Quickest way to change the color of a character's skin?

I know I asked this when I first got here...

The last thing I did was switch the character's material...I think that's what I did. I believe now, I would go into the surfaces tab for all options like ears and face etc, and pick a  different color OR pick someone else's texture (maps?) from a same-generation folder. Like to make a dark-skinned Victoria, use one of the variation character's....stuff(s). If you buy the demon michael, there must be somewhere in his settings where the skin goes from white to red. I know this is trivial for most of you experienced heads, but what's my best approach and why aren't there more products just based on changing skin color across (alien) ethnicities?

http://www.daz3d.com/fantasy-features-for-genesis-3-bundle

This fast grab item has a blue version promo'ed, but doesn't say wether or not that's one of your morph options.

The color is different in ALL of them. That should be a feature then....

Any ideas?

Comments

  • scorpioscorpio Posts: 8,533

    Something like the demon character has red texture maps its extemely hard to alter the colour, you can take the maps into photoshop or something else and alter them there. Usually a pale skin is best, pale texture maps, then you alter the diffuse colour you can also get differnt effects by changing the colour of the other settings too such as Specular, also I've found that altering the translucency colour helps too, lighting can also give a difference coloured lights can make skin appear a different colour.

  • MJ007MJ007 Posts: 1,716
    edited March 2017

    You first need to understand the MAT settings which makes any figure appear the way it does.  In most cases, the texture is the color of the figure however, it has a DIFFUSE color (in Surfaces Tab) of White.  Changing this DIFFUSE color can have various effects on the figures color in combination with the texture.

    So to change a figure's color is not so much a settings thing, but the variances of textures that figure may have.

    Thats why you will often see a product, and then texture sets for that same product to give it different color options as you're speaking of.

    -MJ

    Post edited by MJ007 on
  • MJ007MJ007 Posts: 1,716

    Also, in regards to the product you mentioned, it is MORPHS only.  No texture options.  So the promos are a bit misleading... common problem with certain product offerings in the store which is why its important to read the descriptions to see whats included, and whats not.

    Hope this helps.

    -MJ

  • Griffin AvidGriffin Avid Posts: 3,837

    Glad you guys have advanced knowledge. Because I think UV sets are somehow related too, but that's a whole 'nother can of worms.

    I use the surface settings diffuse color BROWSE in FaceGen to alter the 'outsides' of the character.

    And those "skins" I have brought into photoshop and altered.

    So....is that still the best way?

    Honestly, that's what I intend to do- grab that texture map and colorize it and such...

    I've done that to fix blemishes so maybe that's a way to add tattoos or other skin markings also.....

  • Oso3DOso3D Posts: 15,098

    Generally, approaches, from simple to complex:

    What MJ007 said; just change diffuse color.

    With Iray, another factor is translucency, glossy, and transmitted colors (possibly also top coat color). Each can adjust how color looks in different, subtler ways; translucency color are more obvious with thin body parts (like nose, ears, fingers) more than deep parts, generally speaking. Transmitted affects how 'deep color' looks in the body (and lots of tiny adjustments can have dramatic effects).

    Glossy and top coat 'should' be just white, but changing them can change the highlights of skin to good effect.

    Another approach would be to take the diffuse maps into Photoshop and simply shift the hue. So if you have skin with a pink/red base, you can hue-shift that over to blue, or purple, or whatever, or make it more/less vibrant.

     

  • Griffin AvidGriffin Avid Posts: 3,837

    Okay I will try that. But what about that product? Is skin color part of the feature set or do you think it's just promo art?

  • nicsttnicstt Posts: 11,715

    In the surfaces tab, select skin, or skin lips and nails (see which you're happier with); base colour, Translucency Color; SSS Reflectance Tint; Transmitted Color. Any of these I use, although base colour I use the least.

    Translucency Color and SSS Reflectance Tint can also be affected by base colour effect; if its scatter, or scatter and transmit.

     

  • MJ007MJ007 Posts: 1,716
    avxp said:

    Glad you guys have advanced knowledge. Because I think UV sets are somehow related too, but that's a whole 'nother can of worms.

    I use the surface settings diffuse color BROWSE in FaceGen to alter the 'outsides' of the character.

    And those "skins" I have brought into photoshop and altered.

    So....is that still the best way?

    Honestly, that's what I intend to do- grab that texture map and colorize it and such...

    I've done that to fix blemishes so maybe that's a way to add tattoos or other skin markings also.....

    UV's have no impact on color.  UV's are just maps as to where textures go.  Nothing more.

    -MJ

  • MJ007MJ007 Posts: 1,716
    avxp said:

    Okay I will try that. But what about that product? Is skin color part of the feature set or do you think it's just promo art?

    As i mentioned previously, the product you mentioned is morphs only.  No textures options.

    -MJ

  • Griffin AvidGriffin Avid Posts: 3,837
    edited March 2017

    I thought you meant the SKIN (texture like bumpy, rocky, knots) would look the same, just a new color.....my bad.

    Heven't slept today. These sales are keeping me up,

    March Madness is turning wild.....

    It's going to stink early April when all this ends...

    My money will be happy though....

