Fancy Metalized Glass Shaders for DS (Commercial)

245

Comments

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    JOdel said:
    cipher_X said:
    Looks stunning, definitely a must have. But here is the kicker in my case...are they DS4.5 only or will they also work in DS3?

    **updated**

    Ack...perused the online docs...looks like DS4+ only


    Yes these are DS 4.5.1.6 and higher only. They were originally made in DS3 but then DAZ added some cool stuff in DS 4.5 which made them a little easier to use and allowed for people to make their own presets and share them.

    That second aspect was the main reason to convert them. My hope is that people will make their own setting variations and share them. DS 4.5 allows for shader presets to save just the settings and omit the shader code. This means that those owning the base shader will will be able to load presets created by other people.

    To save a distributable preset just add your custom dialed shader to a DS content folder using the + button at the bottom of the browser and select "Shader Preset"... but NOT "Depreciated - Shader Preset" please.

    Er... so we have to use beta software in order to be able to use these things? Or is 4.5.1.6 an official release?

    4.5.1.6 was NOT a beta...it was a general release.

  • KhoryKhory Posts: 3,854
    edited December 1969

    And now it is the old release version since there is a new one available.

  • mjc1016mjc1016 Posts: 15,001
    edited December 1969

    Khory said:
    And now it is the old release version since there is a new one available.

    Yep...and the new release is actually pretty nice. No major problems, so far...and I've been bashing it pretty hard today.

  • SzarkSzark Posts: 10,634
    edited December 1969

    mjc1016 said:
    and I've been bashing it pretty hard today.
    Too much info. ;)
  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    They just released :)

    I was working on some animated examples but they haven't been edited together yet. Here is a still frame from one sequence showing the diamond preset on Genesis (with subdivision turned off).

    DiamondDance2a309.jpg
    1920 x 1080 - 318K
  • KhoryKhory Posts: 3,854
    edited December 1969

    I bought them just about the second they went live. I can't wait to use them tomorrow. Really stunning and smart work AoA.

  • BeaBea Posts: 753
    edited December 1969

    Me too :) :)

  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Had Z's Dental Plan sitting in the cart. Your product pushed me to check out. Thanks so much for this great work. Been looking for really great shaders like this for ever. YAY! THANKS! :-)

  • KhoryKhory Posts: 3,854
    edited December 1969

    I've been having a bit of a play this morning. Render far faster than I had ever hoped. Image is a really lazy test (a scene I mostly had set up already) but I am very pleased with the results.

    test_glass1.jpg
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  • RAMWolffRAMWolff Posts: 10,343
    edited December 1969

    Simplicity is often times very elegant. This is a very nice render!

  • WillowRavenWillowRaven Posts: 3,787
    edited December 1969

    cipher_X said:
    Looks stunning, definitely a must have. But here is the kicker in my case...are they DS4.5 only or will they also work in DS3?

    **updated**

    Ack...perused the online docs...looks like DS4+ only


    Yes these are DS 4.5.1.56 and higher only. They were originally made in DS3 but then DAZ added some cool stuff in DS 4.5 which made them a little easier to use and allowed for people to make their own presets and share them.

    That second aspect was the main reason to convert them. My hope is that people will make their own setting variations and share them. DS 4.5 allows for shader presets to save just the settings and omit the shader code. This means that those owning the base shader will will be able to load presets created by other people.

    To save a distributable preset just add your custom dialed shader to a DS content folder using the + button at the bottom of the browser and select "Shader Preset"... but NOT "Depreciated - Shader Preset" please.

    So depressing ... :( I will now remove it from my cart. I was so looking forward to playing with this, but I only work in DS3.

  • WillowRavenWillowRaven Posts: 3,787
    edited January 2013

    Well, if I can't get this product, is Wonderous Wares (http://www.daz3d.com/wonderous-wares) DS3 friendly? I'd like to be able to get at least one of AoA's awesome looking shaders, today ... lol

    Post edited by WillowRaven on
  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    MINE


    Thanks, AoA, these are so gorgeous and I look forward to playing with them. Kudos on the promo work on these. They are irresistible.

  • SzarkSzark Posts: 10,634
    edited January 2013

    cipher_X said:
    Looks stunning, definitely a must have. But here is the kicker in my case...are they DS4.5 only or will they also work in DS3?

    **updated**

    Ack...perused the online docs...looks like DS4+ only


    Yes these are DS 4.5.1.56 and higher only. They were originally made in DS3 but then DAZ added some cool stuff in DS 4.5 which made them a little easier to use and allowed for people to make their own presets and share them.

    That second aspect was the main reason to convert them. My hope is that people will make their own setting variations and share them. DS 4.5 allows for shader presets to save just the settings and omit the shader code. This means that those owning the base shader will will be able to load presets created by other people.

