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It could but there is a problem there; because it can convert and drape any cloth, it would need 'know' the geometry count of each part, then calculate the relationships.
As an example (presuming my thoughts and understanding are correct): Set Cotton Preset > VWD then has to work out what cotton is from the geometry in the mesh, and very often different parts have different densities, so each of those is 'cotton' but with different amounts of geometry. I don't think it is impossible, but it would be interesting to code, and I expect that the calculations would add some to the times.
Actually, it probably wouldn't be quite that difficult. VWD already has the ability to select verts based on material zones of the UV map, so the presets could be added there. Select your material zone -> select the preset to use
I always do this to select hard surfaces in an outfit and rigidify them so they don't warp when draping.
Yes, it does, but it isn't just about selecting the material zones. First determine what is cotton for a given number of verts; this would also depend on density too though? Then calculate the difference on the supplied verts, which also depends on density.
Density would relate to the size of the mesh, but a sheet (as an example) may give the illusion of being less dense than a toga (basically the same sheet wrapped around a body)?
This seems, to me, like it would have an effect.
So if you set it to cotton, do you want it to behave like cotton, regardless of mesh density, or do you want that taken into consideration? Fun to code /nod
Am I missing something? VWD shows on Rendo at $40 and the DS bridge at $10. That's $50 together.
It was more expensive on release IIRC.
Yeah a couple weeks ago they announced on the Rendo VWD forum they dropped the price t0 $50. Which I think is super reasonable based on what you get.
Oh, they've cut the price on the DAZ bridge by $5 that is good. There is another bridge for Carrara that you need not buy and that was the source of the other $15. Since both the Carrara and DAZ Studio bridges are by the same author it is likely $10 now too so now the cost of buying all 3 products would be $60.
My cost complaint is based on the fact that I'm a foreign buyer having to buy in USD. It adds a substantial mark-up that most of you don't have to deal with.
Very interesting! "Painter" as in Substance Painter, or are you referring to something else?
This probably goes nowhere but I enjoy playing with Silly Putty(TM) to try and understand certain shapes and stresses - roll a few "eggs" of it out, very thin, onto a firm, non-stick surface. Carefully lift the resulting "sheet" of putty up: it kind of behaves like drapery, positioned as it is halfway between liquid and solid. Note: the "folds" don't last long and this idea works better in a cooler room than a warm one.
As to what would sell or not sell, I usually appreciate models with extra, optional props and attention to detail... I would be inclined to pay extra for a few built-in morphs, here and there even if it doesn't work 100 percent of the time from all angles. And please let me be the judge as to how "strong" the distortion or displacement should be, or to what distance or extent the morph should go.
...however it is "closed loop" in being it only works for clothing content specifically created with the Optitex Software which would cost more than most (if not all) of us here could ever afford. You cannot use it on other clothing products, only a "full" open cloth dynamics engine would allow for that.
For now VWD looks to be the a good solution (and one I am saving up for).
...so I could create a Dali like universe with all sorts of melted and draped items? Super.
...that is really good.
I know the conversation has drifted to dynamics, but I just have to point out the latest (and imo, greatest) character for Gensis 8 Female
https://www.daz3d.com/ms-hedgehog-for-genesis-8-female
If I weren't broke, I'd totally get her right now. Be my first offiical G8F purchase since launch.
I think I have a kind of solution for the wrinkles (or lack of). Bring a Body Suit into a 3D sculpting program (Blender, Sculptris, ZBrush, Hexagon, whatever you have) and add some wrinkles. You can then have the clothing "collide" with the body suit (change the Collision Item to the body suit), dial in your wrinkle morphs, hide the body suit, and there you go! Wrinkles! I did four morphs to the body suit - Elbow Wrinkles, Armpit Wrinkles, Back of Knee Wrinkles, and ...erm "Crotch" Wrinkles.
You can add more than just those four morphs of course.
It works pretty well - at least for skin tight clothing. You can dial the wrinkles in as low or as high as you want them.
Here's a couple before and after:
These were just quick and messy morphs to see if it would make a difference. I could get better results if I spent more than like 10 minutes on it. lol But I just wanted to put that out there for anyone who might be interested in using this method to add wrinkles to clothing. With this method, you only have to make a few morphs for one article of clothing (the body suit - in this case I used the V4 body suit) and it will be useable with any skin tight outfit. It's not perfect, but I think it helps. :)
Excellent Idea with the bodysuit!
Now I just need someone to release a morph set for the bodysuits as I'm no good at modeling at all
Thanks! The draping definitely makes it more believable.
I am among those 278, and I was delighted when I saw all those wonderful, realistic morphs. Thank you for your excellent work. I would like to buy 'normal' clothes with such realistic morphs!
I guess I'm still not sure what the issue/difficulty is. You can use a cloth sim like VWD and then easily use the results to make morphs. It just seems like a lot of unnecessary work to do it manually and try to make it look realistic, rather than have the cloth sim calculate what's actually realistic.
I guess I've seen so many ZBrush videos where people spend hours doing manual wrinkles based on just their guess as to what real wrinkles look like, and the result usually looks way overdone and unnatural. Especially compared to a 5 minute cloth sim.
Anyway, whatever tool works I suppose.
Not everybody is enthusiastic about picking up third party software that is buggy, crash prone, pricy and the dev even talks about how hard it is to use. (especially if they've already done that once before and know better what their tolerances are.) Every time I am tempted by VWD, the sales page else-site talks me out of it.
This ^
Fair enough. I'm a bit surprised about the "buggy, crash prone.." and "...hard to use" parts, but to each his own.
The initial release was a bit unstable, but I don't think I've had a single crash since the update a few months back.
For what it's worth.
It could be easier to use, but it's not worse than, say, Optitex.
I tried VWD demo,.. found it utterly unusable on my system.
I personally get great results with the Daz DCC plugin
and can even export my cloth sims to Other programs for stills & animations
Via the animate2 MDD exporter plugin.
https://www.daz3d.com/gallery/#images/388511/
I tried using the result to make a morph but the geometry doesn't match. How do you do this?
The same as when making any morph; the geometry must be the same, so subd and any applied subdivisions via VWD will cause issues.
Yeah you need to use Base mesh resolution. No different than if you export to ZBrush or other to do manual morphs
Odd, I never mess with subd
Maybe the base object you're making the morph from is different resolution?
I hear ya and I know artists will gravitate to the sales but as someone who uses these models professionally, I won't really be buying anything for G8 until there's more useful products for them. I can't just populate a world with females in bikinis. It may sound odd but sales in general might increase if we have a reason to invest in these models and moprhs. For instance, I have not bought the new Shape Shift because I currently can't make practical use of G8. Sure, this or that individual product might not sell as well as others but they bring along with them the need for other products many of us just are not investing in now.
Well, the dev isn't doing his sales any favors. And I've been burned by another crash-prone third party add on that is considered the only available solution for something D|S lacks. And (to be fair) I've wondered if perhaps the demo needs updating too.
(I actually had a windfall lately I considered spending on VWD and ZBrushCore. After some research, did get ZBC but resisted VWD. I'm just too afraid of the learning curve and stories of instability.)