Question about Darkseal's products

13

Comments

  • Patrick TynerPatrick Tyner Posts: 640
    edited April 2017
    Does he work well in Studio?
    Post edited by Patrick Tyner on
  • Pixel8tedPixel8ted Posts: 602
    edited April 2017

    Just to save anyone else that gets the Neckro Armor for V4... there's a file path error in the frontab.pp2. If you don't fix, you'll get an error when you attempt to load the Front Ab..."unable to locate v4/Frontab2.obj". I used a free for personal use text editor to find and fix my error (EditPad Lite). I figured I'd post the error location along with the corrected file path.  Not sure why but on Genesis 3 chest prop loads okay but with Genesis 2 and Genesis you have to load chest before figure or it errors out.  Oh, and you'll get a missing bump map error on each prop. I had to add to shaders to the props.  Note: I kitbashed  because she was not TOS. (Item is fitted to Genesis 2 except skull helm which was scaled and parented. Spear was also parented.
     

    Prop Frontab2 path error.jpg
    881 x 605 - 240K
    fixed 1.jpg
    1003 x 608 - 222K
    Neckro Armor.jpg
    765 x 982 - 133K
    Post edited by Pixel8ted on
  • FrankTheTankFrankTheTank Posts: 1,506
    Taozen said:

     

    OK, what's the morphs supposed to do, actually? I can see the right eye looks a bit odd, has it anything to do with that?

    On Renderotica, the product page has a read me file that lists all of the morphs.

    I can't post a link as this is a family friendly forum. But there's supposed to be breast morphs, bottom morphs, feet morphs, mouth morphs, gravity morphs and morphs for Annie Hair.

    The eye might've something to do with the lighting that I used or the angle of the render. I just wanted to do a quick test in 3Delight.

    cgbytes is the family friendly twin site of renderotica, it has all the read me files there for Darkseal products if anyone needs to see more details on morphs for compatibilty. Everything I have bought from Darkseal in the past from there has worked fine in DAZ. And these are really great prices DAZ is offering now. Amazing really with the $15 free in DAZ originals. I wish it wasn't limited to one use.

  • CapscesCapsces Posts: 465

    Thanks for the images, all. They give me a better idea of what the products actually look like.

    Anyone have the female centaur? Does the image on the product page represent her default face, or does she have morphs/expressions applied?

  • RuphussRuphuss Posts: 2,631
    edited April 2017

    hey Chohole

    why not merging both threads

    https://www.daz3d.com/forums/discussion/163941/question-about-darkseal-s-products#latest

    thanks for all the contributions here

    Post edited by Ruphuss on
  • HorusRaHorusRa Posts: 1,665
    edited March 2019

    .

    Post edited by HorusRa on
  • MJ007MJ007 Posts: 1,716

    I use an older version of DS, does anyone know if "Boon" might be a problem?  It says Poser 9 and up.

    -MJ

  • AllenArtAllenArt Posts: 7,175

    Do these products show up in DIM for anyone else? They aren't showing in mine.

    Laurie

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited April 2017
    Kinich said:

    Okay I decided to pick up some of Darkseal items on sale as I have had some success in the past using his(?) items in Daz Studio and see how it goes, below is a quick conversion & test of the Kiwi.

    On the left my quick 3DL conversion, on the right the standard Poser version. Lighting is a single AOA Advanced Ambient Light with the AO Shading Rate set to 4 (default=16)

     

    Notes:

    1. The Poser file doesn’t find the .obj file in my installation (I use a custom set of directories to split content and make it easier for me to find, so this might well have an impact)

    2. As expected out of the box the Poser mats look very plastic/glossy.

    3. Some of the included poses don’t work, Aggressive, Running 1, Running Mid 1 & Flamingo. I’m not sure why if I get a chance I might do a bit of digging

    4. The Kiwi Knight armour doesn’t work in DS out of the box, it loads and ‘fits to’ the Kiwi but is scaled all wrong. Parenting the armour to the Kiwi and scaling up to 100% (there are no scale transforms if the armour is not ‘Parented’) seems to work. See the second image below (the armour is using the Poser mats at this point. It does intersect with the wings but a bit of posing should help.

     

    I have attached the Yellow DS Material file & png below for anybody who is interested and wants to play. (the file names should be Yellow 01.duf & Yellow 01.duf.png, and they need to be saved somewhere in your DS file structure, a folder in your Presets folder is a good place)

     

    I’m going to have to go soon as real life is getting in the way of the important DS stuff.

