Critters and beasties?

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  • how about a variety pack that has various bits and pieces you can add on to various figs for kit bashing be humanoid, animal, robot or used on their own one would be an eyeball (and eyes on stalks and with eyelids) so many uses there for just that as well as various internal organs that can be morphable and have movement., brains, intestinines, mouths anyone who's played games, watched/read any horror, sci fi or fantasy comic, cartoon, anima, animated movie has to have seen some feating creatings things that were just a body part/orgon used to represent it

  • Missed your bugbear, thanks!

  • StezzaStezza Posts: 8,747

    bring Crazy Critters from the 60's into the 17's yes

     

     

  • Oso3DOso3D Posts: 15,085

    It's fair to inform people about the difficulties with doing various things. I'm thinking of doing some of this stuff, too, and... some of it is pretty hard.

    Like 'lobster claws geograft'... that's a great idea, except that a geograft needs to have the same mesh as whatever it's replacing. So then you have the issue of... if you stretch a hand into a lobster claw, you have to make sure people don't try to pose it or shards of the claw are going to go all over the place.

    Hmm. Maybe it should be a 'glove'? I think there's this Plant man model that uses this approach, because the head is just too weirdly different.

    Or the Dragon... I've seen some really interesting, creative distortions of the dragon, but then you get UV weirdness. Particularly in the back of the neck.

     

    At least in my early poking around, it actually seems easier to make a whole new creature than to make some of these changes to an existing model.

     

  • It's fair to inform people about the difficulties with doing various things. I'm thinking of doing some of this stuff, too, and... some of it is pretty hard.

    Like 'lobster claws geograft'... that's a great idea, except that a geograft needs to have the same mesh as whatever it's replacing. So then you have the issue of... if you stretch a hand into a lobster claw, you have to make sure people don't try to pose it or shards of the claw are going to go all over the place.

    Hmm. Maybe it should be a 'glove'? I think there's this Plant man model that uses this approach, because the head is just too weirdly different.

    Or the Dragon... I've seen some really interesting, creative distortions of the dragon, but then you get UV weirdness. Particularly in the back of the neck.

     

    At least in my early poking around, it actually seems easier to make a whole new creature than to make some of these changes to an existing model.

     

    A GeoGraft is not like a morph - it needs to share the ring of vertices around any welded areas (presumably at the wrists or forearms here) but can then do what it likes, and can have unique bones of its own.

  • I'm so happy to see I'm not the only one in this area wanting tooon creatures. @firewarden Those Maddie horses are the coolest thing I've seen in a while. If I had the know how I'd be creating a version of my own right now. I have vowed to learn blender so I can start making a few things. Maybe toward the ghouly holidays I'll be crittering away. Then again I might be so frustrated I've given up. We'll see smiley

  • Oso3DOso3D Posts: 15,085

    Oh, duh. Thanks, Haseltine, that's a relief. ;)

    Maybe I WILL do it as geografts, then.

     

  • RXRX Posts: 14
    Uthgard said:

    If we are talking about traditional creatures, a harpy for anything beyond V4 is impossible to find; the kelpie on Hivewire looks amazing, but has a high cost of entry; a slime with proper pseudopods and oozing locomotion would be amazing (can be more or less improvised with Sickleyield's product, but it would be better as a proper figure); angels, of the almost-lovecraftian persuasion, would be amazing; an Arachne in the vein of the Anunaki for V4 would be swell and I've got a wishlist as long as my arm to keep this up all day. But there's something I would prefer: Geografts.

    Really, a set of geograft eyes and mouths for the hands, the forehead or the stomach, pincers or mantis limbs for the arms, bird talons for hands and legs, many-fingered or less.fingered hands, mandibles or compound eyes, monstruous tongues... Whatever it takes to really allow us to realize our particular brands of crazy (including cute monster girls... there seems to be a market for it). The no-face geograft from Rawart's Slim Man are really nice and a good indication of the kind of things I am asking for, but if we had some more tools like that AND they were compatible with the base UVs... Well, at least Halloween renders wouldn't be boring :)

    Seconding more geograft tools. A lot of older conforming monster or monster-like parts, like the harpy for V4 or the lobster claws from one of the old bio-organic armor outfits (for David, I think), seem like the sort of things that would have been really good to have when Genesis 1 started the geograft revolution. As much as I like completely inhuman monsters, it's also nice to create strange humanoids as well, and more geografts would definitely help with that.

