Keep Calm : There's always another Sale (Daily Sale Talk)

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Comments

  • NathNath Posts: 3,006

    You need three Newly Mads for the featured releases to be free

  • jakibluejakiblue Posts: 7,281

    You need 3 from the newly mad for the free to kick in.  

    Llynara said:

    I can't seem to get the discounts to work at all. Dumped my cart and started over. I have two Newly Mad releases and 3 from the featured DAZ Originals which are supposed to be free: 

     

  • LlynaraLlynara Posts: 4,772

    Thanks- apparently I need coffee! I was misreading the banner. I saw the 2 or more at 50% and didn't see the 3 below. Duhhhhh

  • Griffin AvidGriffin Avid Posts: 3,843
    edited March 2017

    You gotta get 3 for the freebies to kick in, looks like you only have 2

    Mech bundle, hero and exo don't count

    BUY 3 OR MORE NEWLY MAD & GET:

    3 of these Featured Daz Originals for FREE!

    Post edited by Griffin Avid on
  • Griffin AvidGriffin Avid Posts: 3,843

    Oh great. Adding the eclipse suit and add-on textures BREAKS the 3 free and my cart just sky-rocketed.

    From $29 to $72

  • RedzRedz Posts: 1,459
    avxp said:

    Oh great. Adding the eclipse suit and add-on textures BREAKS the 3 free and my cart just sky-rocketed.

    From $29 to $72

    Yes there are a few items that overlap in the DO, featured artists and related items. And you can only have three or less DO category items in the cart for them to register free. It's unfortunate as I'd have bought more otherwise. 

  • Griffin AvidGriffin Avid Posts: 3,843

    Oh snaps, I submitted a ticket. Oh Well

    I guess I can copy and paste the official word when anyone else experiences this.

    Yes, I'll be back tomorrow. That was fun though adding and subtracting items- looking for the ultimate combination(s).

  • Griffin AvidGriffin Avid Posts: 3,843

    Stonemason. I want those ruined buildings, but it's a little dissapointing that the asia choice is just the add-on adn NOT the actual base product.

    Why do that? If anything make the add-on fast grab and the main ASIA piece an offer.

    I pretty much want everything he has. Any idea what the prices will look like tomorrow?

    I'd like to score something better on a gift card discount and then go to town (literally) on all his sets.

    Hopefully, he moves slowly down the ladder of Featured Artists and his stuff is still somewhat discounted by the next round of stackable discounts.

  • cdpro_2831bbd990cdpro_2831bbd990 Posts: 1,430
    edited March 2017

    You have to have 3 of the new items in your cart for the freebies.  Try adding the outfit.' -DOH, I see this has already been answered more than once....

    I did the Exo Suit as well...:)  I was torn between it and the Eclipse outfit.  But, I don't really have any space suits.  So, I thought I'd give it a try for a freebie.  I've seen some amazing renders of it by Elianeck.

    Really, I can't complain about this set of deals.  Stonemason set, outfit and textures, and 3 more current outfits for $25.  I also added the Cathy bundle for another $15.

    Post edited by cdpro_2831bbd990 on
  • avxp said:

    Stonemason. I want those ruined buildings, but it's a little dissapointing that the asia choice is just the add-on adn NOT the actual base product.

    Why do that? If anything make the add-on fast grab and the main ASIA piece an offer.

    I pretty much want everything he has. Any idea what the prices will look like tomorrow?

    I'd like to score something better on a gift card discount and then go to town (literally) on all his sets.

    Hopefully, he moves slowly down the ladder of Featured Artists and his stuff is still somewhat discounted by the next round of stackable discounts.

    The add on is by Dreamlight for Streets of Asia 2.  Although, I would have liked to see a package deal there...maybe a bundle for another few bucks off.  Even so, the original Stonemason set is also heavily discounted...$10 if bought with the new items.  I almost bought it as well...still might tomorrow.  But, I'm nearing the end of my MM budget.  So, I might have to wait out a couple of deals to figure out what else I really really want. :)

  • WonderlandWonderland Posts: 7,137

    Are the lights and cameras included in the Stonemason product? What things can you move or hide? And I'm assuming the puffs of smoke are postwork? I'm sorry, I just can't tell at all what really is the product, what are enhancements and what is postwork and artistic... And a blurry bokeh promo makes no sense to me...

