Despite Studio's Popularity, People Still See 'Poser Art'

15681011

Comments

  • I've seen several CG-oriented magazines for sale at major bookstore chains. They rarely, if ever, have articles about either DS Studio or Poser. Everything in them is about Zbrush, Blender, and other creation tools that permit skilled users to build characters and scenes from scratch. This, I think, gets back to the OP.

    The "is this art?" discussion will inevitably go round in circles, probably because the past several decades have seen an unraveling of tradition on every possible level. You could have gotten a straight answer on this in 1907. You can't get one in 2017.The more practical question is "will this sell?" and there are other threads in the groups about the difficulties in creating commercially viable CG webcomics (for example).

    Regarding hobbies - there will always be a large group of people who regard any given hobby as silly and a waste of time and money. People put down model train enthusiasts, comic book collectors, painters who copy Bob Ross landscapes, wrestling fans, etc. Listen. If something pleases you, and there is no health-related risk for you if you pursue that hobby, then go for it. Live is short. Why not try to be happy?? 

     

  • bluejauntebluejaunte Posts: 1,990

    I've still read nothing insulting about Poser and DAZ art except in these forums. Even in the notoriously catty game engine forums the worse I hear about DAZ and Poser are the models are far too high poly to use in game engines. The one time I did hear of Poser/DAZ models as being said to be inferior in such a forum that claim was quickly debunked by a poster showing examples of AAA games from huge game studios that used Poser/DAZ models in their game; LOL, and managed to make them look awful but still better than the game studio's bespoke models! LOLOLOLOL

    Sure some of the DAZ/Poser art is good and some is mediocre and some is bad but it's almost always down to lighting and textures and posing not working for the most part and hardly ever do to bad geometry.

    Remember the game per chance? I have to admit I have never seen such a thing nor thought it could possibly happen in AAA game.

  • ebergerlyebergerly Posts: 3,255

    Most people who use Microsoft Word are not world class authors, nor do they have any interest in being world class authors. 

    Most people who use Visual Studio are not world class software programmers. 

    Most people who use Gimp are not world class graphic artists.

    Should we expect them to be? 

  • nonesuch00nonesuch00 Posts: 18,722

    Those magazines are geared towards people that make models for games, animations, and stills for a living not those that use those creations to create art. They're not really the some market. The probability that a DAZ forum goer has interest in modeling 3D models is much higher than the average DAZ customer has in modeling 3D models themselves. Don't mistake technical trade journals for art journals. No one mistakes journals on how to sculpt with a book of sculptures as being the same market. 

    There are also riches of trade journals in my field information technology about state of the art techniques and technology but next to nothing of the actual HW and SW in the field that is actively using those technologies and techniques except a short blurb here or there mentioned in passing and as a proof of validity of a technology, eg 'IBM is using this in their Acme SW'. 

  • wolf359wolf359 Posts: 3,929

    "Most Daz users don't care about making real art."

    And most people preparing dinner at home dont care about making "real"
    Gourmet Quisine( sp?).

    Every one is free to establish whatever creative objectives
    & standards they prefer the models& content are merely a means to an end.

    Here is a link to an animation created by an old online buddy of mine,with the genesis one female
    http://kromekat.net/portfolio/gep-fairy-animation-project/

    I am sure his paying  client had no reservations about wether is was DAZ
    content used in the ad spot.

    and BTW he posted this in a thread at CGsoceiety.org
    http://forums.cgsociety.org/showthread.php?f=47&t=1454011

    Note how we all had a nice mature, technical discussion about  lipsinc options with 
    DAZ genesis with no  disparagement or snobbery from any thread participants.

    My advice is to spend some actual time away from this Myopic little fever swamp
    and its Pin up gallery "art" on this DAZ site.
    and one may get a better perpective of how Daz content is perceived .

  • false1false1 Posts: 43

    The original poster suggested that other "artists" looked down on Poser/Daz users. Are we in agreement then that most users of these softwares do not aspire to do "good" art? Should we as a community aspire to do good art or promote the artform by creating such? You can debate "what is art" until the cows come home, but good art can actually be defined in many ways. Art directors, critics, and consumers of finished art do this all the time. If you don't want to be an artist that's cool but don't bill yourself as such and don't invade the spaces of those who are trying to improve their craft unless you are trying to do the same. Don't be surprised if the stigma of Poser/Daz follows you because it may be for good reason. You can shut the haters up quickly and efficiently by doing good work.

