Waterfalls

srieschsriesch Posts: 4,243
edited April 2017 in The Commons

FYI, I see "SY Rigged Waterfalls Iray" exists!  Woohoo!  https://www.daz3d.com/sy-rigged-waterfalls-iray   Still installing, haven't had a chance to play yet, but I see there are several different sizes and they include separate spray props as well as the main bulk of the waterfall.

Post edited by sriesch on

Comments

  • Peter WadePeter Wade Posts: 1,666
    sriesch said:

    FYI, I see "SY Rigged Waterfalls Iray" exists!  Woohoo!  https://www.daz3d.com/downloader/customer/files#prod_43139  ; Still installing, haven't had a chance to play yet, but I see there are several different sizes and they include separate spray props as well as the main bulk of the waterfall.

    You've given us a link to your product library page which doesn't work for anyone else. I think the one you want is https://www.daz3d.com/sy-rigged-waterfalls-iray

  • srieschsriesch Posts: 4,243

    You've given us a link to your product library page which doesn't work for anyone else. I think the one you want is https://www.daz3d.com/sy-rigged-waterfalls-iray

    whoops, thanks, corrected.

  • HorusRaHorusRa Posts: 1,664
    edited March 2019

    .

    Post edited by HorusRa on
  • TSasha SmithTSasha Smith Posts: 27,267

    Why is it iRay  only?  Or is it just the shaders used?

  • FSMCDesignsFSMCDesigns Posts: 12,843

    Why is it iRay  only?  Or is it just the shaders used?

    cause IRAY RULES! LOL

    you can probably get it to work if you have your own 3DL water shaders

  • srieschsriesch Posts: 4,243
    edited May 2017

    Finally had a moment to try it out.  Since I'm trying to get it to work in 3DL, I tried using the conversion script.  I'm missing something obvious though, because I can't seem to get the opacity working, not sure what I'm missing.  It looks like it should be working... but I'm getting black squares around the outside of each droplet (the droplets are mapped onto numberous randomly angled tiny planes.)  For testing I tried changing the bump and displacement to zero too but that doesn't seem to be the cause either.  What am I missing?

    screenshot, droplets.png
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    Post edited by sriesch on
  • ArtiniArtini Posts: 10,311
    edited May 2017

    Just an iray render of SY rigged waterfalls and one of its shaders applied to the terrain exported from Bryce to Daz Studio.

    image

    ter143sc03pic04.jpg
    1920 x 1080 - 551K
    Post edited by Artini on
  • srieschsriesch Posts: 4,243

    Just figured out the answer to my previous question.  You have to set the "Refraction Strength" parameter to zero to get rid of the square around each drop.

  • srieschsriesch Posts: 4,243
    edited July 2017

    Just for kicks, here's a random waterfall test, using waterfall 13, plus two copies of the spray for it, rendered in 3DL.  I forget which shader I applied to the body of the waterfall, the spray just used the iray-to-3DL conversion script plus setting the refraction strength to zero.

    screenshot, waterfall test.png
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    Post edited by sriesch on
  • IceDragonArtIceDragonArt Posts: 12,759
    edited July 2017

    This one uses one of the waterfalls as the water pouring out of the downspout.  Iray render. I just shrank it down and then lengthened it to suit. It didnt' stretch weirdly when I lengthened it either which was really nice.

    Urban Warfare Fog.jpg
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    Post edited by IceDragonArt on
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