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Silly!
Thanks for the heads up. when i checked . indeed the emissive was on I changed the emissive color to black and zeroed out the lumens and Bing go no more glowing pants. I'll check that setting from now on when converting things to iray.
Run, Barry, run!
It looks like the glow has been removed but the pants belt Iray materials is loading as 3DL instead of Iray.
I am now paying attention to how often I'm running into 3delight materials in scenes thanks to this thread. It appears to be a common problem.
Yes, the materials are still wrong. Not only do the Iray materials load with some AoA_Subsurface surfaces, but the 3Delight materials load with some Iray Uber surfaces.
Just noticed http://www.daz3d.com/space-station-living-quarters has a mix of 3Dl and Iray materials. Sheesh.
Yes, that vendor has ... issues with that sort of thing.
Their Laundromat Cafe -- which I own and really like, frankly -- and which is "optimized for Iray", loads with all 3Delight/Studio Default materials ... except for the light surfaces, which are Iray emissive. Which means it kinda sorta mostly works in Iray -- but is absolutely NOT optimized for it -- but would do better in 3DL, except that none of the light surfaces are right.
Their private jet has so many issues that I've had a ticket open on it for seven months now.
I love their modeling. Absolutely love it. Really wish they'd get someone else to handle their shaders and surfaces. There are some things of theirs that I'd love to get, but I won't because I absolutely just Do Not Want To Deal.
Anyone can have occasional glitches with that sort of thing, but when it starts happening consistently, then it's just not worth it.
Montana's gotten, what, three or four updates already? Eventually, it will all work!
Eventually it may all work, but only if we keep submitting bug reports. That is a hassle we shouldn't have to go through.
Thankfully when it comes to architecture and Iray, I tend to prefer to retexture most stuff anyway, often because the image maps don't hold up to close scrutiny.
But... yeah.
According to customer service, Iray products are not required to use Iray shaders so long as it renders and looks fine in Iray.
I am extremely unhappy about that.
That's an ... INteresting response.
Understandable, I suppose. Studio can autoconvert Studio Default and Subsurface to Iray Uber on the fly. Of course, it doesn't always know what it's doing, and it will always set Ambient to Emission, even when that's not really what was intended.
(In one of those "Really?" moments, one item I really wanted from Polish's catalog that I have been resisting because I know it's going to have shader issues out the wazoo is now on sale for 70% off, if you also buy poses that work with it. I'm trying to decide if 70% off is worth the agita.)
That seems like a reasonable compromise, considering that DS automatically converts most shaders on the fly...
It's a terrible and stupid compromise, because it slows things down if Iray has to convert stuff, and if you are releasing something that is ONLY intended for Iray, it absolutely makes no sense releasing it with 3DL shaders.
I got the same response from Customer Service when I bug reported a product that used Daz Studio Default shader for "Iray Materials". My reaction was also one of shock, dismay and disappointment. If a product says it has "Iray Materials", that doesn't seem to mean much of anything. What we really want are physically based shaders on Iray materials. No automatic conversion from Daz Studio Default to Iray Uber is going to achieve that. If a vendor just does the automatic conversion and saves the result as an Iray Uber material setting, that doesn't achieve that either.
It's possible that autoconversion will product ok results. But... I cannot, for the life of me, imagine why a PA would skip 'convert materials, save' for an Iray-only product.
If it says "Iray Materials" it should BE Iray materials, Truth in advertising and all that ;). If I see Iray Materials I'm going to assume that everything has been done already and I don't have to put in any work on the product (for the money I pay). It's terribly misleading and well, just shouldn't be called Iray materials if they are NOT.
Laurie
This isn't really anything new; I've come across any number of store items more than a few years old with "Poser and DAZ|Studio materials", where the D|S materials are just the Poser materials as loaded into D|S, then saved as D|S presets. And many of the replies I've got from support tickets have been less than helpful — anything that hasn't been fixed by now, isn't going to be fixed.
Darn it! The GoGo Outfit by the same artist has the same emissive surfaces error. The gold and silver earring presets are glowing. I've submitted another help request.
My pants would glow, especially if they were cutout and had translucency. I've been (still are) confused by many of the channel labels for Iray. For instance I dont know how any channel labeled glossy would change how light travels through an object- and the color of light on the dark side of it. And the default procedural shader has a channel labeled refraction that actually changes the reflection strength VS how light travels through (which is what refraction is to me).
Could some of these channels be renamed for reference, a key?
So far I kind of ignore what they are labeled, I have a feeling for what they do and how they interact with each other. The more I have this warm fuzzy feeling the more my pants will glow. This means more clouds are on the way.