will daz come up with alternative tools like 3dxchange? anyone use akeytsu?
Fixme12
Posts: 589
Will daz come up with alternative tools like 3dxchange? (export to other soft like unreal, unity, modo, max, maya, c4d, lightwave, blender,...)
'm thinking of buying 3dxhange for quick bhv editing (motionbuilder to high and don't like autodesk at all) and it export to unity, unreal...., i don't really need iclone as it's to low poly stuff for me, it have physX with sprite creation (softbody) another feature 'm still missing in dazstudio.
Anyone use akeytsu animator?
just played with "akeytsu" and love it! Dazstudio still have no real good solution to do animation becaeuse of the ik problems, but for now it seems i need 3dxchange to make the rig usefull for dazstudio.
so would it be best to go for 3dxchange now or some kind of alternatives expected soon? now with the launch of morph3d...

Comments
Can you elaborate a bit on what features you are looking for? You can currently import BVH files into Daz, then export an FBX with animations that Unity can import. Are you looking for more options on the BVH import?
If you haven't tried it already, KeyMate greatly improves the keyframing experience and is a good way to clean up imported BVH animations:
http://www.daz3d.com/keymate
You need iclone to use 3Dxchange and pro at that to use pipeline that exports
it will not work without iClone installed, everything greyed out.
want a universal tool, get Ultimate Unwrap 3D and all its plugins, most of the common ones work in 64bit the more obscure things like Bethsada nif need 32bit
it polyreduces nicely too
and does UV mapping of course too
yes i know keymate, nothing wrong with it better as basic timeline. the main problem remains the unworkable Ikinematics of main studio.
for the animation problem i can start use nukeygara akeytsu and quick set good ik to the mesh rig, very promising for animation until daz come up with straight solution in the main studio program.
the problem is, that you first need to take the fbx (re rigged) true 3dxchange to make the rig back useable for in dazstudio.
huh, how can i fix a rig setup..., with a uv mapping tool?
I thought you mostly wanted to get DAZ stuff into other software, it will do that
things like directX and ogre as well as many others, I cannot give a commercial link but you can Google it
retargetting ikinema is used by some, I myself use 3Dxchange as I use iClone
a shame actually that this script is not in the main program as quick temorary solve fix.
what do you think of this workflow?
https://www.youtube.com/watch?v=2N-uAS0xS0Y
so you get the animation in iclone, and if i remember well, you can import iclone animations back in studio, not
3D File Formats
Delta Force 4: Task Force Dagger
Delta Force 3: Land Warrior
Delta Force 2
Delta Force
Half-Life 2
Team Fortress 2
Half-Life 2
Team Fortress 2
Dark Age of Camelot
Freedom Force
The Elder Scrolls V: Skyrim
The Elder Scrolls IV: Oblivion
The Elder Scrolls III: Morrowind
Sid Meier's Civilization IV
Medal of Honor: Allied Assault
Medal of Honor: Allied Assault Spearhead
Medal of Honor: Allied Assault Breakthrough
Blood 2: The Chosen
Aliens vs. Predator 2
The Operative: No One Lives Forever
Global Operations
Psychotoxic
Napoleon: Total War
Jane's Fleet Command
Sub Command
Dangerous Waters
First Eagles 1/2
World of Warplanes
World of Warships
primitives_processed
StarCraft 2: Heart of the Swarm
StarCraft 2: Legacy of the Void
WoW: The Burning Crusade
WoW: Wrath of the Lich King
WoW: Cataclysm
WoW: Mists of Pandaria
WoW: Warlords of Draenor
2D Graphics File Formats
Thats one comprehesive import export list
incidently I mostly use it myself for UV mapping and polyreducing
it will polyreduce rigged animated FBX files
but have stuck my Skyrim figures into Carrara fixed the bone hierarchy and then retargetted and animated them in iClone
opened the odd freebie C4D rigged figure in it too and exported as FBX to Carrara etc
but where talking about animation now, not uvmapping
DAZ has recently been posting new short aniMate 2 video tutorials on YouTube which are, I think, a little easier to follow compared to the old GoFigure tutes, which weren't bad. If you have keyMate, graphMate, and aniMate 2, along with Puppeteer, you have some pretty good tools. Build a bunch of reusable motions and you can do a lot in a very quick period of time stacking them where you want them in aniMate 2. I found a European tute which does a very good job of showing what can be done with the existing tools (I can't understand the language but it's pretty obvious watching it), and specifically using reusable motions and stacking them in layers. mcCasual's scripts can help with some problems as Wendy mentioned, but you can also use nulls to correct for some issues very quickly with minimum effort as shown in one of the new tutes.
https://www.youtube.com/user/WWWDAZ3DCOM
https://sites.google.com/site/mcasualsdazscripts6/mcjautolimb2015
https://sites.google.com/site/mcasualsdazscripts6/tutorial-fixing-an-animate-walk
I give up
I will just keep doing what I am doing, you just keep asking for answers
it's called trolling :p for uv's we use 3dcoat or modo so not need a uvmapper
trying a pipeline between akeytsu animator and dazstudio and may be i need 3dxchange
thx for reply, seems the 3dxchange is good for fbx between other platforms...
until daz come up with it's own alternative for support genesis platform in all other main 3d soft.
another question,
you can create spx (spring effects) to bones in 3dxchange after import in iclone at springeffect to it for movement.
like: https://www.youtube.com/watch?v=Z8Mmn4M93nE
now if you with your bvh motion from iclone true 3dxchange and back to studio, will this spring effect movement still be added to the meshrig or lost?
Hi, if the bones have animation data in the timeline then any spring effects
should export I assume
Akeytsu is on the sale http://store.steampowered.com/app/446060/akeytsu_Indie/
Does anyone use it with Daz3D assets?
You were also talking about getting the model from one softeware to another - and that's where UU3D is helpful as converter.