Get frustrated every time I attempt to use Daz Studio

2

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  • HaslorHaslor Posts: 408
    davejas said:

    This program is incredibly frustrating every time I try and use it. I figure there's a learning curve but I've learned how to use Xcode to write my own iPhone apps, I am learning Unity to make games, I've known Photoshop and simiar programs for years. ALL of these had a learning curve but at least there was a sense of small steps and accomplishments. Daz Studio has those as well but it really feels like "one step forward, three steps back". I installed the latest yesterday after not using this for awhile, In the past, I have used Poser and imported Daz assets, which worked somewhat but was cumbersome and buggy. So I thought that yesterday, I'd clear my old build, download the latest and see if anything has changed for the better. No, it has not! The Daz installer does not install what you need to run the program, you have to get an error message that it needs a "valid PostgreSQL CMS connection" So I found that and installed it, I installed the helper assets to run the tutorials and they did not show up in the file panel. I attempt to move around 3D space with the move, rotate and zoom tools and it is horribly jerky and cumbersome. I really CAN'T imagine working this way for an extended period of time. I decided to try a render and with the basic settings, half an hour later it was about 50% done and looked like grainy. Poser does a better job and faster.  I just don't get the appeal of this. I see the potential, many of the assets and models look great! It's just USING the tool that is such a constant nightmare. I don't believe it's a learning curve with this program, I think it is poorly built. I want to like this and want to use it but it seems like a constant uphill battle to do the most basic things. 

    Going to take this in pieces: 

    First the Install issues:

    The Daz installer does not install what you need to run the program, you have to get an error message that it needs a "valid PostgreSQL CMS connection" So I found that and installed it, I installed the helper assets to run the tutorials and they did not show up in the file panel. 

    Okay first, lets backup you and start Again:

    First in the Download Filters Check the following:

    • DAZ Studio 4.5+
    • Install Manager
    • General
    • Software
    • Plugin
    • then your version of OS (Windows 32 or 64 | Mac 32/64bit

    In the DIM do s Search for “PostgreSQL” and Install it if you haven’t already

    then search for “DAZ Studio 4.”

    You should see Only the DAZ Studio application and Plugins made for your OS

    This should load all plugins for your version of Studio

    Standard Plugins are: (If you don’t have the software don’t load the plugin)

    • Photoshop 3D Bridge - Sends things to Photoshop
    • Hexagon Bridge - Sends things to Hexagon
    • GoZ - sends thing to ZBrush

    Once the software is loaded, close down the DIM and Start Daz Studio


    Now let's talk about your viewing and rendering experience.

     

    I attempt to move around 3D space with the move, rotate and zoom tools and it is horribly jerky and cumbersome. I really CAN'T imagine working this way for an extended period of time. I decided to try a render and with the basic settings, half an hour later it was about 50% done and looked like grainy. Poser does a better job and faster.  

    Okay Viewing first:

    • Start DAZ Studio
    • When the Welcome Dialog opens and prompts you for your Email and Password, Click on the Radio Button that says "Work Offline" for the moment.
    • Then click Next and then Ok.
    • In the upper right hand corner of the Viewport, you should find a Dropdown Box that reads “Perspective View”.
    • To the Left of the Camera selection, is a sphear or a cube. 
    • Click on that icon and pick “Texture Shaded” (If “NVIDIA Iray” is selected, the program will render the Veiwport with the Iray Render engine, Unless you have a very High powered video cart that will make the Viewport hard to control)

    Now Rendering:

    • Click on Render Settings tab
    • if you have a Nvidia Video Card, then click on Advanced inside the Render Tab
    • In the upper box you will see CPU and your Video Card
      • If the Video Card is not Selected, Select it.
    • If you don’t see anything but the CPU then your Video Card does not support Nvidia’s Cuda platform.
      • If you are on a Mac OS System, then you might only have the CPU there, (unless it is an Older Mac)​

     

    • If you are still having issues I'd like to know what your OS and Spec are.
      • System type: (Mac OS/Windows)
      • OS Bit size: (32/64)
      • CPU Make and model: AMD/Intel 
      • Video Card Make and Model: (AMD/Nvidia/Intel(CPU/GPU Combo)
      • System Memory (RAM) in GB:

    I just don't get the appeal of this. I see the potential, many of the assets and models look great! It's just USING the tool that is such a constant nightmare. I don't believe it's a learning curve with this program, I think it is poorly built. I want to like this and want to use it but it seems like a constant uphill battle to do the most basic things. 