  • TaozTaoz Posts: 10,308

    .

    avxp said:

    Stonemason. I want those ruined buildings, but it's a little dissapointing that the asia choice is just the add-on adn NOT the actual base product.

    Why do that? If anything make the add-on fast grab and the main ASIA piece an offer.

    It's DreamLight who has made this add-on, not Stonemason, and it's probably released today because Stonemason's store is on sale.

     

  • StonemasonStonemason Posts: 1,254

    Are the lights and cameras included in the Stonemason product? What things can you move or hide? And I'm assuming the puffs of smoke are postwork? I'm sorry, I just can't tell at all what really is the product, what are enhancements and what is postwork and artistic... And a blurry bokeh promo makes no sense to me...

    the scene comes pre lit,just set your sun/sky lighting in Iray to late evening,adjust exposure and you should get what's in the promos,the steam is included as two different props.

    the rain is postworked,there's over a hundred different parts you can move/hide etc..blurry bokeh is just to show that you can acheive blurry bokeh with this environment

  • Are the lights and cameras included in the Stonemason product? What things can you move or hide? And I'm assuming the puffs of smoke are postwork? I'm sorry, I just can't tell at all what really is the product, what are enhancements and what is postwork and artistic... And a blurry bokeh promo makes no sense to me...

    I bought it...will let you know as soon as DIM starts working again. ;)

    I agree - was surprised at how little info was in the ad.  I do hope that the lights are already set up.  They were a lot of what sold me on the scenes.  I don't really do much in the way of Sci Fi...But, I've thought it would be fun to do some sort of Blade Runner Noir looking thing.  This is a really great price on a first run Stonemason offering...particularly when adding in the freebies.  I was surprised to see so much G3 in the mix.  I'm used to the free stuff being all G1 or V4.  I was really psyched to actually find 6 of my WL items in there.

  • BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all?  I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)

  • Are the lights and cameras included in the Stonemason product? What things can you move or hide? And I'm assuming the puffs of smoke are postwork? I'm sorry, I just can't tell at all what really is the product, what are enhancements and what is postwork and artistic... And a blurry bokeh promo makes no sense to me...

    the scene comes pre lit,just set your sun/sky lighting in Iray to late evening,adjust exposure and you should get what's in the promos,the steam is included as two different props.

    the rain is postworked,there's over a hundred different parts you can move/hide etc..blurry bokeh is just to show that you can acheive blurry bokeh with this environment

    Ah...Great!

  • jakibluejakiblue Posts: 7,281

    It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.  

    BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all?  I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)

     

  • cdpro_2831bbd990cdpro_2831bbd990 Posts: 1,430
    edited March 2017
    jakiblue said:

    It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.  

    BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all?  I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)

     

    Thanks,  I still might get it...looks like a nice jumpsuit.  I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL  Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.

    Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control.  I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud.  I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc.  You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags.  Sorry - getting a little off topic here. :)

     

    Post edited by cdpro_2831bbd990 on
  • jakibluejakiblue Posts: 7,281

    I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.

    I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.  

    jakiblue said:

    It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.  

    BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all?  I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)

     

    Thanks,  I still might get it...looks like a nice jumpsuit.  I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL  Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.

    Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control.  I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud.  I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc.  You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags.  Sorry - getting a little off topic here. :)

     

     

  • jakiblue said:

    I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.

    I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.  

    jakiblue said:

    It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.  

    BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all?  I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)

     

    Thanks,  I still might get it...looks like a nice jumpsuit.  I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL  Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.

    Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control.  I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud.  I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc.  You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags.  Sorry - getting a little off topic here. :)

     

     

    I don't know enough about it, but I agree.  I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial?  It wouldn't zip the jumpsuit up.  But, it might make it open and close in an okay fashion.

