What is a millennium environment?

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Comments

  • 3Diva3Diva Posts: 12,010
    Novica said:

    No complaints with it, it adds nice depth when you have other props in the scene and at the forefront.

    NICE!! I'm starting to realize that some of my most favorite images have the three depth levels - The background, midground, and foreground. It really places your characters in "the world" and lends more realism. 

  • NovicaNovica Posts: 23,925

    The tree behind her upraised arm is a prop, to get these types of backgrounds to really work, I'd suggest depth of field with a couple trees that are in front of them. The huge oak tree is also a prop, and the silver trunk tree between it and the upraised arm tree.

  • The Blurst of TimesThe Blurst of Times Posts: 2,410
    edited March 2017
    avxp said:

    Long as I got you here and you'd probably know...

    Sometimes when I load props into a scene and look at the list of materials....

    The RSL and MDL (iray) can be figured out, sometimes they have two or three choices with the exact same name.

    Hovering the mouse over those options does nothing....

    Could that be a case of the vendor NOT naming the material for the proper engine?

    Or something else? Sometimes I do see a name with shiny verse mat verse....

    What do you do when this happens?

     

    I really, really don't want to render each one and then write a note that says "The third one looked best"

    The millenium environment and multiplane cyclorama are pre-Iray.

    I just manually convert with the uber shader. Where you can pick out the sky, or establish a mask in GIMP/PS, you can use the Emission settings to cast light or kill shadows.

    And as others say, depth of field really makes these props great.

    Post edited by The Blurst of Times on
  • OstadanOstadan Posts: 1,130

    In short, it's at least as good as a well-painted photo studio backdrop.

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