    There is a Learning curve, and things are different than Poser. just like Mac OS is different than Windows or Linux.
    But I would say, that in most cases you have more control with DAZ Studio then Poser and more choices.

    • DAZ Studio is got a Real World Scale. (1cm) not PNU’s.
      • Exactly how big are those, 8' 8.5' 8.6' I can tell you that reguardless of what the Poser people think it is it is 8'.
      • Anyone wanting to contest that, I have a few Models and renders to show you.
    • Things made in most modelers will maintain their scale, they were created in.
    • The various bridges allow you greater abilities and you can easily makes changes to a mesh or textures.
      • Export Genesis 3 Female to Zbrush and modify the mesh.
      • Transport it back and create a Morph, without issue.
    • I find DAZ materials easier to understand and you have Iray and 3Delight Materials.
      • And there is LIE so add decals to material images
      • Place a Tattoo on the arm, a wound across the chest
    • Sliders instead of dials, but they do the same things.
    • Camera placement is from the same Zero Point as everything else, not from some other reference.
      • If you want the Camera 200cm from the origin point, you can and 170cm above the ground, you can have it there.
      • You can look though lights, like a camera (But you can't render from them)
      • There are more choices in inport and export to and from other 3D applications and formats
    • and the list goes on those are only the ones I can think of off the top of my head

    I hope this is helpful, and you get up and running without issue.

  • Kevin SandersonKevin Sanderson Posts: 1,643

    The best tutorial in the store to help you is DAZ Studio Beginner to Advanced by ironman13 and fugazi 1968, and I highly recommend it. I have been using DAZ Studio for years, a former Poser user, and Animation:Master user. It made things much more easy, and it's easy to see how ironman13 can crank out so much quality product after you watch it. Just her explanation of how she sets up her workspace is so clear. It think it's the biggest mistake many make.

  • ShemeiShemei Posts: 21

    My whole issue with DAZ Studio is finding content.  I gave it what I thought was a fair try from Oct 2016-April 2017 by trying to use nothing but Studio.  In that period I never opened PP11 once and I completely started from scratch, deleted all my old runtimes and just let Content Manager install everything.  I still can't find stuff even with Smart Content and everything put exactly where DAZ Studio expects it.  Maybe I have a mental block but having issues both with finding content and trying to figure out the the differences between Poser and DAZ Studio without decent documentation just sucked the fun right out of my hobby.  I didn't make a single finished render in that time so I gave up and went back to Poser Pro 11 where I know the location of all my content.  At least it is saving me a lot of money here because VERY little new at DAZ is Poser compatible and I pretty much have all the older content I could ever need.

  • wolf359wolf359 Posts: 3,934

    I suppose I am a bit of an outlier (as usual)
    I never had much of a problem finding my DAZ content.

  • HavosHavos Posts: 5,582
    Shemei said:

    My whole issue with DAZ Studio is finding content.  I gave it what I thought was a fair try from Oct 2016-April 2017 by trying to use nothing but Studio.  In that period I never opened PP11 once and I completely started from scratch, deleted all my old runtimes and just let Content Manager install everything.  I still can't find stuff even with Smart Content and everything put exactly where DAZ Studio expects it.  Maybe I have a mental block but having issues both with finding content and trying to figure out the the differences between Poser and DAZ Studio without decent documentation just sucked the fun right out of my hobby.  I didn't make a single finished render in that time so I gave up and went back to Poser Pro 11 where I know the location of all my content.  At least it is saving me a lot of money here because VERY little new at DAZ is Poser compatible and I pretty much have all the older content I could ever need.