     

  • FSMCDesignsFSMCDesigns Posts: 12,854
    avxp said:

    Stonemason. I want those ruined buildings, but it's a little dissapointing that the asia choice is just the add-on adn NOT the actual base product.

    Why do that? If anything make the add-on fast grab and the main ASIA piece an offer.

    I pretty much want everything he has. Any idea what the prices will look like tomorrow?

    I'd like to score something better on a gift card discount and then go to town (literally) on all his sets.

    Hopefully, he moves slowly down the ladder of Featured Artists and his stuff is still somewhat discounted by the next round of stackable discounts.

    probably to get customers to actually buy something at regular prices. If it was up to PAs I doubt we would have half the sales we do, LOL.

  • donovancolbertdonovancolbert Posts: 1,421

    I agree with @Wonderland - the promo description for this set by Stonemason, along with the images was one of the most confusing content releases I've seen as far as figuring out what was and wasn't included. I read the "what is included," part - but it didn't really help illuminate my questions much. Some items include links to items used in the promo renders and/or specifically state what is or isn't included. This is an example where it would have been helpful. 

    I didn't realize the Asian Lights was intended to be used with Urban Future, either. The promo for it doesn't look like a busy, bright, harsh and decaying future Asian metropolis. It looks like a peaceful, quiet, rural, Chinese temple. 

    I've still got my $15 worth of stuff in the cart. I don't really need another 5th Element bandaid suit. I don't really have any Bladerunner renders that have been itchin' to get done. The Creature Creator packs are kind of cool, but I've translated all the V4 and M4 Creature Creator packs to G2 and G3 with GenX and I'm not sure how much variety I need in being able to morph Genesis into dog, cat and goat people. 

    The one thing I really do like is the Outlander Truck. When I did my Big Bill in the Wastelands render - I considered that I didn't have a lot of good candidates for an antagonist vehicle in that image. 

    I guess that is part of my problem today - the things I do want - I've done pretty good at Kitbashing to get similar themes with other content. Add some deformers to bang things up and some dirt and grunge shaders and it is easy to make modern and medieval items and clothes look post apocalyptic. I guess if I did more high polish sci-fi future stuff this sale would have me more excited. 
     

  • Richard HaseltineRichard Haseltine Posts: 110,263
    jakiblue said:

    I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.

    I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.  

    jakiblue said:

    It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.  

    BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all?  I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)

     

    Thanks,  I still might get it...looks like a nice jumpsuit.  I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL  Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.

    Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control.  I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud.  I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc.  You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags.  Sorry - getting a little off topic here. :)

     

     

    I don't know enough about it, but I agree.  I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial?  It wouldn't zip the jumpsuit up.  But, it might make it open and close in an okay fashion.

    No, that's not how a morph works. For an unzip effect you'd need to be able to gradually extend the range of affected vertices but a morph moves all the affected vertices between their start and end positions in proportion to the value. I'm not sure a real unzip would be possible, even using a series of chained morphs that kicked in one after the other.

  • jakibluejakiblue Posts: 7,281

    The Asian lights aren't intended to be used with Urban Future. They are a set of iray lights/hdr done by the vendor Dreamlight, specifically for Stonemason's product "Streets of Asia 2". 


    I didn't realize the Asian Lights was intended to be used with Urban Future, either. The promo for it doesn't look like a busy, bright, harsh and decaying future Asian metropolis. It looks like a peaceful, quiet, rural, Chinese temple. 

    I

  • donovancolbertdonovancolbert Posts: 1,421

    Even the best morphs that attempt to modify how clothes fit have pretty hard limits on what they can do. Zev0's Fit-Control and Disodercode's Strip Show both attempt to give realistic options to clothes items - but it is an imprecise science. 

    You can always try using your own custom D-Formers to morph clothes. Sometimes that works just as well as anything else, honestly, once you get the hang of how they work.  

  • donovancolbertdonovancolbert Posts: 1,421
    edited March 2017

    The Asian lights aren't intended to be used with Urban Future. They are a set of iray lights/hdr done by the vendor Dreamlight, specifically for Stonemason's product "Streets of Asia 2". 

