CONTENT wishes for 2017

24

Comments

  • More everyday hair styles. There are about a zillion hairs in the store which look like they'd require the full-time attention of a Hollywood stylist, but if I want a character who looks like I might actually meet them on the street somewhere, I have very few options.

  • Middle / lower class housing.  We've got tons of giant kitchens and living rooms, but not much for small apartments.

    I'm actually working on a tiny one room apartment. It'll be a freebie, and hopefully fill a tiny niche.

  • marblemarble Posts: 7,500
    edited January 2017

    I haven't read the whole thread so I' sorry if I'm repeating the obvious but:

    1. A female equivalent to George. Please. In fact, any number of "real" looking people that you see in the supermarket or the doctor's waiting room. Male, female, all ages all sizes.

    2. More like the versatile sets from Collective 3D: quick interiors, vignettes and common household props. Preferably something that doesn't exhaust the VRAM on my skinny GTX 970.

    Post edited by marble on
  • TooncesToonces Posts: 919
    • Please no genesis 4 this year.
    • More HD food. Normal food but non-plastic looking.
    • Second marble's desire: Real looking people in HD.
    • Normal cars in HD.
    • Can't wait to see your tiny apartment freebie, zombie!
  • havsm said:
    • Please no genesis 4 this year.
    • More HD food. Normal food but non-plastic looking.
    • Second marble's desire: Real looking people in HD.
    • Normal cars in HD.
    • Can't wait to see your tiny apartment freebie, zombie!

    LMAO once again Genesis 4 is not coming this year, Daz Does not work that fast I promise you

  • kyoto kidkyoto kid Posts: 41,869

    ...speaking of architecture, an English Country Manor with matching interiors (possibly set up like the old Dream Home series). 

    ...more near future Cyber-Dystopia Street sets.

  • kyoto kid said:

    ...speaking of architecture, an English Country Manor with matching interiors (possibly set up like the old Dream Home series). 

    ...more near future Cyber-Dystopia Street sets.

    Something like this would be cool to see :D 

  • SloshSlosh Posts: 2,391
    havsm said:
    • Please no genesis 4 this year.
    • More HD food. Normal food but non-plastic looking.
    • Second marble's desire: Real looking people in HD.
    • Normal cars in HD.
    • Can't wait to see your tiny apartment freebie, zombie!

    LMAO once again Genesis 4 is not coming this year, Daz Does not work that fast I promise you

    Really?  Good to know, thank you 

  • DaWaterRatDaWaterRat Posts: 2,885

    More variety in short male hairstyles for G3M.  So much of what we have currently seems to be variations on the same 2-3 themes.  But please not Fibermesh.  I know it looks better than transmapped in Iray, but I don't like the increased polyweight on my scenes.  I don't want to only be able to use them in solo portraits.

    No Gensis 4.  Not yet.

    New versions of older critters.  Especially the Cat and Dog.  More morphs for AM's wolf would work too (though I still need to pick that up)

    New Critters in general.  I'm looking forward to AM's Rodent and Mustilid.

    More companion peices, where I can actually have the guy and the girl both dressed to look like they both belong at the same event (whatever that is).  I like this.  I wish I could afford to support more of it.  Note that this doesn't require equal amounts of guy clothes to girl clothes.  :)  Six or seven girl outfits to each guy outfit is fine, as long as the guy outfit can go with any of the girl ones. :)

    More Mid-range tan skinned characters.

    More interiors that I can easily match with corresponding exteriors.

  • 3Diva3Diva Posts: 11,974
    havsm said:
    • Please no genesis 4 this year.
    • More HD food. Normal food but non-plastic looking.
    • Second marble's desire: Real looking people in HD.
    • Normal cars in HD.
    • Can't wait to see your tiny apartment freebie, zombie!