  • HoppittyHoppitty Posts: 475

    Ooh! What about a two-headed dragon, like the one from Willow? 

  • Oso3DOso3D Posts: 15,085

    I'm attempting to learn geograft and OMFG what a pain it the hinie.

     

  • ZelrothZelroth Posts: 910

    To be honest, I have no idea what I would like for you to create.  I love your creatures.  I have used many of them in my D&D campaign and will probably use more.  For me,  My purchases are determined largely by what I need for my upcoming session or what I think I can use to enhance the situation, since I like to create renders to enhance my vision of it.  So I guess for me, I like creatures that are of the Fantasy feel that I can assign some basis in reality or one of the "12 elements of magic" of my campaign.

  • a human head for dragon 3 would be as creepy as frack!!! 

    Male and female with a few variations (attractive and wizened etc)

  • Oso3DOso3D Posts: 15,085

    I'm really tempted to try a Khepri from Perdido Street Station, but... it's going to be one astonishing challenge.

    (They are red-skinned women with scarabs for heads)

     

  • ValandarValandar Posts: 1,417

    I'm really tempted to try a Khepri from Perdido Street Station, but... it's going to be one astonishing challenge.

    (They are red-skinned women with scarabs for heads)

     

    A lot of things from Perdido Street Station are creepy as heck...

  • Oso3DOso3D Posts: 15,085

    Hmm. I should see if I can do 'head is a hand' characters...

    i did those long ago as simple superimposed figures.

  • It's fair to inform people about the difficulties with doing various things. I'm thinking of doing some of this stuff, too, and... some of it is pretty hard.

    Like 'lobster claws geograft'... that's a great idea, except that a geograft needs to have the same mesh as whatever it's replacing. So then you have the issue of... if you stretch a hand into a lobster claw, you have to make sure people don't try to pose it or shards of the claw are going to go all over the place.

    Hmm. Maybe it should be a 'glove'? I think there's this Plant man model that uses this approach, because the head is just too weirdly different.

    Or the Dragon... I've seen some really interesting, creative distortions of the dragon, but then you get UV weirdness. Particularly in the back of the neck.

     

    At least in my early poking around, it actually seems easier to make a whole new creature than to make some of these changes to an existing model.

     

    ooooeee Tim you probably don't relise it but you've mentioned a brillant idea don't know why I didn't think of it as it is of sorts my background history of me and what I once wanted to do which was monster making and latex masks. Ok let's look at it this way instead instead of say making morphs and such or brand new figures from scratch how about a basic suit to start of with think of like one of your favorite products the supersuit for genesis now we could either have a brand new one someone could make which is made by someone or something like Raw's no suite or the g3 super bodysuit this would need to be seamless and would be the base to add blending textures to blend with the other parts. Now then onto the other parts claws, pincers, tentacles, mouth hands basicly any hand supstitute could as you mentioned be created as gloves which can be indepently have their own bones for posing. Heads would be basicly like latex masks basicly a hat covering the entire head. unusual legs would be boots you just hide the legs feet of your g3m/f same with there hands. And stuff like say a rib cage would basicly be like a shirt or chest armor, spikes, praying mantis type arms, arm wings/legs and such would be like shoulder pads, gauntlets arm bands/gloves basicly treat them like clothing/armor which in turn would be great for kit bashing various different types of monsters, aliens, creatures, hybrids, cyborgs lot of cosplayers do this in their costumes when creating spider hybrid characters or others with several appendges

  • riftwitchriftwitch Posts: 1,439

    A Balrog would be cool, or a Pegasus.

    A Pegasus is already doable. Add the Epic Wings (they aren't just for Genesis 1) to the DAZ Horse (1 or 2); instant Pegasus.
  • Oso3DOso3D Posts: 15,085

    At this point I'm considering doing stuff as clothing because dear cripes on a vespa, geograft is arcane bullpucky.