     

    Well... there you go. See how confused these products and this sale have me?!? :) 

    Post edited by donovancolbert on
  • jakibluejakiblue Posts: 7,281

    LOL! DAZ sales always confuse me!! :) 

    The Asian lights aren't intended to be used with Urban Future. They are a set of iray lights/hdr done by the vendor Dreamlight, specifically for Stonemason's product "Streets of Asia 2". 

     

    Well... there you go. See how confused these products and this sale have me?!? :) 

     

  • jakiblue said:

    I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.

    I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.  

    jakiblue said:

    It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.  

    BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all?  I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)

     

    Thanks,  I still might get it...looks like a nice jumpsuit.  I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL  Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.

    Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control.  I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud.  I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc.  You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags.  Sorry - getting a little off topic here. :)

     

     

    I don't know enough about it, but I agree.  I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial?  It wouldn't zip the jumpsuit up.  But, it might make it open and close in an okay fashion.

    No, that's not how a morph works. For an unzip effect you'd need to be able to gradually extend the range of affected vertices but a morph moves all the affected vertices between their start and end positions in proportion to the value. I'm not sure a real unzip would be possible, even using a series of chained morphs that kicked in one after the other.

    I don't see why not.  I'm not meaning a gradual unzip...just degrees of open or closed, as an alternative to a separate zipper morph.  Lot's of outfits have this kind of feature.  I might have to buy this just to give it a try. :)

  • OMG...Daz is killing me...Five items in Fast Grab are on my Wishlist...(opens wallet, shakes out lint).

  • jakiblue said:

    I'm just trying to recall, but the filelist from the readme seems to agree with me...there is a zipped suit and there is an unzipped suit and you load which one you want.

    I always thought it was odd....why not just make a morph to "unzip"? But i'm not a modeller so there's probably a good reason for it.  

    jakiblue said:

    It's none or all, if i remember right. I have it, but it's not installed at the moment so i ca'nt double check.  

    BTW...Anyone know if that Eclipse outfit can zip part way...or is it none or all?  I like the zipper effect...just thought it might be nice to not always have it unzipped to the naval. :)

     

    Thanks,  I still might get it...looks like a nice jumpsuit.  I wonder how much trouble it would be to make a halfway zipped morph for it...change it from slutty to sexy...LOL  Undressing morphs would be cool for this kind of clothing as well...the whole "peeling it off" in the locker room kind of look.

    Hmmm...I wonder if Zev0 or Sickleyield could come up with a universal set of undressing morphs a bit more extensive than the current Fit Control.  I'm thinking that maybe a geoshell could be applied to a figure then the clothes applied to the shell to allow larger deforms without totally screwing with the figure, then applying "undress bones" to the shell....just thinking out loud.  I can see all kinds of possibilities with that...wrinkled clothing, partially dressed, trailing sleeves, open collars, off shoulder...etc.  You could even have extreme morphs that turn the clothing into a prop, like wadded up laundry or rags.  Sorry - getting a little off topic here. :)

     

     

    I don't know enough about it, but I agree.  I wonder if it's possible to export the unzipped model as an obj then reload it as a morph target and dial?  It wouldn't zip the jumpsuit up.  But, it might make it open and close in an okay fashion.

    No, that's not how a morph works. For an unzip effect you'd need to be able to gradually extend the range of affected vertices but a morph moves all the affected vertices between their start and end positions in proportion to the value. I'm not sure a real unzip would be possible, even using a series of chained morphs that kicked in one after the other.

    I don't see why not.  I'm not meaning a gradual unzip...just degrees of open or closed, as an alternative to a separate zipper morph.  Lot's of outfits have this kind of feature.  I might have to buy this just to give it a try. :)

    Hmmm...after thinking about it.  Did you mean that this outfit might not be separate open and closed meshes, but rather just open and closed textures?  If so, that would make sense as to why the morph could not be dialed in.  It just ocurred to me that this might be a texture mod rather than a change in actual geometry.  Of course, thinking about it that way means getting a halfway zipped effect is easier...just change the texture and cutout in Photoshop.  :)

This discussion has been closed.