    Remember that you should not rely on Smart Content for any older content (ie content which is Genesis 1 and earlier, so that includes all V4, M4 etc). Some older products have smart content, but they are more the exception rather than the rule. Smart content can be a big time saver, but it is essential to learn how to find your content via the "old" way, ie using the Content Library. In the Poser format part of this tab it is pretty much exactly layed out the same way as Poser content is laid out, and there is no reason not to be able to find anything you can in Poser.

  • LeatherGryphonLeatherGryphon Posts: 12,098
    edited May 2017

    Yep, never liked other people's categories.  I make my own categories.  Spent hours/days/weeks/years getting it just perfect then one day I carelessly installed a new version of DAZ Studio sometime after they introduced that dimwitted tool appropriately named DIM, without making a proper backup and it all got scrambled or blown away or otherwise f****d and I've been crippled and piecemeal rebuilding my categories for the last year or two. crying

    I never install products with DIM.  You'all can if you want to.  But I believe that users should become familiar with manually installing products by unzipping them to where they're designed to go THEN manually creating your own content heirarchies by using DAZ's content manager dialogs.  But above all, keep backups of your library and the content manager indicies.    indecision  The beautiful thing about the content manager's Categories branch is that you can create multiple links to the same object or figure or pose or texture in several different categories without grossely increasing the size of the library,  The "Categories" branch is just a database of indices.  And no DIM product can anticipate your ideas of where things should be categorized.

    Post edited by LeatherGryphon on
  • HaslorHaslor Posts: 408
    Shemei said:

    My whole issue with DAZ Studio is finding content.  I gave it what I thought was a fair try from Oct 2016-April 2017 by trying to use nothing but Studio.  In that period I never opened PP11 once and I completely started from scratch, deleted all my old runtimes and just let Content Manager install everything.  I still can't find stuff even with Smart Content and everything put exactly where DAZ Studio expects it.  Maybe I have a mental block but having issues both with finding content and trying to figure out the the differences between Poser and DAZ Studio without decent documentation just sucked the fun right out of my hobby.  I didn't make a single finished render in that time so I gave up and went back to Poser Pro 11 where I know the location of all my content.  At least it is saving me a lot of money here because VERY little new at DAZ is Poser compatible and I pretty much have all the older content I could ever need.

    For me finding Content in Poser is a nightmare. This part of the Product is in Figures, this part is in Props, Materials are in Poses? (Yes, I know people started putting them there, due to the fact there was no where else to put them.) I explained it this way in a post about Folder Structure:  

    Poser Method:

    Poser uses the Little Sort method. Poser groups similar content together, in the same Root Folder. Figure with figures, Hair with Hair folder, Props with Props, and if there isn’t a specified folder, then it goes in the Pose Folder. (It is the only logical explanation for how Morphs, Mats and other content, which are not Poses, end up in the Pose folder?)

    [Thanks to icprncss for the explanation of how this happened: 

    A note regarding Material poses (Mat poses) and Morph poses (Mor poses). These are user hacks that Poser users discovered back in the days of Poser 4. ERC and JCM’s are another user hack that is now common practice. DAZ didn’t discover these and neither did Curious Labs or eFrontiers. (Thus proving Content Creators and Content Consumers are a powerful force, what were Hacks in Poser 4 are now the Norm, due to users forging into new areas and developers following.)]

    So the workflow is to place your figure from the Figures, then go to the Hair folder for Hair, the Figure Folder for Clothes and then the Pose folder to apply Morphs, Mats and Poses, save for Hand and Expressions poses which have their own folders.

    The advantage to the Little Sort is the ability to get to the content type you want very quickly, but this is where the apparent advantage becomes a disadvantage. The Content Consumer spends time searching for the Content compatible with the figure you have loaded; for folder mislabeling can send them down the wrong path. So Poser Content Creators have to be very careful how they label their content.

    DAZ Studio Method:

    DAZ3D Studio uses the Big Sort method. Studio groups content that works with a Figure or Object under the same folder tree. A Dress for Genesis would be in the clothing folder of the Genesis folder and the Surface Textures for the Dress would be in a materials folder in the Dress’ folder.

