Critters and beasties?

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Comments

  • Valandar said:

    AnotherUserName:

    There's not a lot of solutions to the four arms thing. You pretty much need more skins.

     

    How do you mean Will? Ive tried alot of skins with it. It was generally the shoulder and hands areas that had issues. I can see (from my amateur perspective) that UV mapping for 4 arms had to have been a pain.

    Anyways, thats what I would wish for.

    Because each skin texture in the MP would need an equivalent texture for the extra arms to function like you want. Because the extra arms would weld at a different spot on the torso than the 'real' arms, they cannot use the arm texture of the default figure without having serious seam issues, most torso clothing would warp unrecognizeably unless specifically designed to fit over the extra arms, and more.

    I was just wondering about the seams. So it seems to me that you could place a duplicate texture over the second set of arms, no problem. The issue would be that the texture which normally would be continuing up to the neck would instead be joining into the armpit of the upper set of arms, therefore creating the seem. Would probably happen below the lower set of arms as well (all aound the shoulder for that matter). Hmmm.... Well, perhaps you're just the PA to solve such a complex issue Valandar!? It would be a day one purchase for me for sure! yeslaugh

    RawArt did the original FourArms, and I'm sure there's a reason why he hasn't revisited the concept.

    I have his Barsoomian ... and I've never actually used them in a render.  (The Deadlands of Mars game was long since over.)

    I've used the 4 Arms I think twice, both times for Exalted Fan art, and I got around the textures issue because I was using it for Five Days Darkness - who is the Shadow of the sun god, and therefore all dark grays and blacks.

    Yah. I had one or two textures by Lyoness that worked pretty well with it but thats all.

  • IvyIvy Posts: 7,165
    Valandar said:

    There is a huge mouth in between the tentacles, by the way - I intend it to have a row of teeth on the outside, then a few other semi-random rows, and then some sandworm like rows down the throat a bit. :D

     

    Can I purchase this now in advance?  I'm in love:)  lol went and dug though my content last night and got all my asset ready for this monsters release. 

  • Oso3DOso3D Posts: 15,085

    I might create some skins that are 4 arm compatible for the heck of it.

    One solution is a procedural approach. It's not quite as good as a fixed texture, but it handles this sort of thing easily.

    My free Iray shaders include a few skin options that can work for four arms, octolegs, whatever you throw in.

     

  • JOdelJOdel Posts: 6,310

    My problem with Four Arms is that I couldn't put clothing on it.

  • Oso3DOso3D Posts: 15,085

    I have a four armed shirt freebie but it's not very good and it requires dynamic clothing stuff.

    At some point I may try taking another wack at it, now that I have a much better notion of what I'm doing. Maybe even make it conforming!

  • ValandarValandar Posts: 1,417

    Honestly, almost any four-armed clothing would require either a dedicated figure, or dynamics.

  • TSasha SmithTSasha Smith Posts: 27,247

    How about the scariest creature alive,  well to shoes, a puppy.  I want a puppy 3d figure. 

    Maybe for aquatic animals bettas or guppies or goldfish?  Maybe any critter found at the usual pet store?

     

    Or was a hamster or gerbil not what you had in mind?

     

    How about the critter from Egyptian mythology.  the Seth creature.  Oh I have been wanting one of those like as far as I can remember.  Well maybe since starting with Daz

     

     

  • Oso3DOso3D Posts: 15,085

    Looking at four arm, the regular arms have 'shoulder' bones mirrored to the four arms, which is good -- you can adjust the node weight map of the shirt to take that into account, if you fit it to the four arms. Though you'd still have issues with morphs and scaling that the four arms doesn't 'see.'

    But the kicker is the lack of mirrored forearm and hand bones, which is a deal breaker.

    You'd need to build a new four arms geograft that had those bones.

     

  • RedfernRedfern Posts: 1,647

    I'd say "Mr. Puggles" would fill the slot for an adorable puppy, AKA, the "Destroyer of Shoes".

