can modifier in duf override shading domain in dsf?
Mistara
Posts: 38,675
in The Commons
can modifiers in duf override shading domain in dsf?
theres seams in g3's back in a deep v,
seams there is difficult to work with 
would appreciate syntax help 
making a custom uvs, but i dont see how to separate the shading domain.
ty

Comments
also
my way of making the g3m's anatomical geograft compatible with carrara, is to delete the graft section in the dsf,
if there is a better way, like make the duf ignore the graft section in the dsf yet still read the geometry from the dsf,
advice would be appreciated,
thanks!
graft section is part of the geometry section
Certain presets will store edited geometry, I assume including changes to surface groups, but it's not something I've tried.
It's possible to change the AutoHide and graft groups, but not to remove them entirely (without directly editng the file).
Which ones?
Does Carrara support geoshells?
Character presets, when used to load a new figure rather than to modify the selected figure. Wearables presets, I think.
frustrating
reading the duf line by line, dont see anything that looks like a boolean for geograft to non-grafting conforming.
nothing that doesnt involve editing the dsf
not ds geoshells
i heard there are workarounds,
not solved op yet. advice request still requested
when i think i've made progress, 1st test is saving as a character preset, results in dup id errors.
think i know where it comes from now,
when putting a lib section in the top part of the duf file,
for example material_lib, (g3 has 3 mat_lib entries in default duf),
but then you put a material modifier in the scene section,
id can't match exactly the id in material_lib section. causes the dup id message
can manually fix it,
but then when setting character shape sliders and such,
save as character preset,
the file creates it's own id under scene section
and doesnt always pay attention if the id is already used in the _lib section.
and other stuck-ness, how to morph inject into a native carrara figure.
though, pretty sure would has to be a .cbr file.
what language is ds script? not python?
DS script is ECMA-262 script (version 5.1), like Javascript.
Edited to fix messed up versioning
If the file type loads an object it will have the chnaged geometry, if not (if it's just settings) it won't.