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Comments
Yes, you can use any skin on any character, but with multiple UV maps, you can't mix-and-match components of different skins. You can't take, say, the diffuse map (color) from Victoria and use it with the normal map (texture) from Bethany.
Just as a note, NONE of the add on charadcgters in ANY of the Pro bundles released in the last year have actually used those characters' unique UVs except for the one on the actual base figure itself. If DAZ can't be bothered to use that UV on product that they're actually paying for (as DAZ Originals) on items that are being packged specifically with the products launch, it's hard to imagine that they consider it a real selling point.
It's probably a selling point for some high end clients that do make their own unique texture sets, although I don't now who those clients would be. It certainly does no harm to have them outside of some confusion which set to you actually need for a particular character.
No, they don't, really. I wrote a program to convert texture formats, using PTEX as the intermediary, and that provided a way of analyzing polygon distortion. I ran it on all the currently available Genesis 2 and 3 texture maps, and, on average, the "custom" maps had worse distortion than the base maps. And just to add insult to injury, some of the custom maps had errors: overlaps and folds.
I'm betting it's a marketing thing.
and possibly PA's painting in apps that change the UV's and not wanting to convert back with map transfer etc which one could actually do with all of them.
A nice easy for users batch map transfer scripting facility would go a long way is anyone wanted to market it.
That doesn't surprise me. The rate at which the last two generations of "base figures" have been cranked out has escalated rapidly and the content of the Pro Bundles has become decidedly potluck and filled with fillers that don't really seem to go with the specific base figures. When you cram things through quality control that fast, things can get missed in the rush.
I didn't get any noticeable distortion on the ones I converted; not done all I have though.
Oh hey, I totally forgot I converted Reptilian 6 to M5. Huh. Cool.
(On the topic of converting custom maps)
Also realizing I can do a better Normal map, now that I have Substance Painter 2, so that I can more easily use HD morph items on other figures.