    As for Egypt's "Set", sometimes called "Sutekh", one could, in theory use one of the various Anubis figures, using "magnets" (in Poser) or D-Formers (in DAZ Studio) to turn down the muzzle and square off the ear tips.

    Sincerely,

    Bill

  • TSasha SmithTSasha Smith Posts: 27,247
    edited February 2017
    Redfern said:

    I'd say "Mr. Puggles" would fill the slot for an adorable puppy, AKA, the "Destroyer of Shoes".

    As for Egypt's "Set", sometimes called "Sutekh", one could, in theory use one of the various Anubis figures, using "magnets" (in Poser) or D-Formers (in DAZ Studio) to turn down the muzzle and square off the ear tips.

    Sincerely,

    Bill

    Mr. Puggles????

     

    edit: searching the sites to see if I can find him.

    Post edited by TSasha Smith on
  • RedfernRedfern Posts: 1,647
    edited February 2017

    A "MeshBox" creation.  Can be found at their site and "Content Paradise".

    Sincerely,

    Bill

    Pugzilla-J-1.jpg
    800 x 800 - 57K
    Post edited by Redfern on
  • LintonLinton Posts: 543
    A drider/drachnid. Images attached. Various morphs, funnel-web, tarantula, red back spider/black widow, white-tailed spider.
    images-9.jpg
    315 x 160 - 8K
    images-8.jpg
    225 x 225 - 9K
    images-7.jpg
    234 x 216 - 9K
  • TSasha SmithTSasha Smith Posts: 27,247
    Redfern said:

    I'd say "Mr. Puggles" would fill the slot for an adorable puppy, AKA, the "Destroyer of Shoes".

    As for Egypt's "Set", sometimes called "Sutekh", one could, in theory use one of the various Anubis figures, using "magnets" (in Poser) or D-Formers (in DAZ Studio) to turn down the muzzle and square off the ear tips.

    Sincerely,

    Bill

    Works great if I want a pug puppy, but what if I want a lab or a boxer collie puppy?

  • RedfernRedfern Posts: 1,647
    Redfern said:

    I'd say "Mr. Puggles" would fill the slot for an adorable puppy, AKA, the "Destroyer of Shoes".

    As for Egypt's "Set", sometimes called "Sutekh", one could, in theory use one of the various Anubis figures, using "magnets" (in Poser) or D-Formers (in DAZ Studio) to turn down the muzzle and square off the ear tips.

    Sincerely,

    Bill

    Works great if I want a pug puppy, but what if I want a lab or a boxer collie puppy?

    Crap outa' luck, I suppose.

    Sincerely,

    Bill

  • DaWaterRatDaWaterRat Posts: 2,885
    Redfern said:

    I'd say "Mr. Puggles" would fill the slot for an adorable puppy, AKA, the "Destroyer of Shoes".

    As for Egypt's "Set", sometimes called "Sutekh", one could, in theory use one of the various Anubis figures, using "magnets" (in Poser) or D-Formers (in DAZ Studio) to turn down the muzzle and square off the ear tips.

    Sincerely,

    Bill

    Works great if I want a pug puppy, but what if I want a lab or a boxer collie puppy?

    There's always the Millenium puppy

    http://www.daz3d.com/millennium-puppy

    It's older, but still reliable.

  • McGyverMcGyver Posts: 7,085

    @Redfern...  Something about the color palette in that render... It's very Caravaggio... "Vendetta del pug gigante"... I'd love to slip that into an art museum amongst the old masters. 

  • RedfernRedfern Posts: 1,647
    McGyver said:

    @Redfern...  Something about the color palette in that render... It's very Caravaggio... "Vendetta del pug gigante"... I'd love to slip that into an art museum amongst the old masters. 

    Interesting...  Someone upon another forum commented about the lighting.  Just a "happy accident" I suppose.  The notion was, what would Godzilla be for a race of cat people?  This was the absurd result.

