Steampowered DAZ studio

I was browsing software on Steam (and games of course) and it occured to me DAZ is missing out on a buck or two not marketting there, the competition is pretty lame, Fuse being the only thing that comes near.

Just curious why they would not choose to ( I prefer to get my software from their own sites too but seeing and trying stuff on Steam has led me to some).

«1

Comments

  • ValandarValandar Posts: 1,417

    Mostly because there's a significant fee, and the audence on Steam is so focused on games and game related projects that most would look, shrug, and pass on.

  • Valandar said:

    Mostly because there's a significant fee, and the audence on Steam is so focused on games and game related projects that most would look, shrug, and pass on.

    Not really; Substance Painter and its related applications are on Steam, and those can and are being used with DAZ Studio by some content creators. Yes, the main target market for them seems to be gaming, but with integrated Iray rendering to show what the materials will look like, there is a potential market there. Also, blender is available on Steam. wink

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,099

    yes it was the presence of Modo, Maya, Mari etc that made me think it was a good opportunity but if the fees too prohibitive I understand.

  • Samuel S.Samuel S. Posts: 329

    So they charge lot of fees instead of profit margin or percentage?

  • KnittingmommyKnittingmommy Posts: 8,191

    So they charge lot of fees instead of profit margin or percentage?

    The only fees I've ever read about are a one time fee per account of $100 which is donated to Child's Play minus taxes.  That gets you the ability to upload as many products as you want through your account to the Greenlight system.  I have no idea what happens after that.  The Greenlight system involves being vetted and making sure the stuff works properly.

  • IvyIvy Posts: 7,165
    edited March 2017

    I'll be honest I won't be interested .  steam has no interest to me when it comes to 3d art, I perfer a standalone software. I can't justify paying a feee for items & content and a feee to access those items from daz and then another fee for steam access .. no thanks  I daz cost me enough now with out added fees from steam to use it

    Post edited by Ivy on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,099
    Ivy said:

    I'll be honest I won't be interested .  steam has no interest to me when it comes to 3d art, I perfer a standalone software. I can't justify paying a feee for items & content and a feee to access those items from daz and then another fee for steam access .. no thanks  I daz cost me enough now with out added fees from steam to use it

    I was only suggesting as an extra choice not a replacement

    the other softwares are still buyable from their sites

  • KA1KA1 Posts: 1,012
    Ivy said:

    I'll be honest I won't be interested .  steam has no interest to me when it comes to 3d art, I perfer a standalone software. I can't justify paying a feee for items & content and a feee to access those items from daz and then another fee for steam access .. no thanks  I daz cost me enough now with out added fees from steam to use it

    There isn't a fee for using steam.

  • IvyIvy Posts: 7,165
    edited March 2017
    KA1 said:
    Ivy said:

    I'll be honest I won't be interested .  steam has no interest to me when it comes to 3d art, I perfer a standalone software. I can't justify paying a feee for items & content and a feee to access those items from daz and then another fee for steam access .. no thanks  I daz cost me enough now with out added fees from steam to use it

    There isn't a fee for using steam.

    Not to contradict you KA my friend . But there are fees,   there are transactions fees ,game specific fee that is determined and collected by the game publisher, there are seller fee's and sales taxes  collected in certain states in the USA if you buy or seel games , and some games have a download fee or maintance fees as well , you can read about all the service fees and games fees on their Community Market FAQ  , & Steam Subscriber Agreement  

    The fees weren't really the big issue for me . The main reason I stopped using them was I was tired of the spam filling in my email box . everyday there were more than 10 emails trying to sell me games subscriptions services even when I had set my notice settings all un checked

    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    edited March 2017

    sales taxes is one of the main reason I ever hardly buy anything at Redenosity.  there is a 9% sales tax for all transactions for people buying products from renderosity that live in Tennessee . and I happen to live in tennessee . Steam tried to hit me with the same thing.so I canceled my  game subscription fee for SENRAN KAGURA ESTIVAL VERSUS. I love playing that anime game

    Post edited by Ivy on
  • KA1KA1 Posts: 1,012
    Ivy said:
    KA1 said:
    Ivy said:

    I'll be honest I won't be interested .  steam has no interest to me when it comes to 3d art, I perfer a standalone software. I can't justify paying a feee for items & content and a feee to access those items from daz and then another fee for steam access .. no thanks  I daz cost me enough now with out added fees from steam to use it

    There isn't a fee for using steam.

