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Comments
NICE!! I'm starting to realize that some of my most favorite images have the three depth levels - The background, midground, and foreground. It really places your characters in "the world" and lends more realism.
The tree behind her upraised arm is a prop, to get these types of backgrounds to really work, I'd suggest depth of field with a couple trees that are in front of them. The huge oak tree is also a prop, and the silver trunk tree between it and the upraised arm tree.
The millenium environment and multiplane cyclorama are pre-Iray.
I just manually convert with the uber shader. Where you can pick out the sky, or establish a mask in GIMP/PS, you can use the Emission settings to cast light or kill shadows.
And as others say, depth of field really makes these props great.
In short, it's at least as good as a well-painted photo studio backdrop.