3Delight has that Iray doesn't?

2

Comments

  • ArtiniArtini Posts: 10,309
    edited February 2017

    On the http://www.3delight.com/en/index.php it is said "3Delight has been used in numerous productions".

    Give us some product, that can proof that statement, by using simple solutions for Daz Studio.

    Looking at some of Hellboy renders made in 3Delight, the converter from iray to 3Delight looks very interesting,

    if one can achieve similar or better results in 3Delight than in iray.

    Post edited by Artini on
  • Peter WadePeter Wade Posts: 1,666
    kyoto kid said:

    ...the ability to use a number of "in render" effects and tools which can minimse the need for postwork including:

    ● AoA's Grass and Rock Shaders.

    ● AoA"s Atmospheric Cameras (which offer greater contol over effects)

    ● AoA SSS Base and Toon Shaders.

    ● Visual Style Shaders

    ● Gathering Moss Shaders

    ● HeroFX lighting effects

    ● Garibaldi Express and LAMH (true hair created will work in Iray but requires conversion first, not needed in 3DL and thus renders fasster)

    ● Nerd3Ds effects tools (Fog Tool Deluxe, Let it Snow Tool, The Rain Tool, Smoke Dust Tool, Footsteps Tool).

    ● PW Sketch.

    I thought that PW Sketch didn't work in Studio 4, that it was never upgraded from Studio 3. Do you have a version that does work in 4?

    I use both renderers, 3Delight a bit more than Iray and I would be interested in an Iray to 3Delight converter.

  • MarshianMarshian Posts: 1,465

    Hi Greg. Could you provide more info? A link, image, or short description? Is this like the AoA Depth Camera?

    Render out a Z-depth pass that accounts for transparency maps used (Iray's cutout is based solely on geometry).

    - Greg

     

  • firewardenfirewarden Posts: 1,487

    Would definitely buy an Iray to 3Delight converter if it worked on a wide range of items/ shaders, not just a specific skin or such.

  • LinwellyLinwelly Posts: 6,055
    edited February 2017

    Things that are great in 3delight: Independance from a certain grafic card, setting up an independant render box ( with the 3dl free version, render to RIB)

    I still like skins better in 3dl, Iray skins look waxy or too translucent if not handled properly ( given, when not handled properly all programs can have strange results)

    there is already a list of shaders that only work properly in 3dl, going all with the fuzzy surface

    Much better results for everything not photorealistic

    There is a different concept of thinking: for Iray you need to think in terms of building a world, 3dl you can think of building a scene (fake it where you can). Makes Iray quite the resource hog

    3dl handles high poly counts better...

    I could think of more. I've come to like Iray after I started it now but the more veratile is 3dl.

    Post edited by Linwelly on
  • fastbike1fastbike1 Posts: 4,078

    @Linwelly   "I still like skins better in 3dl, Iray skins look waxy or too translucent"

    I always find individual perceptions of the same subject fascinating. For myself, all 3DL skins look plastic/waxy/ or like and over airbrushed photo.

  • LinwellyLinwelly Posts: 6,055
    fastbike1 said:

    @Linwelly   "I still like skins better in 3dl, Iray skins look waxy or too translucent"

    I always find individual perceptions of the same subject fascinating. For myself, all 3DL skins look plastic/waxy/ or like and over airbrushed photo.

    I agree, there is a lot of individual perception with that, that's why I put that up as an opinion insteat´d of a statement

  • Oso3DOso3D Posts: 15,085

    I had an ENORMOUS problem with 3DL skins until I realized most used Velvet and, IMO, velvet on skin looks like poop. (Or, more accurately, vinyl)
     

  • K T OngK T Ong Posts: 486

    Don't think mesh lights are possible in 3DL, are they? (Would be nice if they were possible.)

  • Oso3DOso3D Posts: 15,085

    They are in 3DL already. Most people miss a lot of what's in 3DL. ;)

    Look up Arealights. Like with Iray, the fewer the polygons, the better (because each face requires calculation)

     

    The problem, in 3DL, is that the more realistic stuff you add, the more your 3DL render time converges on the time needed to render the same scene in Iray in CPU mode.

     

  • scorpioscorpio Posts: 8,533
    K T Ong said:

    Don't think mesh lights are possible in 3DL, are they? (Would be nice if they were possible.)

    Inane Glory has several sets for 3dl in the store. You can also make things emite light the same as in Iray.

    Personally I wouldn't bother purchasing a Iray to 3dl convertor I would however consider buying Toon shaders etc for Iray

     

     

  • Oso3DOso3D Posts: 15,085

    If you aren't allergic to free stuff, my Iray shaders include some art/outlining shaders (and next release has a passable shader that evens out regular textures)

  • MarshianMarshian Posts: 1,465

    The skin/figure conversion may be the most difficult part and the maps/channels that will not directly translate- cut out to opacity for instance.

  • HeraHera Posts: 1,958

    Volumetric fog! Now that's an awesome function in 3DL!

  • MarshianMarshian Posts: 1,465

    Finally getting back to this thread with an important update. Reflective Radiance for 3Delight is set to be released on March 10th. I have been working on these lights off and on for over 3 years. It was only with fairly recent updates to 3Delight/ D|S and some very insightful testing (and feature suggestions) from @Linwelly that I could make this such a strong product. This light set brings you much much closer to how Iray renders as it calculates reflective light. I've used much of your input here to help write store copy and create a set of adjustment shaders to change surfaces from Iray to 3Delight. On the release day (which could change) I'll be creating a commercial thread to continue the conversation. Until then let me know if you have any questions or want to see any promos.