    Not to contradict you KA my friend . But there are fees,   there are transactions fees ,game specific fee that is determined and collected by the game publisher, there are seller fee's and sales taxes  collected in certain states in the USA if you buy or seel games , and some games have a download fee or maintance fees as well , you can read about all the service fees and games fees on their Community Market FAQ  , & Steam Subscriber Agreement  

    The fees weren't really the big issue for me . The main reason I stopped using them was I was tired of the spam filling in my email box . everyday there were more than 10 emails trying to sell me games subscriptions services even when I had set my notice settings all un checked

    I do understand what you are saying, I misunderstood that element unfortunately - I read it as though you were saying the "Steam" platform itself was a subscription based service (so like you not only buy software/games on there but also have to maintain a $9.99 subscription to just use the Steam Platform!)

    Misunderstood is being kind to myself - I had a rather dense moment - guessing it's my age!! I've been lucky with the e-mails, I only get an e-mail if a wishlist item is on sale, can understand excessive e-mails doing your head in, it would do mine in!!

  • IvyIvy Posts: 7,165
    edited March 2017

    I maybe wrong But  if daz were to go steam .. they would need to charge a subscription service fee to access  the content on steam in order to maintain their presence  there other wise how would they make their money?

    Post edited by Ivy on
  • WendyLuvsCatzWendyLuvsCatz Posts: 40,099

    I rarely get emails from them yet own a few games

  • IvyIvy Posts: 7,165
    edited March 2017

    Wendy did you buy the game or subscribe to it?  I dunno if that makes any difference or not. But I can tell you I got a ton of spam from steam.  I switched to Uplay, Uplay which is kind of like steam  is a streaming game subscriptions service as well that uses NVIDIA Shield  so we can play it on our large screen TV  . with Uplay and I never get spam mails from them unless its through NVIDIA new letter . I have a few Assins greed games , and I just got the new Tom clancy Far ghost recon wildlands that hubbys been playing the heck out of the demo..lol

     

    edited for spelling sorry I am wicked dyslexic

    Post edited by Ivy on
  • nonesuch00nonesuch00 Posts: 18,729

    I won't buy anything from Steam because of the necessity to use Steam to run it. As if there weren't enough APIs already bloating my computer memory besides one from Steam dedicated to taking an extra cut of 3rd party sales.

  • IvyIvy Posts: 7,165

    I won't buy anything from Steam because of the necessity to use Steam to run it. As if there weren't enough APIs already bloating my computer memory besides one from Steam dedicated to taking an extra cut of 3rd party sales.

    1 really good thing about steam is if your a independent game maker . a lot of Indie game developers use steam as their launching platform. its the easiest place to get started for independnt game maker wanting to sell games .markting your own game cost a lot & may cost you more then you would make other wise than using steam.. so  there ar some good points too.

  • nonesuch00nonesuch00 Posts: 18,729
    edited March 2017
    Ivy said:

    I won't buy anything from Steam because of the necessity to use Steam to run it. As if there weren't enough APIs already bloating my computer memory besides one from Steam dedicated to taking an extra cut of 3rd party sales.

    1 really good thing about steam is if your a independent game maker . a lot of Indie game developers use steam as their launching platform. its the easiest place to get started for independnt game maker wanting to sell games .markting your own game cost a lot & may cost you more then you would make other wise than using steam.. so  there ar some good points too.

    I still have not been satisfied enough with a game I've made to pay the extra fees, regardless of that they've picked out a charity they want to use the money for.