    For #3.   (I mean #1 - OBJ won't load)  The 2nd Geometries reference in the CR2 is mising a : in the path.  Change > " figureResFile :Runtime:GeometriesKiwi:Kiwi.obj" to > " figureResFile :Runtime:Geometries:Kiwi:Kiwi.obj" and save the file and it should load fine.

    Post edited by Digital Lite Design on
  • KinichKinich Posts: 925
    AllenArt said:

    Do these products show up in DIM for anyone else? They aren't showing in mine.

    Laurie

    They did show up for me yesterday when I bought, downloaded and installed them.

     

     

    Kinich said:

    Okay I decided to pick up some of Darkseal items on sale as I have had some success in the past using his(?) items in Daz Studio and see how it goes, below is a quick conversion & test of the Kiwi.

    On the left my quick 3DL conversion, on the right the standard Poser version. Lighting is a single AOA Advanced Ambient Light with the AO Shading Rate set to 4 (default=16)

     

    Notes:

    1. The Poser file doesn’t find the .obj file in my installation (I use a custom set of directories to split content and make it easier for me to find, so this might well have an impact)

    2. As expected out of the box the Poser mats look very plastic/glossy.

    3. Some of the included poses don’t work, Aggressive, Running 1, Running Mid 1 & Flamingo. I’m not sure why if I get a chance I might do a bit of digging

    4. The Kiwi Knight armour doesn’t work in DS out of the box, it loads and ‘fits to’ the Kiwi but is scaled all wrong. Parenting the armour to the Kiwi and scaling up to 100% (there are no scale transforms if the armour is not ‘Parented’) seems to work. See the second image below (the armour is using the Poser mats at this point. It does intersect with the wings but a bit of posing should help.

     

    I have attached the Yellow DS Material file & png below for anybody who is interested and wants to play. (the file names should be Yellow 01.duf & Yellow 01.duf.png, and they need to be saved somewhere in your DS file structure, a folder in your Presets folder is a good place)

     

    I’m going to have to go soon as real life is getting in the way of the important DS stuff.

    For #3.  The 2nd Geometries reference in the CR2 is mising a : in the path.  Change > " figureResFile :Runtime:GeometriesKiwi:Kiwi.obj" to > " figureResFile :Runtime:Geometries:Kiwi:Kiwi.obj" and save the file and it should load fine.

    I think you meant #2, but whatever it worked, thanks.

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited April 2017
    Kinich said:
    AllenArt said:

    Do these products show up in DIM for anyone else? They aren't showing in mine.

    Laurie

    They did show up for me yesterday when I bought, downloaded and installed them.

     

     

    Kinich said:

    Okay I decided to pick up some of Darkseal items on sale as I have had some success in the past using his(?) items in Daz Studio and see how it goes, below is a quick conversion & test of the Kiwi.

    On the left my quick 3DL conversion, on the right the standard Poser version. Lighting is a single AOA Advanced Ambient Light with the AO Shading Rate set to 4 (default=16)

     

    Notes:

    1. The Poser file doesn’t find the .obj file in my installation (I use a custom set of directories to split content and make it easier for me to find, so this might well have an impact)

    2. As expected out of the box the Poser mats look very plastic/glossy.

    3. Some of the included poses don’t work, Aggressive, Running 1, Running Mid 1 & Flamingo. I’m not sure why if I get a chance I might do a bit of digging

    4. The Kiwi Knight armour doesn’t work in DS out of the box, it loads and ‘fits to’ the Kiwi but is scaled all wrong. Parenting the armour to the Kiwi and scaling up to 100% (there are no scale transforms if the armour is not ‘Parented’) seems to work. See the second image below (the armour is using the Poser mats at this point. It does intersect with the wings but a bit of posing should help.

     

    I have attached the Yellow DS Material file & png below for anybody who is interested and wants to play. (the file names should be Yellow 01.duf & Yellow 01.duf.png, and they need to be saved somewhere in your DS file structure, a folder in your Presets folder is a good place)

     

    I’m going to have to go soon as real life is getting in the way of the important DS stuff.

    For #3.  The 2nd Geometries reference in the CR2 is mising a : in the path.  Change > " figureResFile :Runtime:GeometriesKiwi:Kiwi.obj" to > " figureResFile :Runtime:Geometries:Kiwi:Kiwi.obj" and save the file and it should load fine.

    I think you meant #2, but whatever it worked, thanks.

    ROFL...I actually meant #1.  :D  Where the OBJ won't load.  (fixed my post)

    Post edited by Digital Lite Design on
  • KinichKinich Posts: 925
    Kinich said:
    AllenArt said:

    Do these products show up in DIM for anyone else? They aren't showing in mine.

    Laurie

    They did show up for me yesterday when I bought, downloaded and installed them.

