Dynamic Cloths that go right through the floor
K T Ong
Posts: 486
in The Commons
Hi everyone. Been having this problem for quite a while now. My dynamic cloths nearly always go right through the floor when I drape them. This happens even when I specially ask DAZ Studio to let the cloths collide with the floor. Anyone else got this problem as well? And does anyone know what to do about this? Thanks!

Comments
happens to me also. I find that it really depends on the density/makeup of the floor plane AND how many other things in the scene it has to collide with. I usually add another flolor plane for it to colliide with and play with different densities and in most cases this fixes it.
Im assuming that your using OptiTex. As I recall, the dynamics look for vertices so if you have a plane with very few vertices, the clothes are going to fall right through. Increase the number of divisions you have in the plane. Or, if you are using a set, try what FSMCDesigns suggested, place a plane underneath the floor of your set so the dynamics can detect that. Be careful how many things your dynamics are colliding against, I think that if too many items are detected for collision, it will overwhelm the dynamics and theyll just fall through everything.
Somewhere in this mass of information there is a good posting regarding Tips and tricks for dynamics but I couldnt find it...
Placing the plane a smidgeon above the floor will work, too. Just hide the plane in the scene tab - the fact that it's hidden won't effect the collision.
I did as you fellas suggested: placed a plane a tad above the floor with more than 200 divisions, plus reduced sharply the number of things the cloth collided with. This time the cloth behaved well.
Thanks, fellas. You rock. :)
Just to add to your fun, you can use primitives for all sorts of things with dynamic cloth. The attached image uses a flattened cylinder (hidden), using an animated drape to push the fabric upwards.
LOL! A strong gust of wind perhaps?
Sometimes a default plane with no extra verts will work well; I start with those, and if it didn't work tried adding extra vertices. I don't use Optitex anymore, but an alternative.
LOL. Might try and experiment a little to see if I can reproduce that effect. :)