    I have published and withdrawn games on Android, Apple, and Amazon and am set up to do so easily on Microsoft too. It's not that it's hard to do or expensive. Well, all the Apple hardware and yearly $100 for Apple Developer Account is too much really for such a crap shot but it's easy with Unity to publish to Apple quickly after success on Android and not waste big money on yearly Apple budget outlays although Apple gets that money from plenty of people yearly, although Android is finally starting to overtake Apple on both quality and choice now, sort of like Microsoft did on the desktop decades ago. Hmmm, sort of a run-on sentence there sorry.

    You're right though, if one does have a successful game it might be worth the extra added income if one doesn't incur a bunch of extra support requests for your game in doin so, in publishing a game to Steam. There is also the new Facebook Gameroom too. Big key is how much support requests would you want to do before you decided to sell the game to a 3rd party? What is you had IP in that you you wanted to retain the rights for? Not easy descisions to make but reasonable to speculate on, even if one knows it's a very long shot at a chance for success in such a saturated market.

    Post edited by nonesuch00 on
  • Zev0Zev0 Posts: 7,121
    edited March 2017

    Steam is for gamers. Wrong Market. People go there for games. Don't just look at the high traffic numbers. Look at relevance.  I would rather focus on getting it on sites like https://sketchfab.com/ where users can upload their stuff and view in 3D since that site is more relative to Daz3D than Steam.

    Post edited by Zev0 on
  • nonesuch00nonesuch00 Posts: 18,729

    Hmmm....SketchFab. I remember visiting that site one long ago to see a Calvin & Hobbes that a fellow used Blender to 3D sculpt a set of Calvin & Hobbe panels into 3D. 

    https://blog.sketchfab.com/art-spotlight-calvin-hobbes-3d-strip/

     

  • Zev0Zev0 Posts: 7,121
    edited March 2017

    That's cool! I just like viewing the content in VR.

    Post edited by Zev0 on
  • IvyIvy Posts: 7,165
    Ivy said:

    I won't buy anything from Steam because of the necessity to use Steam to run it. As if there weren't enough APIs already bloating my computer memory besides one from Steam dedicated to taking an extra cut of 3rd party sales.

    1 really good thing about steam is if your a independent game maker . a lot of Indie game developers use steam as their launching platform. its the easiest place to get started for independnt game maker wanting to sell games .markting your own game cost a lot & may cost you more then you would make other wise than using steam.. so  there ar some good points too.

    I still have not been satisfied enough with a game I've made to pay the extra fees, regardless of that they've picked out a charity they want to use the money for.

    I have published and withdrawn games on Android, Apple, and Amazon and am set up to do so easily on Microsoft too. It's not that it's hard to do or expensive. Well, all the Apple hardware and yearly $100 for Apple Developer Account is too much really for such a crap shot but it's easy with Unity to publish to Apple quickly after success on Android and not waste big money on yearly Apple budget outlays although Apple gets that money from plenty of people yearly, although Android is finally starting to overtake Apple on both quality and choice now, sort of like Microsoft did on the desktop decades ago. Hmmm, sort of a run-on sentence there sorry.

    You're right though, if one does have a successful game it might be worth the extra added income if one doesn't incur a bunch of extra support requests for your game in doin so, in publishing a game to Steam. There is also the new Facebook Gameroom too. Big key is how much support requests would you want to do before you decided to sell the game to a 3rd party? What is you had IP in that you you wanted to retain the rights for? Not easy descisions to make but reasonable to speculate on, even if one knows it's a very long shot at a chance for success in such a saturated market.

    You would know more about that than I would.  I don't make video games I just like to play them . I would not even know where to begin..lol   But I have been playing around with cry-engine for animation stuff for a while now and in their forums alot of the users there recommend steam for Indie game developers starting out   . So like I said  you would properly know more about developing games than I would . I just go by what I have read on other forums

  • nonesuch00nonesuch00 Posts: 18,729
    Ivy said:
    Ivy said:

    I won't buy anything from Steam because of the necessity to use Steam to run it. As if there weren't enough APIs already bloating my computer memory besides one from Steam dedicated to taking an extra cut of 3rd party sales.