     

     

    Kinich said:

    Okay I decided to pick up some of Darkseal items on sale as I have had some success in the past using his(?) items in Daz Studio and see how it goes, below is a quick conversion & test of the Kiwi.

    On the left my quick 3DL conversion, on the right the standard Poser version. Lighting is a single AOA Advanced Ambient Light with the AO Shading Rate set to 4 (default=16)

     

    Notes:

    1. The Poser file doesn’t find the .obj file in my installation (I use a custom set of directories to split content and make it easier for me to find, so this might well have an impact)

    2. As expected out of the box the Poser mats look very plastic/glossy.

    3. Some of the included poses don’t work, Aggressive, Running 1, Running Mid 1 & Flamingo. I’m not sure why if I get a chance I might do a bit of digging

    4. The Kiwi Knight armour doesn’t work in DS out of the box, it loads and ‘fits to’ the Kiwi but is scaled all wrong. Parenting the armour to the Kiwi and scaling up to 100% (there are no scale transforms if the armour is not ‘Parented’) seems to work. See the second image below (the armour is using the Poser mats at this point. It does intersect with the wings but a bit of posing should help.

     

    I have attached the Yellow DS Material file & png below for anybody who is interested and wants to play. (the file names should be Yellow 01.duf & Yellow 01.duf.png, and they need to be saved somewhere in your DS file structure, a folder in your Presets folder is a good place)

     

    I’m going to have to go soon as real life is getting in the way of the important DS stuff.

    For #3.  The 2nd Geometries reference in the CR2 is mising a : in the path.  Change > " figureResFile :Runtime:GeometriesKiwi:Kiwi.obj" to > " figureResFile :Runtime:Geometries:Kiwi:Kiwi.obj" and save the file and it should load fine.

    I think you meant #2, but whatever it worked, thanks.

    ROFL...I actually meant #1.  :D  Where the OBJ won't load. 

    Well we got to the right number eventually, and it fixed the problem so I guess that we can get away without being able to count laugh

  • Kinich said:
    Kinich said:
    AllenArt said:

    Do these products show up in DIM for anyone else? They aren't showing in mine.

    Laurie

    They did show up for me yesterday when I bought, downloaded and installed them.

     

     

    Kinich said:

    Okay I decided to pick up some of Darkseal items on sale as I have had some success in the past using his(?) items in Daz Studio and see how it goes, below is a quick conversion & test of the Kiwi.

    On the left my quick 3DL conversion, on the right the standard Poser version. Lighting is a single AOA Advanced Ambient Light with the AO Shading Rate set to 4 (default=16)

     

    Notes:

    1. The Poser file doesn’t find the .obj file in my installation (I use a custom set of directories to split content and make it easier for me to find, so this might well have an impact)

    2. As expected out of the box the Poser mats look very plastic/glossy.

    3. Some of the included poses don’t work, Aggressive, Running 1, Running Mid 1 & Flamingo. I’m not sure why if I get a chance I might do a bit of digging

    4. The Kiwi Knight armour doesn’t work in DS out of the box, it loads and ‘fits to’ the Kiwi but is scaled all wrong. Parenting the armour to the Kiwi and scaling up to 100% (there are no scale transforms if the armour is not ‘Parented’) seems to work. See the second image below (the armour is using the Poser mats at this point. It does intersect with the wings but a bit of posing should help.

     

    I have attached the Yellow DS Material file & png below for anybody who is interested and wants to play. (the file names should be Yellow 01.duf & Yellow 01.duf.png, and they need to be saved somewhere in your DS file structure, a folder in your Presets folder is a good place)

     

    I’m going to have to go soon as real life is getting in the way of the important DS stuff.

    For #3.  The 2nd Geometries reference in the CR2 is mising a : in the path.  Change > " figureResFile :Runtime:GeometriesKiwi:Kiwi.obj" to > " figureResFile :Runtime:Geometries:Kiwi:Kiwi.obj" and save the file and it should load fine.

    I think you meant #2, but whatever it worked, thanks.

    ROFL...I actually meant #1.  :D  Where the OBJ won't load. 

    Well we got to the right number eventually, and it fixed the problem so I guess that we can get away without being able to count laugh

    LOL  Glad that helped.  :)  If you figure out anything on Poses I'll be keeping an eye.  I haven't resolved those yet.  I did get the bird to explode upon posing when installing via connect.  Worked fine with a manual install sans the poses you listed above.

  • AllenArtAllenArt Posts: 7,175

    Ok, products showing now ;)

    Laurie

  • MJ007 said:

    I use an older version of DS, does anyone know if "Boon" might be a problem?  It says Poser 9 and up.

