So Genesis 8 is here!

I was wondering. Will clothing for genesis 8 work on genesis  3 models? 

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Comments

  • Seven193Seven193 Posts: 1,146
    edited June 2017

    I just realized they skipped Genesis 4,5,6,7.  If Microsoft can do it, so can Daz. :)

    Anyway, I did notice that the UVs and bones were setup the same way as Genesis 3.  But, not sure why they didn't use a standard T-pose for the base.  The arms are down, and the legs are spread out.

    btw, I do love the new HD expressions.  

     

    Post edited by Seven193 on
  • ZyloxZylox Posts: 787

    Not until someone makes a G8 clone for G3.

  • Ghosty12Ghosty12 Posts: 2,080
    Zylox said:

    Not until someone makes a G8 clone for G3.

    And shapes from previous figures for G8 as well as UV conversion plugin to boot..

  • ZyloxZylox Posts: 787

    I do hope that a GenX2 plugin or its equivelant is made for Genesis 8 so we can transfer characters from previous generations. I am pretty happy with G3F textures being useable on G8.

  • erostewerostew Posts: 232

    I was wondering. Will clothing for genesis 8 work on genesis  3 models? 

    Daz want's you to forget about the last Generation and buy all new stuff. So to make you do it quicker they make sure that you can't use ANYTHING from the new figure with the old figures. But hey, it has new fingernails and the shoes fit better or something. 

     

    On the bright side there will probably be a "reverse clone" available some time soon that will enable some autofit compatibility. Of course they changed the feet again so good luck autofitting shoes in either direction.

  • DDCreateDDCreate Posts: 1,416

    Alas, poor Generation 3...we hardly knew thee.

  • takezo_3001takezo_3001 Posts: 2,027
    edited June 2017
    Zylox said:

    I do hope that a GenX2 plugin or its equivelant is made for Genesis 8 so we can transfer characters from previous generations. I am pretty happy with G3F textures being useable on G8.

    Unless someone can pick up the torch due to Dimension3D's passing; otherwise I don't think it will be happening, although I do not doubt that someone will make it's equivalent!

    Post edited by takezo_3001 on
  • ArtisanSArtisanS Posts: 209
    edited June 2017

    Stupid Question:

    Where are the projection templates for the Transfer Ultility...........and Eh, minor fluke.....the Lingery Robes set pics contain a set of high heels.....now I'm a visual creature so a bit disappointed......

    Greets, Artisan

    Post edited by ArtisanS on
  • ThatGuyThatGuy Posts: 797

    Is there no bundle for the head/body morphs and expressions?  Come on, DAZ....you used to offer these in a bundle.

  • DDCreateDDCreate Posts: 1,416
    edited June 2017
    Ryzen said:

    I just realized they skipped Genesis 4,5,6,7.  If Microsoft can do it, so can Daz. :)

    Wait, they did didn't they?!!

    Post edited by DDCreate on
  • JamesJABJamesJAB Posts: 1,766

    Bethany 7 Mats do not line up with Gen8

  • Zev0Zev0 Posts: 7,123
    edited June 2017

    Only the base Genesis 3 UV maps will work on Genesis 8. SO any texture set based on that will work. Any other Genesis 3 UV character set you will have to convert into Genesis 3 base UV via map transfer tool or something, then they will work fine on Genesis 8.

    Post edited by Zev0 on
  • JasonSWrenchJasonSWrench Posts: 387

    I am so glad to see that the base pose for G8 has changed. As someone who also works in Marvelous Designer, dealing with sleeves has been a big pain in the butt because of the T-Pose!!! So far, this is probably my favorite new feature. 

    J

  • ArtisanSArtisanS Posts: 209
    edited June 2017
    Zev0 said:

    Only the base Genesis 3 UV maps will work on Genesis 8. SO any texture set based on that will work. Any other Genesis 3 UV character set you will have to convert into Genesis 3 base UV via map transfer tool or something, then they will work fine on Genesis 8.

    Yeps, but some characters (even main ones) are based on the base map some are not.....so it's still a bit of a guess....I guess....but it's cool in itself. BTW, any coments on the templates (I could rig for G3 and transfer but that's a bit of a detour through the well known creek, isn't it?)