    Sincerely,

    Bill

  • riftwitchriftwitch Posts: 1,439
    edited February 2017

    AnotherUserName:

    There's not a lot of solutions to the four arms thing. You pretty much need more skins.

     

    The UV mapping for four arms is close (but not exact) to the V4 UV. My avatar is using a V4 skin on Genesis with Four Arms.  

    Post edited by riftwitch on
  • ValandarValandar Posts: 1,417

    Just to show I haven't forgotten this thread...

     

  • The problem with 'Four Arms' was that, while it was perfectly fine for male figures, female figure had to go topless with it. I think there were only one, maybe two bikini/underwear-style tops which didn't intersect through it.

    Love that new creature design! Anything Lovecraftian and predatory should be desirable!

    The larger squid have a sharp talon in the middle of each sucker to tear away flesh. Don't know if you want to apply those to it?

    With Iray, you should be able to give some optional skins which give emissive bioluminescence in strategic places. Make it look like it's luring in prey by giving the tips of the tentacles a small glow, anglerfish-style, perhaps? Some other emissive patterns could make it look weirdly beautiful. No reason it couldn't also function as a 'floating' alien for living in low-gravity worlds, too. Put it behind a glass containment unit filled with smoke and a human on the other side, for a promotional render image, like two futuristic ambassadors meeting up for negotiations. :)

  • Valandar said:

    Just to show I haven't forgotten this thread...

     

    Just amazing work Valandar !!!

    Save

  • Valandar said:

    Just to show I haven't forgotten this thread...

     

    Just amazing work Valandar !!!

    Save

    I agree looks cool you know even though it is meant to be a sea creature this looks even cooler floating through the air more scary looking

  • Valandar said:

    Just to show I haven't forgotten this thread...

     

    Just amazing work Valandar !!!

    Save

    I agree looks cool you know even though it is meant to be a sea creature this looks even cooler floating through the air more scary looking

    texture wise be cool if it was kinda sluggy purples reds slimy looking with viens 

  • firewardenfirewarden Posts: 1,486
    edited February 2017
    Valandar said:

    Just to show I haven't forgotten this thread...

     

    Proving that something can be wicked (as in uber cool and evil) and beautiful at the same time. ;)

    Post edited by firewarden on
  • IvyIvy Posts: 7,165
    Valandar said:

    Just to show I haven't forgotten this thread...

     

    Thank you very much Valandar, I've been saving my pennies I really look forward to this critters release. .

  • kaotkblisskaotkbliss Posts: 2,914

    The problem with 'Four Arms' was that, while it was perfectly fine for male figures, female figure had to go topless with it. I think there were only one, maybe two bikini/underwear-style tops which didn't intersect through it.

    While it takes a bit of work (and still only leaves a small selection of tops available) you can always create a geoshell after applying four arms, using deformers to pull straps above or below the bottom arms as much as you can, then use a smoothing modifier set to collide with the geoshell.

  • I can see a group of these creatures chasing people down through the forest or streets easily and the the maybe Duke Nukem or Bruce Campbell taking them on

  • Midnight_storiesMidnight_stories Posts: 4,112
    edited March 2017
    Valandar said:

    Just to show I haven't forgotten this thread...

     

    Proving that something can be wicked (as in uber cool and evil) and beautiful at the same time. ;)

    Is this the same thing that went up today it seem a bit different ?

    Save

    Post edited by Midnight_stories on
  • KeryaKerya Posts: 10,943
    Valandar said:

    Just to show I haven't forgotten this thread...

     

    Proving that something can be wicked (as in uber cool and evil) and beautiful at the same time. ;)

    Is this the same thing that went up today it seem a bit different ?Sav

    No - todays thing is just textures for an existing beastie by Hawke and Oshikai http://www.daz3d.com/horror-from-the-deep

  • They remind me of the creatures from ODD World!

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