    -MJ

    I have Boon. I don't know about older versions of Daz, but he has worked fine for me. If you want to render him in iray, he'll require some work, of course.

    (also, no anatomical elements, for those who care)

  • Digital Lite DesignDigital Lite Design Posts: 728
    edited April 2017

    Kiwi Poses - Found fix

    In the PZ2 for the non-working poses change:
    {

    version
        {
        number 6    }

     

    To:

    {

    version
        {
        number 6

        }

     

    Then save.  They should work after that. - Same with the Mat files.

    Post edited by Digital Lite Design on
  • MJ007 said:

    I use an older version of DS, does anyone know if "Boon" might be a problem?  It says Poser 9 and up.

    -MJ

    I got Boon. The only issues I noticed was that side - side on his head breaks the model like it does with Nyla but not nearly as bad. Also, when you put his outfit on, you cant even notice this. The second issue that I noticed was that his clothes dont exactly move correctly. The front protions of the top and bottom (where the chains are attached) start to warp the more you move them forward. Same with the chains. Overall, I was pleased with him. Its a cool model.

  • MJ007MJ007 Posts: 1,716

    I have Boon. I don't know about older versions of Daz, but he has worked fine for me. If you want to render him in iray, he'll require some work, of course.

    (also, no anatomical elements, for those who care)

    No.  Is use DS2.3 exclusively.  So I was wondering if he would be an issue.

    I got Boon. The only issues I noticed was that side - side on his head breaks the model like it does with Nyla but not nearly as bad. Also, when you put his outfit on, you cant even notice this. The second issue that I noticed was that his clothes dont exactly move correctly. The front protions of the top and bottom (where the chains are attached) start to warp the more you move them forward. Same with the chains. Overall, I was pleased with him. Its a cool model.

    Can you possibly show a render demonstrating this?  Much appreciated if you can.

    -MJ

     

  • In case anyone's curious, the Bioskin for Freak (https://www.daz3d.com/bioskin-for-freak) outfit can be conformed to Genesis and Genesis 3. (If you have the right add-ons for those figures, I guess.) You'll have to hide the base Genesis figure to get it to work right, but it works. That should open things up if you've built up a library of poses and accessories.

    I did a quick render and placed it in my gallery here: https://www.daz3d.com/gallery/#images/347246/

    The figure on the left is G3M with some morphs applied, while the figure on the right is a Genesis figure with Freak 4 applied to it.

     

  • KinichKinich Posts: 925

    Kiwi Poses - Found fix

    In the PZ2 for the non-working poses change:
    {

    version
        {
        number 6    }

     

    To:

    {

    version
        {
        number 6

        }

     

    Then save.  They should work after that. - Same with the Mat files.

    Excellent, thanks this works as advertised. Thanks I've very little experience with Poser so didn't have much of an idea where to start looking in the files.

     

    For those of you seeing tears in meshes,  I have noted this in a couple of models and have found that converting to SubD seems to fix the issues (see the Egg Pod a few posts back) and I fixed a tear in the Pet Slime the same way.

  • MJ007 said:

    I have Boon. I don't know about older versions of Daz, but he has worked fine for me. If you want to render him in iray, he'll require some work, of course.

    (also, no anatomical elements, for those who care)

    No.  Is use DS2.3 exclusively.  So I was wondering if he would be an issue.

    I got Boon. The only issues I noticed was that side - side on his head breaks the model like it does with Nyla but not nearly as bad. Also, when you put his outfit on, you cant even notice this. The second issue that I noticed was that his clothes dont exactly move correctly. The front protions of the top and bottom (where the chains are attached) start to warp the more you move them forward. Same with the chains. Overall, I was pleased with him. Its a cool model.

    Can you possibly show a render demonstrating this?  Much appreciated if you can.

    -MJ

     

    Sure. Ill post it in the morning and see if I cant break the model a little more.

  • AllenArtAllenArt Posts: 7,175
    edited April 2017

    Small tip for those that got the Egg Pod: there are displacement maps for the base and the pod that do NOT load with the figure. If you want some bumpy detail either put them in the bump channel or do displacement (or convert the grayscale maps to normal maps).

    I used displacment on it and got that nice veiny detail on the insides and the wrinkled root-looking things on the outside.

    Laurie

    Egg pods.jpg
    1200 x 1200 - 1M
    Post edited by AllenArt on
  • MJ007 said:

    I have Boon. I don't know about older versions of Daz, but he has worked fine for me. If you want to render him in iray, he'll require some work, of course.

    (also, no anatomical elements, for those who care)

    No.  Is use DS2.3 exclusively.  So I was wondering if he would be an issue.