    So the workflow is to go to the Genesis folder, place the Genesis Figure, then without moving out of the Genesis folder you can find Hair, Clothing, Poses and the like that work with the Genesis figure.

    The advantage of the Big Sort is that the Content Consumer knows that everything with in the Root folder of the product will work with that product. The Disadvantage comes from misplaced content, outside the Root folder. Another possible disadvantage comes from a possibility of content duplication, for those assets that work with more than one Figure, but this can actually be controlled.

     

    Finding Content is DAZ Studio is easy, even without Smart Content. I'm going to build a Scene with Michael 7, Horse 2, Dragon 3, and put them in “On a Certain Night” which is for Millennium Environment

    • Open DAZ Studio
    • Go to the Content Library
    • Click on DazStudio Formats
    • Load the environment first
      • Environments - Landscapes - Millennium Environment - Scene - On a Certain Night and click on the prop
      • Done (unless you want to add vegetation)
      • We are going to have a dragon in this so let’s scale it up to 200% the hit a Ctrl-D to bring it to the floor.
    • Load the Dragon
      • Animals - Daz Dragon 3 - DAZ Dragon 3 Base 
      • Everything that works with DAZ Dragon 3 is in the folders in the Column to the right
    • Adding the Horse is the same
      • Animals - DAZ Horse 2 -  DAZ Horse 2
      • Here we have to pick mane and tail, and then Materials under the Materials folder
      • To find a standing pose we look under Poses in the Folder to the right.
    • Now Michael 7
      • People - Genesis 3 Male - Characters - find Michael 7 in the group of Actors
      • We click on Michael and lets get him dressed.
      • Clothes are in Clothing
      • Pick a Hair in the Hair Folder
      • Change the hair colour by gong oto the Materials folder wishing the Hair’s folder
      • Pick a Pose from Poses
    • Click on Render Settings
      • Environment on the left side
      • in Environment Mode pick Sun-Sky.
      • Drop to Dome Orientation X click on the number and type 30 if your scene is in the Northern Hemisphere (Tropic of Cancer is the Thirtieth Parallel) Southern Hemisphere type -30 for the Tropic of Capricorn. the Latitude and Longitude (are Currently set for the DAZ Offices. Date and Time are I think the Release date and Time for 4.6. but changing these setting will change the direction of the light in your scene.
    • Now places every once and render.

     

    Getting it now, Most products follow this method. So ask was it is, a sword for Genesis 3 Male, you are going to find it in Props under Genesis 3 Male, the Materials for the Sword are going to be in the Materials folder within the folder you found the sword, including any add on materials. Most Vendors follow this method. I believe most products are bring brought under this method. If you are looking for Dream Home, you will find it under Environments - Architecture - Dream Home - and there it all is.

     

    That is only using the Raw folder structure, you can alway search in Products for the Product Name and do it that way. And if you use Smart Content it is even easier. When you select an asset (anything in the scene) DAZ Studio will narrow the mass of products down to the Assets that will work with the Selected Asset. But say you want to load a Genesis 2 Male outfit onto Genesis 3 Male, you can do that back in the Content Library, and Auto-fit will help make it all look right.

     

    Now if you are looking for something which is Poser Format, then you have to switch your brain to Poser Mode or easier, look in Products for the Store Name, All Products with few Exceptions are given their Store Product Name. so if you are looking for [‘On the Dark Side' for Morphing Fantasy Dress] you can find it in the O’s, even though it is for V4.

     

    Does that explain how to find something.

    I hope this was helpful

  • I'd given up on DS in frustration numerous times over the years because I felt it just didn't work for me.  But once I had the layout how I liked it, turned off things that didn't work for me like Smart Content, got my library working for me instead of against me, I was hooked.  I watched a lot of Daz for beginners tutorials and they really helped, even if it was just one little ah-ha moment out of it.  Patience, perseverance, and practice, my three "P's". :)

  • NathNath Posts: 2,942

    I make my own categories and don't use studios categories. Studios categories are way to messy for me.  