  • drzapdrzap Posts: 795

    Most Daz users dont care about producing real art is not a value statement.  It is merely the truth.  Most Daz users consider it like a toy, since (ebergerly already said) it is free and easy.  On the other hand, those who pay subscription fees or high prices for their software tools have a different perspective on how they use their software.  These are merely natural facts.  It is not an incrimination of the user, of course they can pursue whatever objective they choose.

  • akmerlowakmerlow Posts: 1,124

    Is there a thread where you can link to your favorite daz users? I mean, those who inspire you.

  • Griffin AvidGriffin Avid Posts: 3,815

    I wish we would stop mixing INDUSTRY and ARTISTS. You are taking ideas and concepts and CONCERNS of one group and placing them on the other to suit whatever point you're arguing for.

    Those in any industry DO NOT think and work like those in the artistic world.

    They just don't.

    Industry people care about finished product. Not shared art. Not what you use. They care about 'if what you make is useable' it either is or isn't.

    Artists (and musicians) CREATIVES tend to get hung up on the PROCESS and worry about how much work was done. How diligent was your creative workflow.

    The Daz gallery is for shared works, it does not represent FINISHED PRODUCTS. Although I'm sure a good deal of its content is in its final version or final stage, if you will.

    Deviant Art does not represent finished products. It's another place where people share their creations.

    NO ONE in the industry cares about how easy or hard or how much you paid or any of that stuff.

    Every huge gathering of artists  or would-be artists is an insulated community that does not reflect any sort of professional industry.

     

    It's the same everywhere, for all interests.

    An artist will be judged by their art. No one gets extra credit for using any program or system unless you have stellar and/or useable results.

    Only hobbyists care about what another hobbyist is doing and how.

    Someone already said there's levels. Some good, some bad, some great. 

    Keep hanging out where all the new people are and you can expect beginner's results.

  • drzapdrzap Posts: 795
    avxp said:

    I wish we would stop mixing INDUSTRY and ARTISTS. You are taking ideas and concepts and CONCERNS of one group and placing them on the other to suit whatever point you're arguing for.

    Those in any industry DO NOT think and work like those in the artistic world.

     

    Yet the industry is where the artists do their work.  The artists are a large part of the industry.  The artists are the ones who use the software and while the industry may only care about a finished product, the artists who are producing the product care very much about the art.  In the industry, the artists do not pay for the tools (unless one is a freelance worker), so I think it does matter how much they cost.  But the base of my point is directed toward why Daz / Poser art sometimes gets a certain stigma and it has a lot to do with the ease of access and use.  If you have invested thousands of dollars in software tools, you are much less likely to be twittering around just for fun.

  • Griffin AvidGriffin Avid Posts: 3,815

    Yet the industry is where the artists do their work. 

    No, the industry is where professionals do their work. Some are artists, some are not.

    And Daz has MANY many users and many are not artists.

     

  • drzapdrzap Posts: 795
    edited July 2017
    avxp said:

     

    You: No, the industry is where professionals do their work. Some are artists, some are not.

     

     

    Me:  The artists are a large part of the industry.

    Didn't we both say the same thing?frown

    Post edited by drzap on
  • drzapdrzap Posts: 795
    edited July 2017
    avxp said:

     

    You:   And Daz has MANY many users and many are not artists.

     

    Me:  Most Daz users dont care about producing real art 

    frownfrownwho are you arguing with?

    Post edited by drzap on
  • colinmac2colinmac2 Posts: 407

    I'm heavily into Deviant Art, where negative comments rarely occur, and when they do, they're on the level of YouTube comments-- "THIS SUXX!!! SHE'S UGLY!  WHY SHOULD I HAVE TO LOOK AT THIS!?"  Just recently I had to banhammer a troll; I posted the pic of an African-American woman, he saw it as an opportunity to give his opinion of Black Lives Matter. Eeecch. And of course, there's the fact that umpty-upmph percent of the people there are amateurs, and don't really know HOW to give constructive criticism.

  • Griffin AvidGriffin Avid Posts: 3,815

    I'm not arguing with you, aside from the sentiments I directly responded to...

    Most Daz users don't care about producing real art 

    This part is about REAL art and reads to me more of "What they create isn't real art"
    Which begs to ask -- What is REAL art? Is it defined by results, the medium (digital 3D)? The workflow -> all these answers seem rooted into the perspective of "a person that is familiar because they do it too"

     

    And Daz has MANY many users and many are not artists.

    My statements is about the million and one uses for Daz aside from classic art, traditional art and yes Fine Art.

    If someone uses Daz and claims to be an artist or claim they make fine art or whatever,  I ask to see their art.

    Like I said, all this concern about what goes on behind the scenes is peer to peer judgments.

    It's about the person and not the results of their work.