    1 really good thing about steam is if your a independent game maker . a lot of Indie game developers use steam as their launching platform. its the easiest place to get started for independnt game maker wanting to sell games .markting your own game cost a lot & may cost you more then you would make other wise than using steam.. so  there ar some good points too.

    I still have not been satisfied enough with a game I've made to pay the extra fees, regardless of that they've picked out a charity they want to use the money for.

    I have published and withdrawn games on Android, Apple, and Amazon and am set up to do so easily on Microsoft too. It's not that it's hard to do or expensive. Well, all the Apple hardware and yearly $100 for Apple Developer Account is too much really for such a crap shot but it's easy with Unity to publish to Apple quickly after success on Android and not waste big money on yearly Apple budget outlays although Apple gets that money from plenty of people yearly, although Android is finally starting to overtake Apple on both quality and choice now, sort of like Microsoft did on the desktop decades ago. Hmmm, sort of a run-on sentence there sorry.

    You're right though, if one does have a successful game it might be worth the extra added income if one doesn't incur a bunch of extra support requests for your game in doin so, in publishing a game to Steam. There is also the new Facebook Gameroom too. Big key is how much support requests would you want to do before you decided to sell the game to a 3rd party? What is you had IP in that you you wanted to retain the rights for? Not easy descisions to make but reasonable to speculate on, even if one knows it's a very long shot at a chance for success in such a saturated market.

    You would know more about that than I would.  I don't make video games I just like to play them . I would not even know where to begin..lol   But I have been playing around with cry-engine for animation stuff for a while now and in their forums alot of the users there recommend steam for Indie game developers starting out   . So like I said  you would properly know more about developing games than I would . I just go by what I have read on other forums

    Well Unity & UE4 both are actually making it all much easier make a game then the things I've seen you do in DAZ so don't sell yourself short as far as making a game, if you want to make games.

  • WendyLuvsCatzWendyLuvsCatz Posts: 40,099

    yes I have only bought games not subscribed 

    use Steam to play them

    Actually got on it to use Facerig.

  • kyoto kidkyoto kid Posts: 41,859
    Ivy said:

    I'll be honest I won't be interested .  steam has no interest to me when it comes to 3d art, I perfer a standalone software. I can't justify paying a feee for items & content and a feee to access those items from daz and then another fee for steam access .. no thanks  I daz cost me enough now with out added fees from steam to use it

    ...same here.

    I love Modo, test drove 3.1 back when it came out.  Rather find some way to get the 1,500$ to purchase a licence outright.  Besides, I am not a game assets designer and that is part of what Steam is set up for.

  • IvyIvy Posts: 7,165
    Ivy said:
    Ivy said:

    I won't buy anything from Steam because of the necessity to use Steam to run it. As if there weren't enough APIs already bloating my computer memory besides one from Steam dedicated to taking an extra cut of 3rd party sales.

    1 really good thing about steam is if your a independent game maker . a lot of Indie game developers use steam as their launching platform. its the easiest place to get started for independnt game maker wanting to sell games .markting your own game cost a lot & may cost you more then you would make other wise than using steam.. so  there ar some good points too.

    I still have not been satisfied enough with a game I've made to pay the extra fees, regardless of that they've picked out a charity they want to use the money for.

    I have published and withdrawn games on Android, Apple, and Amazon and am set up to do so easily on Microsoft too. It's not that it's hard to do or expensive. Well, all the Apple hardware and yearly $100 for Apple Developer Account is too much really for such a crap shot but it's easy with Unity to publish to Apple quickly after success on Android and not waste big money on yearly Apple budget outlays although Apple gets that money from plenty of people yearly, although Android is finally starting to overtake Apple on both quality and choice now, sort of like Microsoft did on the desktop decades ago. Hmmm, sort of a run-on sentence there sorry.

