does anyone know how to use the poke away i cant figure it out

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  • VhardamisVhardamis Posts: 576

    If its set up like the older versions you go to the paremeters tab and type 'Xaway' in search. This should bring up the dials for it. You can either shrink (pull in) the figure or push the clothes out until you get the desired result.  Hardest part for me was firguring out which area i needed to adjust to fix what I needed to fix. Some area you may thing are just shoulder may need upper arm tweaking too.

  • I've forgotten how to get the Xaway parameters into the clothes. In Pokeaway 2, I think I had to start with the figure and dial up the "push" in the area I wanted to control on the clothing; this action would then "push" that morph into all the clothing items already loaded onto the figure. After that, I could select the clothing item in the scene, go to its parameters, and push it away or pull it closer to the figure. But with Pokeaway 3, that doesn't seem to work. I see I can pull the figure away from the clothing, but I can't pull the clothing away from the figure. What am I doing wrong?

  • Richard HaseltineRichard Haseltine Posts: 109,736

    I've forgotten how to get the Xaway parameters into the clothes. In Pokeaway 2, I think I had to start with the figure and dial up the "push" in the area I wanted to control on the clothing; this action would then "push" that morph into all the clothing items already loaded onto the figure. After that, I could select the clothing item in the scene, go to its parameters, and push it away or pull it closer to the figure. But with Pokeaway 3, that doesn't seem to work. I see I can pull the figure away from the clothing, but I can't pull the clothing away from the figure. What am I doing wrong?

    Are you having trouble finding the parameters in the clothing? For that you need to enable Show Hidden properties in the pane's option menu. Or have you found them and been unable to make them do anything?

  • ebergerlyebergerly Posts: 3,255

    Have you tried using the internal collision detection with each set of clothing? I've found it to be very very good at getting rid of poke thru without and add-ons. 

    Just select the clothing, and under Parameters you should see Mesh Resolution and Mesh Smoothing. If not you can add a smoothing modifier with Edit/Object/Geometry/Add Smoothing Modifier.

    Then set Enable Smoothing to ON, set the Collision Item to the base character, and crank up the Smoothing Iterations and Collision Iterations until the poke thru goes away. I've never had issues after doing that. 

     

  • Thanks, Richard - that was it. The Xaway properties aren't hidden on the figure; I forgot they would be on the clothing. I shouldn't have - they are sooo hard to read that way! 
    And thanks for your input too, Ebergerly. I too was greatly relieved to discover the smoothing modifier. I think that's pretty much when I stopped using the addon. Now I'm coming back to Pokeaway not to solve pokethrough but to solve a different problem. The image illustrates it. I'm kitbashing two shirts for my DC Vixen superhero character. Note the space between the collar and the shirt - I'm trying to use Pokeaway to pull the collar closer to the figure...

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  • ebergerlyebergerly Posts: 3,255
    edited June 2017

    And lets not forget the wonders of a simple cloth sim...you can have the sim shrink parts of your clothing (selected vertices) while colliding with the character. And you can fix vertices where you want them. Great ways to make clothing fit more naturally and more lifelike with wrinkles and folds and stretches and stuff.

    And I think you can take a rigged conforming clothing, drape it in a cloth sim, and make that draped cloth a morph of the main clothing.

    Just sayin...

    VWD. It's awesome. wink

    Post edited by ebergerly on
  • "a simple cloth sim"... now, there's something I didn't know about. Tell me more, please? Because Pokeaway fixed only about 80% of the problem. I get the sense with a cloth sim I'd have to "fix" each vertex individually, yes? Sounds like a bit of a pain but luckily there's probably not TOO many left in this partiular task...

  • ebergerlyebergerly Posts: 3,255

    The basic workflow of a cloth sim is this:

    1. You apply/fit your conforming clothing to the character as you normally would. Or, just import an OBJ in the general shape of the clothing you want.
    2. Select the character as the collision object
    3. Select the clothing as the cloth object
    4. Set parameters if necessary
    5. Press the simulate button

    Then the software calculates the clothing as if it's real world cloth under the influence of real gravity. Its basically modelling the mesh as weights (vertices) and springs (edges). In semi-real-time you watch the cloth fall and hang. The result is your clothing now has realistic folds and stretches and it hangs on the character like it would in the real world. You can make the cloth stiffer (like denim) or stretchier (like elastic) by changing a few parameters. 

    IMO, it's vastly better than conforming clothing, which merely causes clothing to stick to the character at a fixed distance as opposed to hanging naturally and sliding and such. And you can also tell it to make the clothing shrink during the simulation so that it stretches across, for example, the breasts instead of clinging to them. 

  • Are there any good free ones you can recommend?

  • ebergerlyebergerly Posts: 3,255

    I definitely recommend Virtual World Designer, but it's not free. Just google it and you'll find videos and stuff to show you how it works

     

  • Richard HaseltineRichard Haseltine Posts: 109,736

    Are there any good free ones you can recommend?

    Blender is free and includes a cloth simulator - though I've no idea how good it is. The selling point of VWD (and Marvellous Designer) is that they allow real time tweaking of the cloth as it drapes.

  • ebergerlyebergerly Posts: 3,255

    Yeah, and the thing I most love about VWD (which Blender doesn't have) is the ability to tell the sim to shrink the clothing by a percentage, to "shrink wrap" the clothing so it fits naturally. What Blender's shrink wrap does is a very simplistic pulling the cloth mesh to a fixed distance from the collision object, rather than dynamically sizing it (ie, stretching and such).. 

    And VWD is a plugin for DAZ Studio, so you can do the sim right from your scene. 

    Nice....

  • ebergerlyebergerly Posts: 3,255
    edited June 2017

    Below are two images of a G3 wearing a conforming gown from the DAZ store. 

    First image is G3 with her leg extended. You can see how clunky the gown looks with just the bones.

    Second image is the same gown after a quick VWD simulation. I also added a D|S smoothing modifier. 

    Nice...

    IMO, there's absolutely no contest. Cloth sims rule. Totally.  

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    Post edited by ebergerly on
  • I always just hide the regions on a figure that are totally obscured by clothing.  Eliminates some poke through problems and gets rid of a lot of excess geometry.  Of course you still have to deal with poke through in any regions that are only partially obscured.

  • Wow, Ebergerly. I'd like to look into that. But when I Google (and Bing) "Virtual World Designer" I get everything BUT "Virtual World Designer." I could try movies to look for tutorials but that's no good to me now. Can you tell me where to buy it? (I assume there will be more information about it there.)  Thanks!

  • ebergerlyebergerly Posts: 3,255

    Sorry, it's Virtual World Dynamics. 

    There's a youtube page for "virtualworlddynamics"

  • ebergerlyebergerly Posts: 3,255

    And here's the same thing, but using a Force Field in VWD to give that nice, flowing, wind-blown look. No way you're gonna get that with conforming bones. 

    It's just too cool  smiley

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  • ebergerlyebergerly Posts: 3,255

    Oh sorry, you asked where to buy...I don't think you can buy it at the DAZ Store. I think you have to go to that other store that maybe we can't mention here? smiley

  • All I see on that site is forum videos about animation - which I don't do - and searching for it there yields no results. So now I know two places I can't buy it, and google is no help in that department either. I was sort of hoping you knew where you got your copy of it  :)

  • ebergerlyebergerly Posts: 3,255

    Renderosity is where you can find it

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