    Exactly. The last thing I'd want is the program forcing me to put stuff where it says.

  • I still physically move folders where they make sense to be myself.  I've got far too much stuff orgainized that way to stop now.

  • AllenArtAllenArt Posts: 7,175
    wolf359 said:

    I suppose I am a bit of an outlier (as usual)
    I never had much of a problem finding my DAZ content.

    I sure did in the beginning (not so much now). But it was soooo bad when I started learning Studio that it almost made me quit because I was spending more time looking for stuff than I was doing anything with the software ;). Finally, I just decided there was nothing very smart about Smart Content and used just the Content Library, which is what I still do today. I do make my own categories tho, which makes it easier for me as all my Poser AND Daz Studio content is all in the same place and I can set it up how I want and in a way that makes sense to me.

    Laurie

  • wolf359wolf359 Posts: 3,934
    AllenArt said:
    wolf359 said:

    I suppose I am a bit of an outlier (as usual)
    I never had much of a problem finding my DAZ content.

    I sure did in the beginning (not so much now). But it was soooo bad when I started learning Studio that it almost made me quit because I was spending more time looking for stuff than I was doing anything with the software ;). Finally, I just decided there was nothing very smart about Smart Content and used just the Content Library, which is what I still do today. I do make my own categories tho, which makes it easier for me as all my Poser AND Daz Studio content is all in the same place and I can set it up how I want and in a way that makes sense to me.

    Laurie

     

    Indeed I never even bothered with "smart content"
    in fact, to this Day, I have no clue what the term even means

    I suppose I have just memorized the location of everything in my
    content library as 99.9percent of it is for G2.

  • DaWaterRatDaWaterRat Posts: 2,885

    I use the smart content tabs to check stuff I've just bought, check updates (since they added the virtual content folders, I don't mind using connect), and to (occasionally) search by product name.

    Otherwise I use the Content Library.  (And I really need to get back to categorizing everything)

  • wolf359wolf359 Posts: 3,934
    edited May 2017

    "The flip side of it is that the development of Poser under SMhad slowed to an almost glacial pace, with the majority of the significant add-ons in the latest versions being either cosmetic or at least partly the contributions of outside talent................it really doesn't seem like they've had any interest in doing more than milking the Poser brand with the least possible investment, so is losing the current team really all that much of a loss? "

     

     

     

    They certainly did not seem to want to invest even in the talent they had on board.
    Take the Guy "Bagginsbill"for example.
    A very talented programmer, yet why Did he deliver that horrific flash based runtime library in poser pro 2014?


    Bagginsbill himself posted ,in a rosity thread ,that when SM heard his quote to develop a proper,modern content library using C+
    They scoffed  thus we got that "bargain"Flash version that they were willing to pay for.

    Also Poser, because of it price, has always had compete with older versions of itself as people were hesitant to pay for cosmetic upgrades and access to figures that could not compete even with the aged V4/M4.

    Post edited by wolf359 on
  • nonesuch00nonesuch00 Posts: 18,729
    edited May 2017

     I don't think Poser is done for as they still have the groundwork to modernize Poser and more tightly integrate it with the game and animation engines using the latest iR&D tech.

    However, the revelations I saw at the Unity conference by oToy should give DAZ, Poser, and Adobe all pause for thought and direction. That was some seriously capable technology.

    Post edited by nonesuch00 on
  • Kevin SandersonKevin Sanderson Posts: 1,643

    The major benefit of Smart Content for me is it shows you the options you have for what you are working on, meaning you see all the accessories that will work with your specific character or whatever you are working on. Cuts down hunting around for all your options.

  • Kevin SandersonKevin Sanderson Posts: 1,643

    It will take the new Poser team some time to get up to speed. Hopefully they won't have a language issue in Portugal.

     

  • nonesuch00nonesuch00 Posts: 18,729

    Well I think the way DAZ & Poser approach organizing content is problematic and they should made as part of the DIM/Content Manager process a dialogue pop-up that prompts on install the myriad of ways to catalogue your content and if there are already some Smart Content tags configured for your product within the install metadata it should tell you what those are with the personal tagging dialogue your are prompted to enter (and there could be a checklist of already existing categories and subcategories). Whether that tagging dialogue functionality was working on not could be turned on and off with a toggle.

