2 third party plugins that are not even sold here and may not work with the next update of DS and may not be updated by the vendor.
The optitex system is very nice and easy to use but its limited as items have to be made for it, a more open system would be so much better.
That looks great!
A sub d would probably help, but smothing is likely to hinder. I find smothing gets rid of the rinkles I want, whereas a SubD makes them look better, and sometimes seems to make it seem like there are more.
So would I but since that's not currently available I've got to work with what is. And this happens to work pretty well, at least for me. Other's have more or less better results with it, but all I can really go on is my own experiences. There are a lot of things that I would like to see native to studio but buy utilities for instead because its just not there. Zevo's products come to mind as well Genx and multiple other things. I would love to see LAMH or Garibaldi hair or something like that, that worked well without crashing be native to studio as well. But its not, so I have to go with what's available.
Ya this was a super quick render, when I just got the utility (note that her hand isn't really on the bed but floating in mid air lol.) I wanted to see what it would do with a pose like this. I will remember to give the Sub D a try, (still soooo much to learn lol.)
Myself, as a non-artist, OK, as someone that could do OK art when I get enough practice in but certainly not a natural, you will find FaceGen and the DAZ Originals body and head morphs the most helpful
Yes! Looks great. We need similar built directly into DAZ and for hair and well things like muscles, fat, and other dangly things.
Greetings,
Right, and the way that works is manual. The folds and drapes and wrinkles were simmed in a set of known poses, and the morphs created were saved with names appropriate for that pose. So if you use Pose06 from Stock Poses, you can dial in Stock Poses - Pose06 in the clothes, and the folds will match it. But if you tweak the pose after applying it, the folds and drapes don't adjust with it.
JCMs allow the morphs for folds and drapes to be applied automatically, but they're hard, and make for a large (and slow, I believe) product; that's why the 'pre-made drapes for various poses' was such a fascinating idea at the time; I'm sure it had been done before, but Aave Nainen did it extremely well. It avoided many of the problems with JCMs, and provided a reasonable starting place for many folks.
I use VWD nowadays, although not with everything, and while I'm not a fan of its fragile nature (or single-collision-object limitation)...it's definitely very powerful. I have a world of feature requests for it, like using CUDA to run the sim, or multiple collision objects (so hair can collide with the person and their clothes), but I use it anyway. I would very much like to see a modern take on simmed cloth in DAZ Studio, specifically that allowed the simming of conforming clothes, and maybe that used nVidia's PhysX libraries. The idea that clothes are either conforming or simmed is absurd; they should conform to a basic extent, and then when you need more detail you can sim it in the app.
I have hopes that it'll happen, but not expectations.
-- Morgan
Single object collision limit?
I've never had a problem with that. I select an item and click the collision item button, then I select another item and click the button again and keep going until I have all the items I want as collision, then I add the cloth item. (I think you can't select any collision items after you set the cloth item, maybe your problem?)
As for the crashes, try unchecking the multithreading box, I know that got rid of all my crashes.
Yeah, I did originally have a couple of crashes in VWD when selecting multiple collision objects, but now it works fine. Not sure if my procedure is why it works, but I select the first collision, then the cloth, then the second collision. I think the first time I selected two collisions first then the cloth, then it crashed.
Could be totally unrelated, but for now it seems to work fine.
Also, don't forget you can run your sim, then apply smoothing/collision to the draped cloth that's generated by VWD. It makes your draped cloth not only look much better, but also can be set to collide with the character in case the cloth has a few poke thru's.
In D|S just go Edit/Object/Geometry/Add Smoothing Modifier.
Greetings,
Huh; I had trouble with it, and then I stopped trying after reading a comment on one of SY's reviews on dA:
I'll give it a try later today, or tomorrow, and see if your (or @ebergerly 's) ideas work. (Although amusingly you suggest opposite things.)
Interesting; I don't think I saw that box. I'll have to give it a try. My problem seems to stem more from there being a very specific series of steps you have to do, or the VWD program loses communication with the VWD DS Plugin, and when that happens the VWD DS Plugin freezes DS.
For what it's worth, the thing I've found to work most often is to lower the mesh resolution to Base and 0 sub divisions before exporting. That prevents most 'too many springs' errors, which are 50/50 a sign that things are going to go to heck. Then on the newly created object (why can't it be a morph for the original, instead of a full-on replacement?) I add subd and bump it back up. ¯\_(ツ)_/¯
I sometimes add a smoothing modifier, but too often that actually makes things worse. It smoothes out drapes that should be there, and presses the clothes too close (collision-wise) to the body, so HD morphs (which are my pretty much only source of pokethrough these days) are worse.
-- Morgan
Looks like Sickleyield's comment on VWD and just one collision object was last December. I asked the same question at Renderosity in the VWD forum just last month and got the response from one of the users "you can have as many collision objects as you want and they don't need to be rigged object (like furnitures: chairs, ...). Yes: you can have only one clothe object by simulation but you can use the result of the first simulation as collision object for the next simulation". In the same thread Gerald (Mr. VWD) didn't contradict that post, though he didn't confirm.
VWD $40 now ... Ja..I don;t use starch in anything ... always much wrinkles. reality. I note that often when I look at clothes...stiff or realistic?
BTW, I just did a very simple simulation with a plane (collision), a torus (collision), and another plane (cloth) in VWD. The cloth fell right thru the torus, but collided successfully with the floor plane.
When I disabled "Use Multithread" (under the Simulate tab), I re-ran it and it collided successfully with both. But darn it was slow compared to using my 32 threads.
So it sounds like that option is a good one to try if you're having problems.
BTW, Gerald said he's busy working on GPU support for the simulation, which should be WONDERFUL !!
UPDATE: Then I tried it with Multithread ON, and selected in the order collision, cloth, collision, and it worked fine.
I dunno. Just try stuff
You can have (and I have had) more than one collission object in VWD; on occasions there are issues, but retrying usually resolves them. Since upgrading to the latest version, VWD hasn't crashed on me.
... I still save often as all software does crash occasionally, no matter how rarely.
Also useful, the sim will ignore hidden surfaces. This is particularly useful if you have stuff that clips together.
The ability to drape, send the pose, save, then drape with different colliders is fantastically useful.
VWD could also really use material presets.
The multithreading option was suggested to me by the creators of VWD when I asked about the crashes and my 3 core amd processor. They said something along the lines of it was never tested with amd cpus but my cpu should run it. SO they suggested turning off multithreading.
VWD has actually run faster on my system without it and no crashes.
Daz Please Hire this guy ^ :D
I agree. To use it with Daz you need the plug-in/add-on and together, as nonesuch00 pointed out, it's $70. That's just too far above my budget. And, sadly, that "other store" doesn't get the deep discounts that we sometimes get here. While it does occasionally go on sale, the sales usually aren't really a big discount.
I'm really hoping that Daz will evenutally get it's own version - and hopefully cheaper.
@IceDragonArt Looks great!
I vote for more sexy bikini men!