    To save a distributable preset just add your custom dialed shader to a DS content folder using the + button at the bottom of the browser and select "Shader Preset"... but NOT "Depreciated - Shader Preset" please.

    So depressing ... :( I will now remove it from my cart. I was so looking forward to playing with this, but I only work in DS3.

    This strange this is what it states in the What's Included & Features tab of the product page
    •Base Shader for DAZ Studio 3 and Higher and DAZ Studio 4.5 and higher.
    Post edited by Szark on
  • PendraiaPendraia Posts: 3,598
    edited December 1969

    Just very quick render...with a skydome

    I love this product!

    wow.jpg
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  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    Thanks for pointing out the mistake on the product page Szark. It should correctly state DS 4.5 now, though it still says the base shader is a .daz file rather than a dsf hehe.

    Sorry about not having these backwards compatible with DS3 but DS4.5 allows for easier use and more features. DS4.5 also renders faster than DS3 on my machine. DS4 took a little getting used to but, on the whole, I am quite happy using it now... especially since I have my UI all tweaked to look similar to, my preferred, DS 1 and 2 haha.

    Thanks for posting renders. I am happy to hear they are rendering faster then expected. Most of the time developing these was spent optimizing aspects of the shader so they render quickly. Be cautious about using Gi or AO lighting at high settings though as they may slow down the rendering.

  • edited December 1969

    Got these today. I've been having fun playing with them. Very Nice!

  • almahiedraalmahiedra Posts: 1,365
    edited December 1969

    More than useful

    glare.png
    639 x 860 - 604K
  • maraichmaraich Posts: 494
    edited December 1969

    Isn't that cool! I never would have thought to use the shaders in that manner. Nice job!

  • Age of ArmourAge of Armour Posts: 437
    edited December 1969

    gilikshe said:
    More than useful

    Ooooh! That is cool! I hadn't thought of using them for eyes. Very neat effect. Thanks for posting that.

  • SimonJMSimonJM Posts: 6,067
    edited December 1969

    A quick thrown together scene, just to test/use the shader (I know the lips/mouth are rubbish!)

    Bubbles.jpg
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  • SzarkSzark Posts: 10,634
    edited December 1969

    Thanks for pointing out the mistake on the product page Szark.
    No worries, shame though but understandable. Can't wait to play myself.
  • JabbaJabba Posts: 1,461
    edited December 1969

    Loving these - helping 3delight go from strength to strength

    Sword_Shader_Test.jpg
    1600 x 900 - 300K
  • SaiyanessSaiyaness Posts: 715
    edited December 1969

    Wow!! Those swords look amazing!

  • M F MM F M Posts: 1,388
    edited December 1969

    +1 on the amazing O.O.

    @Jabba: would they be the Blade of the Forest and Blade of Prophecy 2?

  • SickleYieldSickleYield Posts: 7,649
    edited December 1969

    Jabba101 said:
    Loving these - helping 3delight go from strength to strength

    The green one looks like Elder Scrolls glass gear, how fun!

  • JabbaJabba Posts: 1,461
    edited December 1969

    Thanks, although a lot of the credit goes to blbarrett (a vendor at Renderosity) for modelling swords with so many different material zones, so I simply used a different shader in each... and AgeOfArmour of course, although that sorta goes without saying, as there are no other shaders like these that I've come across before.

    M F M said:
    +1 on the amazing O.O.

    @Jabba: would they be the Blade of the Forest and Blade of Prophecy 2?


    yes indeed, well spotted! :) I just love it when older props/models get a new lease of life with new shaders... I bought these blades ages ago but never got around to using them more than a couple of times - but seeing how they look with these shaders, I might just "need" to get Blade of the Sea too, hehehe.

    I normally use blades that are more historical than mythical, but they mostly rely on high quality textures and often don't have separate material zones - but the blades above have different zones for each component that make them ideal for custom shaders, not to mention the fantastical elements of the design that make them look perfect for these luxurious shaders.

    *** ***

    These shaders have innumerable uses ranging from subtle everyday stuff to the "in your face" spactaculars. I've hardly started using them but they're already feeling like an essential can't-do-without item .

  • almahiedraalmahiedra Posts: 1,365
    edited December 1969

    Using for shoes too

    zapato.png
    639 x 860 - 598K
  • Harry DresdenHarry Dresden Posts: 376
    edited December 1969

    Of course no shader is complete until it has passed the Stanford Dragon test. The results are in and I judge this product a must have!

    P.S. - Now all we need are proper glass and liquid shaders. Ahem, *hint*. :cheese:

    standford_red.jpg
    891 x 945 - 300K
  • frank0314frank0314 Posts: 14,707
    edited December 1969

    I love those little glass dragons and eagles.

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