    That's the true TRUTH which is why there must always be a mention of the USER to back up claims of a Daz negative bias.

    It's about pre-conceived notions and not the results of their work.

     

     

     

  • avxp said:
     

    It's about pre-conceived notions and not the results of their work.

    And those preconceived notions are usually from folks that think software (if it's not something they personally have ever used) is somehow a magic "make art" button, and not just as much effort as their chosen way of doing things.

     

  • Serene NightSerene Night Posts: 17,704

    I've been an artist most of my life and went to school to learn to improve my skills. I am not an art snob although many are. I've had a few successful artist friends but the vast majority of artists I know aren't doing art for a living because most can't be a financial success at it. Those that I know who are successful are often talented prolific or cater to a specific client group or have a certain degree of luck or opportunity.

    Daz is a tool to make art much in the same way other tools are. 

    i tend to feel that most every creative endeavor from the cartoon squiggle in ones notebook to he cave painting on a wall is art so I don't have a specific snobbery about this being art and that being not art. It is all art. Would I pay for a margin squiggle? No but i do consider it art.

     

     

  • drzapdrzap Posts: 795

    Would I pay for a margin squiggle? No but i do consider it art.

    I just saw a youtube video about how much money different works of art (which weren't much more than squiggles) sold for.  I was shocked.

    I think any attempt to express oneself in a legitimate way is art.  Skill has nothing to do with it.  There is some good art and bad art, but art is a striving to communicate something.  It is just like speaking a language.  The artist's hunger to create is a universal concept.  That's not to say I am attracted to all forms of art and I think that is what this thread is about.

     

  • Here's another way to look at it.

    There are people who love Instagram and use it often. There are others who use other software tools for image processing and they sometimes speak disparagingly of Instagram. If you showed some of those people good examples of Instagrams as a "blind taste test" they might not believe the software that was used. You can find similar analogies every time the "industry standard" software is not used (Photoshop, Acrobat, Microsoft Office) for a specific project. (Back in the film days I saw photos that were surprisingly good and were taken using exceptionally amateurish equipment. The photos still moved people and were successful.). This does not mean that certain tools are better than others for achieving certain things, but it does mean that the end result is what ought to be considered and not all the behind-the-scenes stuff.

     

  • drzap said:
    Of course you can find this in all bodies of work in all types of art, but  Daz / Poser seems to bear a disproportionate brunt of scorn and I think its because (in a large part) it is free software that uses incredibly realistic technology that is relatively easy to use.

    Minor nitpick here: while there has always been a free version of DAZ Studio, as far as I know this has never been the case with Poser, though I'm sure that someone that's been a longtime Poser user can correct me if I'm wrong, and I'll be glad to know differently.

  • Subtropic PixelSubtropic Pixel Posts: 2,388
    wolf359 said:

    "The "poser look" is very easy to fall into for DS.  It is normally denoted by having fairly detailed humaniod(s) with poorly utilized composition, lighting, or vision."

    After reading this statement I did something I have not done in years.
    I visted the poser Gallery over at r*****sity and was quite stunned at the anachronistic nature of most of the renders. It was like being right back in 1998 with metacreations poser4.

    Many renders with no shadows enabled at all with figures completely detached from their surroundings yet being heaped with oozing praise in the comments section.

    Yep.  Even on DAZ's own gallery, I've seen many posts with no lighting at all; low contrast (and not meant to be night scenes, either) and figures similarly detatched/floating above the ground.

  • Subtropic PixelSubtropic Pixel Posts: 2,388

    I read one comment made about people gushing over mediocre art, but what people like is entirely subjective.  The thing to consider; howver, is that in cases where people don't come out and ask for constructive criticism, or advice, people acually follow the mantra of "if you don't have anything nice to say", and not commenting at all on stuff they don't like, and only making comments of admiration on the stuff that they do like.  Similar to "thumbs up".  So simply looking at comments oft-times gives a skewed perspective, you certainly can't make the claim that everybody in the forums have bad taste.

    But they do gush over mediocre art.  In some cases, it's a fine line, in others, it's mediocre.  If you're being honest, that is.

    To avoid insulting a new artist and potentially making them quit, I usually make a comment like, "This image is too dark for me to see the subject".  Even that can have pitfalls.  You have to be careful when giving criticizm.  You might think it's constructive, but the reader might take it totally wrong.

  • Subtropic PixelSubtropic Pixel Posts: 2,388

    I personally don't leave constructive criticism unless requested.  I think it is rude to critique unsolicited.  I don't really see the galleries as a place to critique. Really since it is designed for finished art not wip  If someone requests constructive criticism  I leave it. Otherwise only positive from me

    If it's in the Rendo or DAZ galleries, I always assume that critique is being solicited.  After all, this is where we come to learn how to make art. 