    You're right though, if one does have a successful game it might be worth the extra added income if one doesn't incur a bunch of extra support requests for your game in doin so, in publishing a game to Steam. There is also the new Facebook Gameroom too. Big key is how much support requests would you want to do before you decided to sell the game to a 3rd party? What is you had IP in that you you wanted to retain the rights for? Not easy descisions to make but reasonable to speculate on, even if one knows it's a very long shot at a chance for success in such a saturated market.

    You would know more about that than I would.  I don't make video games I just like to play them . I would not even know where to begin..lol   But I have been playing around with cry-engine for animation stuff for a while now and in their forums alot of the users there recommend steam for Indie game developers starting out   . So like I said  you would properly know more about developing games than I would . I just go by what I have read on other forums

    Well Unity & UE4 both are actually making it all much easier make a game then the things I've seen you do in DAZ so don't sell yourself short as far as making a game, if you want to make games.

    Thanks for the vote of confidence :)  My interest at this point is just making silly animations :)

  • IvyIvy Posts: 7,165
    edited March 2017
    th3Digit said:

    yes I have only bought games not subscribed 

    use Steam to play them

    Actually got on it to use Facerig.

    maybe thats why i got spammed.. I always just paid a subscribtion   for 3 games  the subscriptions weren't much I think the most I paid was $3 dollars a month, the anime game was $35 a year subscription fee. maybe i should have just bought them huh?

    Post edited by Ivy on
  • IvyIvy Posts: 7,165
    edited March 2017
    kyoto kid said:
    Ivy said:

    I'll be honest I won't be interested .  steam has no interest to me when it comes to 3d art, I perfer a standalone software. I can't justify paying a feee for items & content and a feee to access those items from daz and then another fee for steam access .. no thanks  I daz cost me enough now with out added fees from steam to use it

    ...same here.

    I love Modo, test drove 3.1 back when it came out.  Rather find some way to get the 1,500$ to purchase a licence outright.  Besides, I am not a game assets designer and that is part of what Steam is set up for.

    Personally I can't even see why anyone would want a cloud assets for daz content.  I rather have it in my own drive. (just funny that way,)

    I do use Google drive which is a cloud for working with my clients so they can access the th projects I am working on for their approval . but that is as far as I'll go using  a cloud . I always learned when I was a kid when you see clouds it usually means it gonna rains soon. ..j/k

    Post edited by Ivy on
  • ValandarValandar Posts: 1,417

    And as for Substance and Maya... those are often used to mod games. DS would not be.

  • Richard HaseltineRichard Haseltine Posts: 108,079
    Zev0 said:

    Steam is for gamers. Wrong Market. People go there for games. Don't just look at the high traffic numbers. Look at relevance.  I would rather focus on getting it on sites like https://sketchfab.com/ where users can upload their stuff and view in 3D since that site is more relative to Daz3D than Steam.

    The obvious concern there is the security of the 3D data.

  • KA1KA1 Posts: 1,012
    Ivy said:
    th3Digit said:

    yes I have only bought games not subscribed 

    use Steam to play them

    Actually got on it to use Facerig.

    maybe thats why i got spammed.. I always just paid a subscribtion   for 3 games  the subscriptions weren't much I think the most I paid was $3 dollars a month, the anime game was $35 a year subscription fee. maybe i should have just bought them huh?

    I've never used any of the subscription games through steam, totally understand where you are coming from. I did buy some ubisoft games through steam but they just link you to uplay to download and play from (and set up account!!) I would imagine if Daz3D was ever on steam it would just be a portal to DIM. Although steam do have more software applications now than they used too as ZEVO pointed out it is primarily a games platform, other than 3dcoat, mindtex2 and akeytsu (the last being awesome for animation but primarily at its current state of development "game" animation) it is games I use it for.
Sign In or Register to comment.