    I'm very excited about this set as I still really enjoy 3Delight, I hope this set gives it a huge boost! 

  • kyoto kidkyoto kid Posts: 41,851
    kyoto kid said:

    ...the ability to use a number of "in render" effects and tools which can minimse the need for postwork including:

    ● AoA's Grass and Rock Shaders.

    ● AoA"s Atmospheric Cameras (which offer greater contol over effects)

    ● AoA SSS Base and Toon Shaders.

    ● Visual Style Shaders

    ● Gathering Moss Shaders

    ● HeroFX lighting effects

    ● Garibaldi Express and LAMH (true hair created will work in Iray but requires conversion first, not needed in 3DL and thus renders fasster)

    ● Nerd3Ds effects tools (Fog Tool Deluxe, Let it Snow Tool, The Rain Tool, Smoke Dust Tool, Footsteps Tool).

    ● PW Sketch.

    I thought that PW Sketch didn't work in Studio 4, that it was never upgraded from Studio 3. Do you have a version that does work in 4?

    I use both renderers, 3Delight a bit more than Iray and I would be interested in an Iray to 3Delight converter.

    ..no, but I stil have 3.1 installed.

    ...and 2.3.

  • SpitSpit Posts: 2,342
    Marshian said:

    Finally getting back to this thread with an important update. Reflective Radiance for 3Delight is set to be released on March 10th. I have been working on these lights off and on for over 3 years. It was only with fairly recent updates to 3Delight/ D|S and some very insightful testing (and feature suggestions) from @Linwelly that I could make this such a strong product. This light set brings you much much closer to how Iray renders as it calculates reflective light. I've used much of your input here to help write store copy and create a set of adjustment shaders to change surfaces from Iray to 3Delight. On the release day (which could change) I'll be creating a commercial thread to continue the conversation. Until then let me know if you have any questions or want to see any promos.

    I'm very excited about this set as I still really enjoy 3Delight, I hope this set gives it a huge boost! 

    Bouncing Up and Down!!! This looks TERRIFIC. Thank you!

  • LinwellyLinwelly Posts: 6,055

    I can say that I am very excited about this coming to the store. I had great fun testing it!

  • K T OngK T Ong Posts: 486
    Hera said:

    Volumetric fog! Now that's an awesome function in 3DL!

    http://www.daz3d.com/atmospheric-effects-cameras-for-daz-studio

  • K T OngK T Ong Posts: 486
    Marshian said:

    Looks really good! Will definitely get it once I'm more loaded. Good to know it includes emissive shaders (wow), and good to know 3DL has not been left out in the cold after all! :D

    Just a question: can the surfaces which I change into emitters retain whatever surface graphics they might happen to have? Or will they just have to be changed to plain one-color surfaces emitting in that color?

  • MarshianMarshian Posts: 1,465
    edited March 2017

    The emissive shaders will retain your images just as when you apply other 3Delight shaders—Hold control down and choose Images/Ignore so they wont be replaced. This will cut down on the brightness at first so just keep turning up the Emissive Strength channel.

    Post edited by Marshian on
  • K T OngK T Ong Posts: 486

    Thanks, mate! Already bought it. Will be experimenting with it in my renders!

    A bit unusual (and sad) that this thing doesn't seem to be as enthusiastically received as one thought it should be...

  • MarshianMarshian Posts: 1,465

    Very good, thank you! Yeah I know—I'm continuing to build that enthusiasm (with a little help) by posting in the 3DL threads.

    Enjoy the set!

  • Oso3DOso3D Posts: 15,085

    I just picked it up ... in the midst of some work renders (yay actually paid work), but will try to get a few things worked out later.

     

  • CerragCerrag Posts: 255
    Marshian said:

    I'm cooking up some new product ideas. Besides the render speed and these qualities:

    • The ability to control occlusion level
    • Turn off cast shadows
    • Use grass, rock, and other specialty shaders
    • Position your distant lights by “looking through”
    • Use skydomes

    What main things can 3Delight do that Iray can't?

    Would anyone find an Iray to 3Delight shader set useful?

    thx!

     

     

    If someone made an iray to 3delight shader, I would buy it immediately (well the very next paycheck!) and I'm glad to see I'm not alone.  I use 3delight also due to an older machine, and plus I just like it.  I find that using the ubersurface shader isn't ideal for converting all things iray, especially when it's applied to leaves and such, they always go into square mode rather than keep the leaf shape.  And that goes for all the other shaders I've tried but get the same results with.  So definitely YES, I would find it extremely useful.  :)

  • MarshianMarshian Posts: 1,465
    Hi Cerrag. The post I made above that has a screen cap of the presets...it is a good start towards what you're hoping for. These adjustment shaders, included with reflective radiance lights, were used over and over again while I was doing promos. I used them to convert Iray materials and speed up renders.
  • IvyIvy Posts: 7,165
    Marshian said:
     

    Would anyone find an Iray to 3Delight shader set useful?

    thx!

     

     

    Yes very much so

  • MarshianMarshian Posts: 1,465

    Hi Ivy! I haven't been able to figure out how to get all the maps to transfer from Iray to 3Delight- such as cutout to opacity. If you view the surfaces next to each other there are quite a few channels that are different. Do you think it would be acceptable for most people to transfer those manually? Maybe this would take some script writing, which I haven't done.

     

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