  • wolf359wolf359 Posts: 3,934
    edited May 2017

    " I don't think Poser is done for as they still have the groundwork to modernize Poser and more tightly integrate it with the game and animation engines using the latest iR&D tech."

    They released a "game dev" version a few years ago to horrible reviews
    They cobbled together "4 GB " of low poly content and added a rudimentery
    Decimator function and FBX exporter and dumped it all into the unity store
    for  $500 USD (IIRC) , in a market where the average game asset sold for $15-$20 USD.

    https://www.assetstore.unity3d.com/en/#!/content/20703

    Then they sent the former Product manger steve cooper into the 
    poser forum to beg the  few remaining poser content devs to offer up their
    content to help sell that white elephant with no official Clarification on licensing agreements.

    I dont really see SM making any serious attempts to move into the Game dev market.

    Post edited by wolf359 on
  • nonesuch00nonesuch00 Posts: 18,729
    edited May 2017
    wolf359 said:

    " I don't think Poser is done for as they still have the groundwork to modernize Poser and more tightly integrate it with the game and animation engines using the latest iR&D tech."

    They released a "game dev" version a few years ago to horrible reviews
    They cobbled together "4 GB " of low poly content and added a rudimentery
    Decimator function and FBX exporter and dumped it all into the unity store
    for over $300 USD (IIRC) , in a market where the average game asset sold for $15-$20 USD.

    Then they sent the former Product manger steve cooper into the 
    poser forum to beg the  few remaining poser content devs to offer up their
    content to help sell that white elephant with no official Clarification on licensing agreements.

    I dont really see SM making any serious attempts to move into the Game dev market.

    Well as having using both FBX exporters the Poser exporter worked better for me that the DAZ exporter last time I compared them side by side.

    I am not so quick to dismiss the efforts of Smith Micro and Larry. It's not like they can't leap-frog DAZ Studio or something like Fuse leap-frog them both or even this oToy technology and make it all obsolete.

    You think these virtual changing rooms that Amazon is developing won't be coming to webcams world-wide? Or to your local WalMart, CostCo, Target and so on? These businesses will be able to exactingly take your measurements and order the correct sized clothing and allow 'just-in-time'  bespoke clothing to be created by customers on the fly. This will be a massive cost savings and profit enhancer for these businesses as the material waste and labor will be minimized. And that same tech can be used to assist and enhance games, animation, renders, greeting cards and so on.

    One thing I've learned as a progammer is you learn business often disposes of your 'indispensible knowlege' faster than you can think or have time to learn the new tech if you are actually busy 9 - 5 maintaining the old tech while new tech is being founded before the business that has the old tech dumps both the old tech and the employees that work on the tech.

    At any rate, as a tech nerd I find it very interesting.

    Post edited by nonesuch00 on
  • wolf359wolf359 Posts: 3,934

    "I am not so quick to dismiss the efforts of Smith Micro and Larry. It's not like they can't leap-frog DAZ Studio or something like Fuse leap-frog them both or even this oToy technology and make it all obsolete."

     

    The tech is moving fast I believe IClone is more likely to over take Daz than poser .


     

  • Kevin SandersonKevin Sanderson Posts: 1,643

    Well, for SM, Poser wasn't the only program moved to Portugal. So was Moho (formerly Anime Studio Pro), and Stuffit. Their main business is hurting. They put all their eggs in a mobile services basket a few years ago with just Sprint and one other customer using them now. Their stock price is low - around $1.05.

  • Kevin SandersonKevin Sanderson Posts: 1,643

    I agree, Wolf. iClone is quite tempting, but the price is still holding me back, and some features, like the curve editor won't be available until 7.1. And you need a 10 series card to get the best performance. Can't afford all that right now.