    Greets, Artisan

    Post edited by ArtisanS on
  • JasonSWrenchJasonSWrench Posts: 387

    I am a bit worried about the projection templates. Just did a quick MD to G8F test. The same problem with projection templates I used to have with the groin area (where things stretch and the mesh distorts) seems to be impacting armpit areas now, which has never been an issue before now. Hopefully, SY templates will be out soon. 

    J

  • DkgooseDkgoose Posts: 1,451
    Zylox said:

    I do hope that a GenX2 plugin or its equivelant is made for Genesis 8 so we can transfer characters from previous generations. I am pretty happy with G3F textures being useable on G8.

    Unless someone can pick up the torch due to Dimension3D's passing; otherwise I don't think it will be happening, although I do not doubt that someone will make it's equivalent!

    Omg that's sad I didn't realize that :( another great vendor gone :(

  • ArtisanSArtisanS Posts: 209

    I am a bit worried about the projection templates. Just did a quick MD to G8F test. The same problem with projection templates I used to have with the groin area (where things stretch and the mesh distorts) seems to be impacting armpit areas now, which has never been an issue before now. Hopefully, SY templates will be out soon. 

    J

    Yeps same here........so one problem more or less solved, another created.....cool. SickleYield!

    Greest, Artisan...

     

  • hzrhzr Posts: 208
    edited June 2017

    (Image removed for nudity.  Please review this page https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest​ )

    Amazing QA :)

    I fail to see what the big improvements are over the previous figure. Please enlighten me. It is almost identical to the old one, misses the heel bone which was quite nice for better feet posing. Has some face rig, claims that powerpose is so much better now, while it STILL DOES NOT FIX the pinning which has been broken ever since you introduced those twist bones into g3.

    The downward compatibility is something that g1-g3 had aswell, even if it was not done by DAZ themselves but later on by vendors, but I fail to see what the big improvement is and why you need to make it sound like it is so much different and better than the old base figure. Please, for the love of god... hire someone for rigging and base mesh creation for the next iteration who amazes people. Check out artstation and cgsociety, there are tons of professional artists and riggers who may be more expensive, but at the moment I am so disappointed. G3 was not that much better than G2, in some areas even weaker, but this one is just a copy and paste with sloppy QA... but alot of marketing speech that tries to make it look amazing, which, to me, it is not.

    Post edited by Cris Palomino on
  • Seven193Seven193 Posts: 1,146
    edited June 2017
    DDCreate said:
    Ryzen said:

    I just realized they skipped Genesis 4,5,6,7.  If Microsoft can do it, so can Daz. :)

    They didn't skip Genesis 7. https://www.daz3d.com/victoria-7-starter-bundle

    Or Genesis 6. https://www.daz3d.com/victoria-6-starter-bundle

    The new Victoria is the 8th version of Victoria, the 4th Generation of her on the Genesis platform.

    Victoria 7 is Genesis 3.  You need to read up on your Daz history:

    https://www.daz3d.com/forums/discussion/24257/daz-3d-human-figures-a-history/p1

     

    Post edited by Seven193 on
  • JasonSWrenchJasonSWrench Posts: 387
    edited June 2017
    hzr said:

    (Image removed for nudity.  Please review this page https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest​ )

    Amazing QA :)

    I fail to see what the big improvements are over the previous figure. Please enlighten me. It is almost identical to the old one, misses the heel bone which was quite nice for better feet posing. Has some face rig, claims that powerpose is so much better now, while it STILL DOES NOT FIX the pinning which has been broken ever since you introduced those twist bones into g3.

    The downward compatibility is something that g1-g3 had aswell, even if it was not done by DAZ themselves but later on by vendors, but I fail to see what the big improvement is and why you need to make it sound like it is so much different and better than the old base figure. Please, for the love of god... hire someone for rigging and base mesh creation for the next iteration who amazes people. Check out artstation and cgsociety, there are tons of professional artists and riggers who may be more expensive, but at the moment I am so disappointed. G3 was not that much better than G2, in some areas even weaker, but this one is just a copy and paste with sloppy QA... but alot of marketing speech that tries to make it look amazing, which, to me, it is not.