    Maybe the terms of service should be updated to give everybody a consistent frame of reference.  Or maybe there should be a checkbox (critique needed or not).

  • Serene NightSerene Night Posts: 17,704
    edited July 2017
    If it's in the Rendo or DAZ galleries, I always assume that critique is being solicited.  After all, this is where we come to learn how to make art. 

    Maybe the terms of service should be updated to give everybody a consistent frame of reference.  Or maybe there should be a checkbox (critique needed or not).

    I never assume people want critique. 

    I've known many sensative artists, and some have taken their work down and turned off comments on their art, to avoid getting upset. There is also a fairly broad range of skill in the daz gallery. Lots of newbie work which could use improvement, I choose something I like about it, if it catches my eye, but that's about it.

    I consider the studio thread more the place for critique and feedback.

     

    Post edited by Serene Night on
  • Serene NightSerene Night Posts: 17,704
    drzap said:
    I think any attempt to express oneself in a legitimate way is art.  Skill has nothing to do with it.  There is some good art and bad art, but art is a striving to communicate something.  It is just like speaking a language.  The artist's hunger to create is a universal concept.  That's not to say I am attracted to all forms of art and I think that is what this thread is about.

     

    Agree On both points.

  • Subtropic PixelSubtropic Pixel Posts: 2,388

    So for what it's worth.

    I read about 3 pages of comments in this thread, and at least up to that point, nobody had noted that the A in Digital Art Zone (DAZ), was for Art.  Not trying to make a brilliant point; just an observation.

    The word "poser" didn't always have a "bad" connotation.  I'd have to check an urban dictionary to find out when it started, but I think Metacreations may have predated it.

  • ButchButch Posts: 800

    What have I learnt from the comments so far? 

    Create an image with a background that someone doesn't like?  It's not art.

    Create an image without an obvious narrative?  It's not art.

    Create an image with a model (male or female) in skimpwear?  It's not art.

    Create an image with a nude (male or female) model?  It's not art.

    Create an image that the viewer doesn't understand?  It's not art.

    Create an image that's poorly posed and/or lit?  It's not art.

    Thus far, according to this thread, the majority of the DS gallery can't be considered "art". 

     

  • vrba79vrba79 Posts: 1,432
    edited July 2017

    It doesn't help that most of the stuff rendered in D|S, on sites like deviantArt, is badly lit and composted porn...and scary stuff I don't even wanna describe.

    Post edited by vrba79 on
  • fixmypcmikefixmypcmike Posts: 19,684
    vrba79 said:

    It doesn't help that most of the stuff rendered in D|S, on sites like deviantArt, is badly lit and composted porn...and scary stuff I don't even wanna describe.

    Best ... Typo ... Evah

  • kyoto kidkyoto kid Posts: 41,847
    edited July 2017
    false1 said:

    I don't think it's nudity that puts people off Daz/Poser, it's the incredible narrowness of subject matter. Go to other galleries of  painters, photographers, sculpters, or even Blender, Maya, or Max users and what do you see? Scantily clad women yes, but also children, men, old people, toons, funny animals, landscapes, historical scenes, low poly, nonwestern cultures, abstracts, still lifes, and etc. Some of those kinds of images are created by Daz users but relatively few. 

    The skimp wear created by vendors is a lowest common denominator that crosses boundaries and is easy to understand, so the vendors profit. But in profiting they've/we've created a "look" that's the art equivalent of the Spice Girls or Pussycat dolls, popular but short lived and forgettable. To the OPs original statement, the Daz look is no different than the Poser look, it's just a bit more polished. 

    ...for my work it is really rough as two of the main characters in my story are rather youthful in appearance.  One is a "fey" (elf) and the other has a condition known as neoteny which is where she is physically underdeveloped for her age.  This second character also suffers form severe PTSD after seeing family members killed (and nearly losing her life as well) during an invasion of her nation which resulted in her expressing herself like a young girl of about 10 - 11 (when the invasion occurred) even though she is 20 years old.  The Plethora of skimpy clothing and dearth of more appropriate styles makes it a real challenge for me.  Even clothing for the Daz teen characters I see here can be a bit on the "sexy" side. 

    Fortunately there is one nice source of "real" clothing, a freebie creator who goes by the name of Wilmap who does both historical and normal "everyday" clothing for both male and female characters (wish FF didn't lose my password again with the last update).

    Post edited by kyoto kid on
Sign In or Register to comment.