    I got Boon. The only issues I noticed was that side - side on his head breaks the model like it does with Nyla but not nearly as bad. Also, when you put his outfit on, you cant even notice this. The second issue that I noticed was that his clothes dont exactly move correctly. The front protions of the top and bottom (where the chains are attached) start to warp the more you move them forward. Same with the chains. Overall, I was pleased with him. Its a cool model.

    Can you possibly show a render demonstrating this?  Much appreciated if you can.

    -MJ

     

    OK, here are some renders to try and demonstrate the issues with Boon. Boon_1 shows the break at the neck as a result of side - side movement from the neck. It also shows the lcollar/rcoller crimping at maximum forward/back which is not bad at all. Boon_2 shows the same issues when covered with the Boon Top. Boon_3 shows the issue with smoothing applied (10). Boon_4 shows the deformation of the clothing and chains when rotated forward. However, as luck would have it, Boon_5 shows that the chains do have their own surface group so you can always drop their opacity and replace with other chains. Boon_5 also has smoothing applied to the Bottom. The top did not need smoothing. Hope this helps.

     

    Boon_1.png
    1024 x 819 - 641K
    Boon_2.png
    1024 x 819 - 672K
    Boon_3.png
    1024 x 819 - 641K
    Boon_4.png
    1024 x 819 - 412K
    Boon_5.png
    1024 x 819 - 396K
  • MJ007MJ007 Posts: 1,716

    OK, here are some renders to try and demonstrate the issues with Boon. Boon_1 shows the break at the neck as a result of side - side movement from the neck. It also shows the lcollar/rcoller crimping at maximum forward/back which is not bad at all. Boon_2 shows the same issues when covered with the Boon Top. Boon_3 shows the issue with smoothing applied (10). Boon_4 shows the deformation of the clothing and chains when rotated forward. However, as luck would have it, Boon_5 shows that the chains do have their own surface group so you can always drop their opacity and replace with other chains. Boon_5 also has smoothing applied to the Bottom. The top did not need smoothing. Hope this helps.

    Awesome.  So all in all... not too bad I would say.  For such a cool looking character, his "issues" are minor and manageable.

    -MJ

  • MJ007 said:

    OK, here are some renders to try and demonstrate the issues with Boon. Boon_1 shows the break at the neck as a result of side - side movement from the neck. It also shows the lcollar/rcoller crimping at maximum forward/back which is not bad at all. Boon_2 shows the same issues when covered with the Boon Top. Boon_3 shows the issue with smoothing applied (10). Boon_4 shows the deformation of the clothing and chains when rotated forward. However, as luck would have it, Boon_5 shows that the chains do have their own surface group so you can always drop their opacity and replace with other chains. Boon_5 also has smoothing applied to the Bottom. The top did not need smoothing. Hope this helps.

    Awesome.  So all in all... not too bad I would say.  For such a cool looking character, his "issues" are minor and manageable.

    -MJ

    Oh, yah. At those prices, no doubt. I think he might pose a challenge for me as far as iray is concerned but ill manage.

  • TaozTaoz Posts: 10,269
    edited April 2017

    Looks like there is a problem with Bioskin for Nearme when you bend the right foot, as if a vertex is sticking to something invisible there. Wonder if such a problem can be DS related, or if it affects Poser also (it's a Poser only item). 

     

    nearme_bioskin__bug.jpg
    650 x 802 - 40K
    Post edited by Taoz on
  • MJ007MJ007 Posts: 1,716

    Since Darkseal is now a Daz3D PA, should Daz be notified by customers which are previously owned products to have them added to ur store repository?
    What is the procedure in cases like this?

    -MJ

  • RuphussRuphuss Posts: 2,631

    would be nice if Darkseal him/herself have a look at this thread

  • Peter WadePeter Wade Posts: 1,667
    MJ007 said:

    Since Darkseal is now a Daz3D PA, should Daz be notified by customers which are previously owned products to have them added to ur store repository?
    What is the procedure in cases like this?

    -MJ

    I don't think that applies to PAs. It happened with Runtime DNA because Daz took over the entire store so they presumably got hold of the entire purchase history of the store. When PAs have been selling through other stores that doesn't happen. I've bought a lot of DM stuff from a certain other store so I have to check everytime one of their items appears here. 

  • MJ007MJ007 Posts: 1,716
    edited April 2017

    I actually thought i recalled Daz3D policy was that no products sold here, could be sold elsewhere?  So whereas a vendor may sell other products in other marketplaces, never will you see a Daz product offered somewhere else.  At least, thats what i thought.

    So now that Darkseal is here, i dont see any of these same products anywhere else as once before they were.

    -MJ

    Post edited by MJ007 on
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