3Delight has that Iray doesn't?

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  • Stryder87Stryder87 Posts: 899

    The Emissive shaders alone made it a must-buy for me!  Grear stuff.

  • MarshianMarshian Posts: 1,465

    Very good! In the render below I lit the figure with emissive planes that are just outside of camera range- a 3 point setup. The shadows are so soft, love it!

    Stryder87 said:

    The Emissive shaders alone made it a must-buy for me!  Grear stuff.

     

  • IvyIvy Posts: 7,165
    edited March 2017
    Marshian said:

    Hi Ivy! I haven't been able to figure out how to get all the maps to transfer from Iray to 3Delight- such as cutout to opacity. If you view the surfaces next to each other there are quite a few channels that are different. Do you think it would be acceptable for most people to transfer those manually? Maybe this would take some script writing, which I haven't done.

     

    Hi  Marshian I am manually doing it now..lol

    though there is a freebie IrayTo3Delight conversion script that timmins.william,& Esemwy did that seems to to work pretty good I still have to manually do the trans maps and cuts outs but over all not bad. the reason I need a conversion script is because i like iray but not for animation I like the control I have much better with 3dl  for dramatic lighting effects  

    here are 2 animations I did . the first one is a Iray one the second one i just completed using 3dl.   to me using 3DL i can make animation clearer less pixalation .  I also can render it much faster and use a lot more props with 3dl over iray .

    Iray animation

    3Delight animation

     

     

    those are my reasons why I prefer 3dl over iray....For now anyway I am still learning iray  Ive been working with 3dl for years

    edit:  opps forgot the animations comparisons..lol

    Post edited by Ivy on
  • kyoto kidkyoto kid Posts: 41,859

    ...manual  conversion can be a real PITA particularly for a large scene set, though when done, you can save it as a materials preset afterwards. 

  • Oso3DOso3D Posts: 15,085

    Ivy: Cutouts? Are you sure you have the most up to date script? One of the big goals with that script is not having to redo all the opacity maps?

     

  • IvyIvy Posts: 7,165

    Ivy: Cutouts? Are you sure you have the most up to date script? One of the big goals with that script is not having to redo all the opacity maps?

     

    yea  I believe I have the latest version of the script i was using it the other night with the The ally set  which is iRay only & I had to redo all the cut outs for the windows transpancy maps manually after i applied the script if you have the model set and you can try it yourself

  • IvyIvy Posts: 7,165

    okay I just went and looked at my project its not trans maps i had to replace the glass textures in the set . because the windows shaders came out blank after i used the conversion script.  thats was what I had to re due.

  • Oso3DOso3D Posts: 15,085

    aaah, yeah, if you have 'proper' refraction based glass, that becomes a problem.

    Thankfully, in terms of scale, windows are usually not a hard subgroup to manage. One of the problems with a conversion is that you might want to use glass based on UberSurface, UberSurface2, AoA SSS, or some other thing (I vaguely remember at least one shader specially just for glass)

     

  • IvyIvy Posts: 7,165

    Yes that is what I was using before you guys put out that useful conversion script.  I was using Omifreaker Uber shader pak and was using the simple shader conversion.. this script works great just some things still need a little tweaking not as much though as with out it .. its very helpful for those Iray only sets. especially other wise I would have had to remapped the whole thing

  • DaWaterRatDaWaterRat Posts: 2,885

    Well, I'm just planning a new series of images, so other than playing with the new light shaders, I haven't worked with Reflective Radiance much, but I fully intend to for this series.  (It just needs a lot of planning and prep-work, since it's a Sorte deck for 7th Sea.)

    I've played with it a bit, though, and I'm quite impressed with it. :)  Certainly worth the money.

  • MarshianMarshian Posts: 1,465
    Hey great! Thanks for stopping by. If you feel inspired post a render or link when you have some results.
  • khorneV2khorneV2 Posts: 151

    RRE3 test

    Sharpen postwork only

    UE2 dome + USoftLight Kit + AOA lights

    PWeffects

    rre3test.jpg
    1000 x 823 - 168K
  • MarshianMarshian Posts: 1,465

    Cool Effect. There is a nice glow on the face and body from the armor.

    khorneV2 said:

    RRE3 test

    Sharpen postwork only

    UE2 dome + USoftLight Kit + AOA lights

    PWeffects

     

  • MarshianMarshian Posts: 1,465

    yes I see. It really does make sense to do these in 3DL. Let me know if you create any animations using Reflective Radiance. Would love to see that.

    Ivy said:
    Marshian said:

     

    those are my reasons why I prefer 3dl over iray....For now anyway I am still learning iray  Ive been working with 3dl for years

    edit:  opps forgot the animations comparisons..lol

     

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