    Every time I take a stab at it, I fail in a different way.

     

  • I read you were trying to follow a tutorial on geographs and not having luck with btw read in another forum someone is working on a new written tutorial anyway I think if we/you went by creating add-ons that were like clothing attatchments like cosplayers do that'd work great for a lot of us as we could really mix and match different items to create so many new a varied unique new aliens, monster/creatures to our hearts content 

  • you could do several different hand gloves and release them as bundles for example or legs/feet which would be basicly boots/shows/stockings and so on

  • K T OngK T Ong Posts: 486
    edited February 2017

    Maybe we can have some actual microscopic critters, like bacteria or viruses. Some of them seriously look amazing. :)

    As for the Cthulhu Mythos, it would seem unusual that no one so far has mentioned the shoggoth (unless I missed out on a post or two) -- basically the Blob but with multiple eyes and mouths all over it. Well, maybe this one would be a bit hard to make.

    By the way, here are a couple images depicting a creature from Buddhist myth which you fellas probably didn't know about. His name is Rahula. Hope you'll like him -- and hope our host Valandar will find him interesting. :)

    Rahula.jpg
    695 x 936 - 933K
    Rahula6.jpg
    1003 x 1200 - 1M
    Post edited by K T Ong on
  • Oso3DOso3D Posts: 15,085

    Are people picky about model types? I've been experimenting mainly with Genesis, but do people think Genesis 2 would be more useful/popular? (Me, I won't touch Genesis 3, I don't know how Valandar feels about it)

     

  • well there are a lot that want prefer g3 so they can use all the new content but g2 may still be ok think it really depends what sort of creature it is really if it is something that requires clothing or looks good with clothing armor and such if it's something that doesn't or wouldn't look right wearing otfits and or armor then it probably doesn't matter take for example a Doctor Who alien/monster called a Zygon these guys don't wear clothing and would look right wearing clothing as would be the same with other similar aliens and monsters JoLab1985 did a charcater that had the feel look of a Zygon called Torak was for G3M

    image

     

    Torak for Genesis 3 Male in Vendor, JoLab1985,  3D Models by Daz 3D

    http://www.daz3d.com/torak-for-genesis-3-male

     

    was also thinking classic monsters or inspired by classic monsters from  Ray Harryhausen (Clash of the Titans, Sinbad extra) Universal, Hammer Horror and a lot of the weird aliens and monsters from the old black and white days and EC Comics science fiction titles I have several of these as well as the horror ones. Oh and someone mentioned the blob that's be cool but hard to pull off

  • nice ideas K T Ong like Rahula

  • wsterdanwsterdan Posts: 3,056

    Besides toon-styled charactes, I'd love insect-styled aliens. The big thing for me, though, is clothing. If you need to create a standalone figure instead of using a GenesisX base, please try to include, at minimum, a bodysuit and (if appropriate) a pair of boots. I can do a lot with just those.

    -- Walt Sterdan

  • MJ007MJ007 Posts: 1,716
    wsterdan said:

    Besides toon-styled charactes, I'd love insect-styled aliens. The big thing for me, though, is clothing. If you need to create a standalone figure instead of using a GenesisX base, please try to include, at minimum, a bodysuit and (if appropriate) a pair of boots. I can do a lot with just those.

    -- Walt Sterdan

    +1!!!
    Couldnt agree more.

    -MJ

  • Oso3DOso3D Posts: 15,085

    I lean toward doing piecemeal geograft stuff with Genesis, because there are already a bunch of weird geografts in Genesis.

    Like my tentacle head, or maybe lobster claws, because you then can combine with squid body or four arms or whatever.

     

  • Oso3DOso3D Posts: 15,085

    Actually... can you geograft a geograft? Hrm.

     

  • mjc1016mjc1016 Posts: 15,001

    Genesis has one advantage over G2/G3 for creatures...in base form it's genderless.  So you aren't fighting that in addition to creature creation.  Now for 'gendered' creatures, G3 would probably the better one to work with, as it is the 'current' base.

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