can modifier in duf override shading domain in dsf?

MistaraMistara Posts: 38,675

can modifiers in duf override shading domain in dsf?

theres seams in g3's back in a deep v,

seams there is difficult to work with crying

would appreciate syntax help angel

making a custom uvs, but i dont see how to separate the shading domain.

 

tyheart

Comments

  • MistaraMistara Posts: 38,675

    also blush

    my way of making the g3m's anatomical geograft compatible with carrara, is to delete the graft section in the dsf,
    if there is a better way, like make the duf ignore the graft section in the dsf yet still read the geometry from the dsf,
    advice would be appreciated,

    thanks!

    graft section is part of the geometry section

  • Richard HaseltineRichard Haseltine Posts: 108,079

    Certain presets will store edited geometry, I assume including changes to surface groups, but it's not something I've tried.

    It's possible to change the AutoHide and graft groups, but not to remove them entirely (without directly editng the file).

  • ScavengerScavenger Posts: 2,674

    Certain presets will store edited geometry,

    Which ones?

  • Does Carrara support geoshells?

  • Richard HaseltineRichard Haseltine Posts: 108,079
    Scavenger said:

    Certain presets will store edited geometry,

    Which ones?

    Character presets, when used to load a new figure rather than to modify the selected figure. Wearables presets, I think.

  • MistaraMistara Posts: 38,675

    frustrating 

    reading the duf line by line, dont see anything that looks like a boolean for geograft to non-grafting conforming.
    nothing that doesnt involve editing the dsf

  • MistaraMistara Posts: 38,675

    Does Carrara support geoshells?

     

    not ds geoshells

    i heard there are workarounds, smiley

     

     

     

  • MistaraMistara Posts: 38,675

    not solved op yet.  advice request still requested smiley

    when i think i've made progress, 1st test is saving as a character preset, results in dup id errors.

    think i know where it comes from now,
    when putting a lib section in the top part of the duf file,
    for example material_lib, (g3 has 3 mat_lib entries in default duf),
    but then you put a material modifier in the scene section,
    id can't match exactly the id in material_lib section. causes the dup id message 
    can manually fix it,
    but then when setting character shape sliders and such,
    save as character preset,
    the file creates it's own id under scene section
    and doesnt always pay attention if the id is already used in the _lib section.

     

    and other stuck-ness, how to morph inject into a native carrara figure.  
    though, pretty sure would has to be a .cbr file.

     

    what language is ds script?  not python?

     

  • Richard HaseltineRichard Haseltine Posts: 108,079
    edited May 2017

    DS script is ECMA-262 script (version 5.1), like Javascript.

    Edited to fix messed up versioning

    Post edited by Richard Haseltine on
  • Richard HaseltineRichard Haseltine Posts: 108,079
    Scavenger said:

    Certain presets will store edited geometry,

    Which ones?

    Character presets, when used to load a new figure rather than to modify the selected figure. Wearables presets, I think.

    If the file type loads an object it will have the chnaged geometry, if not (if it's just settings) it won't.

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