    Not quite sure what happened, but I think it would be quite painful to have a giant slice of your butt gone like that!

    Post edited by Cris Palomino on
  • IkyotoIkyoto Posts: 1,159

    I may not bother excpt for new clothes. At least the g3f textures work well.

    And it comes with the newest version of DAZ Studio. but I'd still have to buy the morphs to recreate the g3f characters i recreated my genisis characters I recreated from my v4s...

    g8.jpg
    359 x 508 - 49K
  • IkyotoIkyoto Posts: 1,159
    edited June 2017
    hzr said:

    (Image removed for nudity.  Please review this page https://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest​ )

    Amazing QA :)

    (snip)

    How did you do that? I tried.

    Post edited by Cris Palomino on
  • kataiarpadkataiarpad Posts: 21
    edited June 2017

    I bought Victoria8 Pro and I'm not impressed.

    • Gen8 destroys extra bones in Gen3/2 clothes just like Gen3 "backwards compatibility" did. There is absolutely no reason to delete extra bones and their weights. Also why even touch the bones which are identical between Gen3 and Gen8?
    • Shoes are mangled the same as well. Looking forward to wasted hours of fidgeting with the transfer tool for subpar results.
    • The reworked heel bending is achieved by removing the heel bone. Is that more natural? Sure you can't bend your heel but neither can you bend your metatarsals in real life. If the goal was to remove unnatural bending options then why were the metatarsal bones kept? Oh and they put the individual toes under the 'left/right toes'. That's hard to understand as anything other than deliberately created incompatiblity since it accomplishes nothing else.

    Those are the things I tested first. I'll go through all the claims from the Genesis8 page: https://www.daz3d.com/genesis8

    • All new PowerPose Expression Interface for easier, more realistic facial poses
      I don't use PowerPose much but this looks impressive based on the video. No reason this same thing couldn't be done for Gen3, however.
    • Separate conformers for eyelashes...
      Completely unnecessary as you could already hide eyelashes and replace textures to get any result you wanted. Why eyelashes and not eyebrows? Freaking bethesda had the wisdom to add eyebrows as a separate conformer in 2011 for Skyrim. At least separate brows would be an actual, much needed improvement. (at least for people like me who don't want to edit skin textures). I guess you're already saving features for Gen9...
      Apparently the eyelash thing is good for content creators. And I didn't notice the eyebrows that came with V8. My bad.
    • ...and a new eye design
      I had no complaints about Gen3 eyes. I'm sure I'll have no complaints about Gen8's either. BUT! The eyes have the same size and shape. This could've just as easily been released for Gen3.
    • Improved default pose to allow for new content types
      Oh come on. I'm an amateur when it comes to modeling but even I know that the pose is not a real obstacle for creating anything.
    • More realistic fingers, toes, and nail beds
      Yeah these do look somewhat better.
    • Dramatically improved IRAY Uber Shader with new Sub Surface features for natural depth and detail of skin
      Oh please. You can't justify a new Genesis version with a shader. This is pure filler to pad the list.
    • Included clones for compatibility with Genesis, Genesis 2 & Genesis 3. Even between male & female
      Not impressed. See the list on the top.
    • Improved abdomen, shoulder and collar bone bends...
      So Gen8 comes with this product built in? https://www.daz3d.com/ultimate-natural-bend-morphs-for-victoria-7
      I hope you're paying royalties, lol
      Big pro for me here is that this seems to work on Gen8 in general. With Gen3 I had to inject 50% Victoria into every figure to get these results.
    • ...and built-in muscle flexion
      Yeah I bought the morphs for Gen3, thanks. It's nice that this is included by default now but nowhere near revolutionary.
    • Reworked heel and toe bending to support more shoe types
      See my related point on the top. Please someone give me an example of a shoe that was simply impossible to make for Gen3. Until then I'm considering this point an absolute negative.
    • Extreme backward compatibility and amazing advancements all in one
      Yeah I wanna keep this family friendly so no comment.