  • wolf359wolf359 Posts: 3,934

    "They put all their eggs in a mobile services basket a few years ago with just Sprint and one other customer using them now. Their stock price is low - around $1.05."

    It seems alot of people made the wrong call on the future of mobile
    communications.
    "GoFigure" the maker of our aniMate plugin, was started to create custom cg avatars that people would use to represent them on Mobile devices.
    The never imagined that, by 2013, a numerical majority of the U.S. population would be carrying a device with hi megapixel digital camera and  HD video recording capability for instant self publishing on instagram and other social media platforms.

    And I need not even mention how badly Microsoft mis-read the Smartphone landscape.

  • nonesuch00nonesuch00 Posts: 18,729
    wolf359 said:

    "I am not so quick to dismiss the efforts of Smith Micro and Larry. It's not like they can't leap-frog DAZ Studio or something like Fuse leap-frog them both or even this oToy technology and make it all obsolete."

     

    The tech is moving fast I believe IClone is more likely to over take Daz than poser .


     

    Nice! I forgot about iClone. the 7 version looks very impressive. I have version 6 they gave away free last year but decided to wait to upgrade if ever as my budget is limited. Much of the UI interface is excellent and intuitive (for experienced UI users) and Unity should take note for the animation timeline and it's own PBR renderer. It looks like iClone has licenced iRay and much other tech and done an excellent job extending and integrating them.

      

  • wolf359 said:

    "I am not so quick to dismiss the efforts of Smith Micro and Larry. It's not like they can't leap-frog DAZ Studio or something like Fuse leap-frog them both or even this oToy technology and make it all obsolete."

     

    The tech is moving fast I believe IClone is more likely to over take Daz than poser .


     

    At that price I dont think so, not unless they make a free version 

  • wolf359wolf359 Posts: 3,934

    "At that price I dont think so, not unless they make a free version "


    It is reasonably priced for a professionals( not casual hobbyists), who plan to get paid for their work and for the features it has
    .
    at $500 USD it has many more modern realtime features than the $500 poser pro "game dev" in the Unity store.
    and seamless integration with external apps like substance painter.

  • wolf359wolf359 Posts: 3,934

    "I agree, Wolf. iClone is quite tempting, but the price is still holding me back, and some features, like the curve editor won't be available until 7.1. And you need a 10 series card to get the best performance. Can't afford all that right now"

    And the curve editor will be a paid plugin which is dissapointing. angry

    Actually we have the entire  version 6 with  character creator bundle but I am waiting to get $$new hardware$$ before even installing it
    so I am still plugging away  with 5.5 pro & 3DXchange

  • Male-M3diaMale-M3dia Posts: 3,584

    I am not so quick to dismiss the efforts of Smith Micro and Larry. It's not like they can't leap-frog DAZ Studio or something like Fuse leap-frog them both or even this oToy technology and make it all obsolete.

     

    Larry isn't with the Poser group; he left right after they got rid of the the graphics division in California. Smith Micro even let go the creator of Moho as well, and that program helped bring in the majority of the money that came from the graphics division.

     

    It will take the new Poser team some time to get up to speed. Hopefully they won't have a language issue in Portugal.

     

    I would think the langauge issue is that certain parts of the program was documented in German (for instance the user interface parts).

  • nonesuch00nonesuch00 Posts: 18,729

    I am not so quick to dismiss the efforts of Smith Micro and Larry. It's not like they can't leap-frog DAZ Studio or something like Fuse leap-frog them both or even this oToy technology and make it all obsolete.

     

    Larry isn't with the Poser group; he left right after they got rid of the the graphics division in California. Smith Micro even let go the creator of Moho as well, and that program helped bring in the majority of the money that came from the graphics division.

     

    It will take the new Poser team some time to get up to speed. Hopefully they won't have a language issue in Portugal.

     

    I would think the langauge issue is that certain parts of the program was documented in German (for instance the user interface parts).

    Wow! Hmmm. Well then that is complete different story! Moho is excellent program and Poser too still yet although it's getting a bit antiquated here & there.

    I guess Fuse, Blender, and the Unity Asset Store have had a big impact already!

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