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No. That really does look hi-rez... maybe it's the lack of large scales, like we see on the older skin materials... But it does look good.
Now I must decide if I want those skins... lol
What we really need is the eqivalent of this
Particularly look at that middle bottom image (its a vertical gradient combined with a procedural texture). Procedurally controlled volume density :) so pretty. But, A) I dont know if Iray can do volume scatter with different densities B) if it does I know I'm very, very unlikely to be able to set it up in the shader mixer. DS' shader mixer makes me cry, and I'm the sort of person who likes making giant shader node trees in blender
@Ivy Here's a render without the crystals, blue skin.
Boy, is he cranky without his horns. I think he's worried I'm going to declaw him next! LOL
Note: I also used @RiversoftArt 's great new pose script to tweak the pose. It's easy to use and fun to play with!
Yeeeeeeesss. I was actually studying a crystal cluster shader set up in Cycles so that I could try and do it in Superfly :O! LOL Unfortunately SF is missing some critical nodes so can't really achieve what I want in there either *sniff*.
Laurie
@ Llynara
Thanks you guy's sold me . I knew that dark texture was awesome without the crystals , now just add some bone white horns you got a new beasty.. . thank you very much for taking the time to demo your renders for me I appreciate it alot it sold me on the set.
" Tra la la going shopping"
Here's a close-up of the figure I did before, with a different horn material (default, converted to Iray.) The horns look a lot better that way.
You can also seem some of the other limitations of applying the skin to a figure morph it wasn't intended for... but it still, IMO, looks awesome. The biggest problem is that I had to go up to subd4 to get the HFS horns to look right, which is unrelated to the task at hand. ;)
The second image is my ornery 'what, it isn't for 3DL? HA! HA, I SAY!' and bam, it's a 3dl render. (I ended up using a tweaked Lumina glass for the crystals)
He's gorgeous in 3delight as well!
Well... I broke down and bought the new dragon, in spite of disliking the crystals, for the four iray material sets. Here is a quick scene testing it out on Dragon 3, without the Crystal Dragon morphs. Quick, and a bit of fun.
Did Someone Say 'Ice Cream'?
I used the original black dragon materials for the claws and horns, with my home-brewed normal and displacement maps. The eyes are those I used in Power, an entry in last year's It's Raining Men competition. I also upped the bump on the skin to 10 from 3, for a bit more definition.
What nodes are missing, out of criousity? I looked into it at one point. I have a bud who used to work for SM, and we'd talked about porting my Cycles toon moethods to Superfly. I know SmithMicro's definition of Color Ramp is nothing like Blender's which has implications, but I'm still lost in the woods as far as where their nodes systems diverge.
I'm too used to Blender nodes. I find Daz and Poser nodes disturbing. Daz is too colorful and Poser is backwards to my mind. (Also Daz has covered all the I/O with initialisms, so I've no idea what anything means.)
Not bad for some random maps and 10 minutes of tinkering.
I know I can replace the crystal shaders. My issue with Daz's dragons and Reptilian 6 is that I am not convinced by the skins. I need to spend some time pumping up the bump and glossiness to see about achieving the effect Hollywood has ingrained in my mind's eye.
Oh, that's much better. Very much indeed.
Another note about crystals -- if you want more realism, remember to have Caustic filtering on.
In this render I replaced the crystal shaders with one of my WTP shaders (the Mirk crystal preset, with a little tweaking).
I was impatient and stopped after 40 mins, I really should have given it more time to clean up noise (I used despeckle in Photoshop, but that degrades quality)
Loving the renders! Neat to see all the different looks this dragon has! I'm going to play with making the crystals emissive and see what happens.
Has anyone purchased the PB Black Dragon textures? I'd be interested in seeing some user renders of that one.
Would they?
You are presuming there would be enough sales to support all this. Studio used to be a paid for product, and no longer is; that suggests to me that this is better for Daz.
I would love to know what you are basing your assurances on; what sales data for Daz products do you have access to that supports your claims?
would need to see iray in other spftwares to really compare
I actually believe it was a color ramp that was the culprit. But honestly, that was months ago and I don't really remember anymore since I dropped it as soon as I figured out I couldn't do it. Also, it was really difficult having to work backwards as Poser nodes hook in from the right while Cycles hook in from the left ;).
Laurie
Ohhh That looks GOOD!
Greetings,
Gah. I hadn't intended to get it, but folks who've made the crystals look better than plastic have convinced me it's not terrible, and the shots of the underlying skin make it something I kinda feel like I should own, now.
Bad, bad, evil people. I like you all. ;)
-- Morgan
I just want to add to others... get it for the skin, use the crystals if you like that. I probably will not be using the crystals much. The underlying morph and skin are great and for me give the Dragon 3 a pretty nice new & improved look (I also picked up 3D universe's Mythical Dragon for its iray skin since with the sale it became quite affordable).
I got to try it today and here's an early test of how it's looking for me with the blue default skin, no crystals, horns added that i'm still figuring out textures for, and eye textures from Mythical Dragon. Helpful to switch the horn UVs to another set (one that uses horns) if you bring the horn morphs out of hiding. At some point I might go into my image editor to fix the gray area on the top of the nose, but with the little horn nubbins I added there, I'm not too bothered by it.
I'm really digging the tail texture details and scale variation in the leg areas.
[double]
You are right of course. I have no idea what their financial situation was when Daz was a paid for product. But we can assume it failed because of lack of sales. My point was that Daz Studio doesn't bring in any direct revenue. That fact isn't lost on the company. They will put as little effort as they can get away with in supporting it, thus, incomplete docs.
It was Free, then they produced an Advanced and a Pro version both paid for but even then there was a free sandard version, it was about six months later that they then returned to all free again.
Welcome to the Dark Side, Morgan! LOL
DS 1 and 2 only had the free version. DS3 has standard (free) and Advanced (paid) versions. DS4 initially had standard (free), Advanced and Pro (paid) versions. Standard versions were 32-bits only, and DS4 standard didn't have autofit or content creation tools included (though you could purchase them as plugins).
Part of the reasoning behind making DS4 Pro version was IMO to help with Genesis adoption: giving pro version to everybody meant everybody could use autofit (making them more likely to try the new figure since they could reuse part of their V4/M4 content) and produce content for Genesis if they wanted (before that creators had to buy either the pro version or the creation tools).
http://mdlhandbook.com/mdl_handbook/index.html
You know, I realize it isn't 'intended' but I really wish this and other winged dragon projects had skin options for the wingless anatomy. Ah well.
Can you not just apply the body mat to the Wingless zone this works with some but not all.
Huh, I hadn't tried that... worth a shot! And worse comes to worst, if it's CLOSE I can probably healbrush it in Photoshop.