    Cynical interpretation:
    Ok so the lovely people at Daz get their money from running the store. They need a new generation every once in a while to wipe the slate clean. They tried to cover this by paying lip service to compatibility.

    Alternative interpretation:
    Daz has the misguided notion that they have to churn out a new generation every few years even though nobody is really asking for it. They are victims of their own previous success in creating Vic7 and this lackluster feature list reflects their inability to come up with any groundbreaking improvements.

    The results are the same either way. The quality creators will move on to Gen8. I'm left with the choice between sticking with a generation that sees no new releases or start rebuilding my collection from zero. My blood pressure goes up. Life goes on.

    Post edited by kataiarpad on
  • Thanks for all the info. I just feel a little concerned as I've worked really hard to make several genesis 3 characters that I'm really happy with. Will there be a way to transfer them into genesis 8 so to speak? Apologies if that's a silly question, I'm still learning with DAZ :) 

  • hzrhzr Posts: 208
    Ikyoto said:
    hzr said:
    How did you do that? I tried.

     

    Fully bend up, fully bend sideways, then twist fully. For me it started happening around a twist above 69 ish. This is within pose limits, so not something that happens on super unrealistic bendings. And even on very unrealistic bendings this is something I have not seen on the figures before. Its looking completely broken...

    Happens in DS 4.8 and 4.9 the same way.

  • kataiarpadkataiarpad Posts: 21
    hzr said:
    Ikyoto said:
    hzr said:
    How did you do that? I tried.

     

    Fully bend up, fully bend sideways, then twist fully. For me it started happening around a twist above 69 ish. This is within pose limits, so not something that happens on super unrealistic bendings. And even on very unrealistic bendings this is something I have not seen on the figures before. Its looking completely broken...

    Happens in DS 4.8 and 4.9 the same way.

    Yep. Just tried it and looks the same for me too.

  • RCDescheneRCDeschene Posts: 2,816
    Zylox said:

    I do hope that a GenX2 plugin or its equivelant is made for Genesis 8 so we can transfer characters from previous generations. I am pretty happy with G3F textures being useable on G8.

    Unless someone can pick up the torch due to Dimension3D's passing; otherwise I don't think it will be happening, although I do not doubt that someone will make it's equivalent!

    Wait, WHAT!? When did this happen!? D:

  • Male-M3diaMale-M3dia Posts: 3,584
    ArtisanS said:
    Zev0 said:

    Only the base Genesis 3 UV maps will work on Genesis 8. SO any texture set based on that will work. Any other Genesis 3 UV character set you will have to convert into Genesis 3 base UV via map transfer tool or something, then they will work fine on Genesis 8.

    Yeps, but some characters (even main ones) are based on the base map some are not.....so it's still a bit of a guess....I guess....but it's cool in itself. BTW, any coments on the templates (I could rig for G3 and transfer but that's a bit of a detour through the well known creek, isn't it?)

    Greets, Artisan

    Use DS's Map transfer to change the textures to fit the G3F UV. It will take about an hour of your time to convert and create materials based on it

  • Male-M3diaMale-M3dia Posts: 3,584
    edited June 2017
    hzr said:
    Ikyoto said:
    hzr said:
    How did you do that? I tried.

     

    Fully bend up, fully bend sideways, then twist fully. For me it started happening around a twist above 69 ish. This is within pose limits, so not something that happens on super unrealistic bendings. And even on very unrealistic bendings this is something I have not seen on the figures before. Its looking completely broken...

    Happens in DS 4.8 and 4.9 the same way.

    Are you on DS 4.9.4? Also I'm imagining a realistic bend would not come from that complete combination. On my characters I make a JCM on that just in case, but I'm guessing that wouldn't classify as actually being broken.

    Post edited by Male-M3dia on
  • Keep in mind, there is a new generation, but you can still keep and use the previous generations in conjunction WITH all the "new and shiny."  Just because Victoria 8 moves in doesn't mean she can't be rendered right along side your prefered Victoria 7 character.  I know people (me included) have spent on Merchant Resources, tools etc.....  I plan on using them - I bought them.  :)  But I'll still be playing with the new generation as well and adding to it....well, because I am a total nut over shiny too!  lol  (bad Kat !!)

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