Rigging on hands are messed up on click-pose
Angel_2232633
Posts: 1,204
Firstly they wont memorize "grasp" or any other pose tools. Secondly, when I make a clean scene and use the pose on a fresh figure the rigging of the hands gets messed up and sometimes deforms all weird.
I know I can addujst rigging to shape, but... thats a pain to have to do everytime I load. Yes the actor. is properly ERC Froze as far as I'm aware. I dont know if its the Genesis 3 Figure or the actor or if thers something wrong with my pose saving, or what..
Post edited by Angel_2232633 on

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If you adjust rigging to shape before doing the ERC freeze it should not need redoing (if you'd already done a freeze you will need ERC Bake, from the Property Hierarchy right-click menu on a link, as you can't do two successive freezes on the same links). I'm not sure what you mean by not being able to memorise Grasp - as a pose, or as part of the rigging?
as a pose... and can you give me a print screen or soemthing of what you mean? im a little lost by what you mean by "from the Property Hierarchy right-click menu on a link,"
after further investigation i realized my jcm's were the culprit. Some of my jcm's change the figure in profound ways. I will need to ERC them. I didn't realize you needed to do that. But now that I think about it... It makes sense.
Yes, all the changes need (for user-friendliness) to be tied to the main parameters (or parameters if you do separate head and body controls).
Yeah. I made a few bend fixes for the youth morph. One of which adjusts the arm collapse. Thats the fingergater... :D
Now I feel dumb. I had it in my head that JCM's dont need to be ERC. Don't ask me why... It only makes sense. I guess lack of sleep? lol
I guess my new routine will be to load morph load. Apply the morph. Adjust rigging. THEN ERC the jcm. Am I wrong?