The J-Suit Conversion to Genesis 2 Problems
Ghosty12
Posts: 2,080
Hi I am wondering if someone out there has managed to convert https://www.daz3d.com/the-j-suit to Genesis 2 and able to keep the zip morphs working properly. The reason I ask is that I have tried in the past and when I use the zip morph to close the suit it goes all wonky at the cleavage area if the model is just a bit well endowed as the two below images demonstrate.. I know I am doing something wrong just not sure what it is..
Any help please would be greatly appreciated, thank you.. :)
Test.jpg
1150 x 850 - 205K
Test1.jpg
1150 x 850 - 207K
Post edited by Ghosty12 on

Comments
I'm pretty sure you'd have to rework the morph - it's just a set of offsets for the vertices, so when the basic shpae is chanegd by the conversion the values are no longer correct to close the opening.
Thank you for the info, so I gather from what you mean is that I would have to load the morphed item into say Hexagon and adjust the vertices of the closed morph and reimport back again?
Just having a bit of the ol brain fade at the moment.. lol :)
Yes, either load it as a correction morph or use it to replace the base morph (getting the name from the Parameter Settings dialogue).
Thank you for the help very much appreciated, now the fun bit of fooling around with it and hopefully working.. :) Knowing my luck there are probably a bazillion vertices and I will get myself lost in there somewhere.. :) lol