    Post edited by Griffin Avid on
  • MJ007MJ007 Posts: 1,716
    edited March 2017
    avxp said:

    I thought you meant the SKIN (texture like bumpy, rocky, knots) would look the same, just a new color.....my bad.

    Heven't slept today. These sales are keeping me up,

    March Madness is turning wild.....

    It's going to stink early April when all this ends...

    My money will be happy though....

    Actually, the reverse.  The product you linked is SHAPES (i.e. morphs) only.  It doesnt alter the color of the skins at all.  If you look at the last 4 promo pages of the product, you can see the various morphs you can make with that package.

    -MJ

    Post edited by MJ007 on
  • dawnbladedawnblade Posts: 1,723

    I have this product and as @MJ007 said it doesn't change skin color. It changes the shapes of ears, brows etc.

  • Griffin AvidGriffin Avid Posts: 3,837

    Do you know any that do skin?

  • exstarsisexstarsis Posts: 2,128

    That vendor also has a skin color product. https://www.daz3d.com/fantasy-skins-for-genesis-3

  • MJ007MJ007 Posts: 1,716
    edited March 2017

    That vendor also has a skin color product. https://www.daz3d.com/fantasy-skins-for-genesis-3

    I think this what you want!

    -MJ

    Post edited by MJ007 on
  • Griffin AvidGriffin Avid Posts: 3,837

    That vendor also has a skin color product.

    That is EXACTLY what I was looking for.

    You the best,

  • exstarsisexstarsis Posts: 2,128

    It's been on my wishlist for weeks, just waiting for Cake One to end up on FA.

  • Griffin AvidGriffin Avid Posts: 3,837
    edited March 2017

    Think it's going to happen during MM? After today's incredible deal, I can't wait to see what tomorrow brings.

    I JUST started digging into his (Stonemason) apartments. I think I'll get them tomorrow and see if there's any extra discounts because he should still be a featured artist and the next deal should be really good too.

     

    Post edited by Griffin Avid on
  • exstarsisexstarsis Posts: 2,128

    If nothing else there will probably be another catch-up sale with most vendors on sale for a day. I'm not sure what'll happen tonight/tomorrow. They've lately been running longer deals on the weekends, presumably so they can sleep in on Saturday. I always find Tuesday-Weds-Thurs the most exciting days. But I do love waiting up to find out.

  • kyoto kidkyoto kid Posts: 42,137
    edited March 2017

    ..for "normal" G3 human characters I use Beautiful Skins which has a nice selection of skin presets I also make some adjustments to the channels as well as to the Gamma value in the Image Editor. Here are three different characters all using the Base Josie7 skin along with Beautiful Skins, surface channel, and gamma adjustments.

     

    Leela cutie.jpg
    695 x 900 - 211K
    Tracey 7.jpg
    695 x 900 - 243K
    kelly 7.jpg
    900 x 900 - 419K
    Post edited by kyoto kid on
  • Griffin AvidGriffin Avid Posts: 3,837

    Thanks for the additional option. Long as you are here, you just triggered my other thought. There are figures that have a ceramic doll look to them.

    I think they might be rendered in a different program (Cararra?) or maybe a different rendering engine.

    I've seen them a few places in artwork. Aeon Soul uses this and her figures (the promo shots) have a unique toy-sih quality.

    Is that a 'shader' or something - or is it indeed the rendering engine choice. I like the effect.

  • scorpioscorpio Posts: 8,533

    Its most probably surface/shader settings.

     I think if promos are rendered in a different engine it usually says so.

  • kyoto kidkyoto kid Posts: 42,137
    edited March 2017

    ...different render engines usually need materials optimised for them to get the best results.  For example importing native Daz materials will not look as good in Carrara without adjustment or, if available, using one of the Carrara optimised skin sets that are in the store. Similar for skins and materials created for Poser's Firefly engine if used in Daz.  Daz materials can be used in Iray without first converting them, however they will be optimised during the render pass to be more compatible which adds to time and still not look quite as good as if they were manually converted to, or had dedicated Iray PBR materials.  Standalone engines like LuxRender (via Reality/Luxus) and Octane have their own UI outside of Daz where materials can be adjusted/converted prior to rendering.

    As to the a "rubber" or "ceramic" doll look, that can be caused by several factors, most notably material settings, render settings, base texture quality, and/or lighting. Skin in Iray tends to pose a speacial challenge to get it looking just right due to the photo real qiuality the engine produces (vehicles, technology, buildings, and other itemswith "hard" surfaces seem to fare better than content that is "soft" or benefits from SSS [like skin]).  There is an entire thread devoted to the subject iof skin in Iray which tends to get pretty technical from time to time.  It also has sort of drifted off tangent now and then to other surfaces like hair and eyes.  Here is a link, but be warned as it is 87 pages and gets into some pretty esoteric stuff that went way over my head and I've been into this for nearly a decade.

    http://www.daz3d.com/forums/discussion/54239/fiddling-with-iray-skin-settings/p1

    So far I have seen one example of what I consider a really nice, convincing skin rendered in Iray. There was a thread here a little while back about it:

    http://direct.daz3d.com/forums/discussion/130081/the-girl-on-the-daz-homepage/p1

    ...agh, it's late and I feel I'm beginning to ramble.  Hope this helps a bit.

     

    Post edited by kyoto kid on
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