The J-Suit Conversion to Genesis 2 Problems

Ghosty12Ghosty12 Posts: 2,080

Hi I am wondering if someone out there has managed to convert https://www.daz3d.com/the-j-suit to Genesis 2 and able to keep the zip morphs working properly. The reason I ask is that I have tried in the past and when I use the zip morph to close the suit it goes all wonky at the cleavage area if the model is just a bit well endowed as the two below images demonstrate.. I know I am doing something wrong just not sure what it is..

Any help please would be greatly appreciated, thank you.. :)

Post edited by Ghosty12 on

Comments

  • Richard HaseltineRichard Haseltine Posts: 108,967

    I'm pretty sure you'd have to rework the morph - it's just a set of offsets for the vertices, so when the basic shpae is chanegd by the conversion the values are no longer correct to close the opening.

  • Ghosty12Ghosty12 Posts: 2,080
    edited July 2017

    Thank you for the info, so I gather from what you mean is that I would have to load the morphed item into say Hexagon and adjust the vertices of the closed morph and reimport back again?

    Just having a bit of the ol brain fade at the moment.. lol :)

    Post edited by Ghosty12 on
  • Richard HaseltineRichard Haseltine Posts: 108,967

    Yes, either load it as a correction morph or use it to replace the base morph (getting the name from the Parameter Settings dialogue).

  • Ghosty12Ghosty12 Posts: 2,080
    edited July 2017

    Thank you for the help very much appreciated, now the fun bit of fooling around with it and hopefully working.. :)  Knowing my luck there are probably a bazillion vertices and I will get myself lost in there somewhere.. :) lol

    Post edited by Ghosty12 on
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