    LMAO once again Genesis 4 is not coming this year, Daz Does not work that fast I promise you

    Why do people keep spreading this false information? "Does not work that fast"? Based on what evidence? Because the evidence and data points to the oposite:

    Victoria 5 -    Release Date: 2011-10-25
    Victoria 6-     Release Date: 2013-06-20 (less than 2 years after V5 release)
    Victoria 7-     Release Date: 2015-06-23 (almost exactly 2 years after V6 release)

    If their figure release dates continue with the same time frame as it has in the past, Victoria 8 WILL come out this year.  

     

  • havsm said:
    • Please no genesis 4 this year.
    • More HD food. Normal food but non-plastic looking.
    • Second marble's desire: Real looking people in HD.
    • Normal cars in HD.
    • Can't wait to see your tiny apartment freebie, zombie!

    LMAO once again Genesis 4 is not coming this year, Daz Does not work that fast I promise you

    Why do people keep spreading this false information? "Does not work that fast"? Based on what evidence? Because the evidence and data points to the oposite:

    Victoria 5 -    Release Date: 2011-10-25
    Victoria 6-     Release Date: 2013-06-20 (less than 2 years after V5 release)
    Victoria 7-     Release Date: 2015-06-23 (almost exactly 2 years after V6 release)

    If their figure release dates continue with the same time frame as it has in the past, Victoria 8 WILL come out this year.  

     

    You mean Genesis 4 Victoria 7 is Genesis 3 if im remembering correctly 

  • TooncesToonces Posts: 919

    Maybe if enough of us say 'no genesis 4', it won't. :)

    I'm all for improvement of technology, but genesis 3 looks pretty realistic to me. Unless gen 4 does something jaw-droppingly amazing, it's not worth the compatibility slump this year (just one person's opinion of course).

    Then again, if they make it highly compatible out of the gate somehow (e.g., backward compatibility with clothes, hair, skin, poses, etc.), then I'm all for it! :)

  • nonesuch00nonesuch00 Posts: 18,729
    edited January 2017

    Well while we are talking about being practical then I want LAMH and DAZ to cooperate and say do this:

    1. In LAMH I create a 1x1 mm square for a certain fur type

    2. In D|S I create as many as needed overlapping Surfaces (undercoat, guidehair, whistkers, color variations in coat (eg. pied).

    3. In DAZ I assign a 1x1 mm fur types from LAMH to a D|S surface

    4. I can scale on x & y via tiling of the 1x1 mm fur surface.

    5. I'd like a LAMH skin designer too that can be used in same way, i.e. create a set of finger print surfaces in D|S and design the finger prints in LAMH for assignment to the appropriate D|S surfaces.

    And I would like neater, combed hair for the male & female models. The messy hair isn't fooling anyone with regards to realism or uniqueness.

    Probably for DAZ 5 or DAZ 6 I want muscular, blubbery, hair, and cloth dynamic movement.

    And lastly: This more a question or maybe a complaint:

    And I am still converting 3DL textures to iRay because I haven't been able to get a single native iRay skin texture to render like the ad copy except for the Snowflake for Aiko 7 texture set. Sorry, I should not have to create a lit environment that simulates a criminal being chased with a spotlight by a cop helicopter to render these models to look like their ad copy. However maybe that is because I have no nVidia card and don't leave my renders to converge to 99.5% or even close to 90% and usually not over 50% for that matter. If that is the case please tell me and I will make getting a new PC a bigger priority. Can't design a PBR textured scene if I can't render them in a reasonable amount of time after all. 

    Post edited by nonesuch00 on
  • TooncesToonces Posts: 919
    edited January 2017

    Haha, I suppose everyone's definition of 'real' is going to be a bit different, impacted by environment.

    For me, I'm not talking about unhealthy, but more like Abel or Opal or even Gwennilli. Those figures are unique and look pretty different than all the rest.

    Definitely love all the LA-looking figures too! So by real, I suppose we're just asking for variety. :)

     

    Post edited by Toonces on
  • nonesuch00nonesuch00 Posts: 18,729

    I live in a rural part of the southeast USA and they are every bit as attractive as people in Los Angeles, even if more humble about their looks. Same when I lived in Zurich, DFW, and so on.

  • nonesuch00nonesuch00 Posts: 18,729

    Well while we are talking about being practical then I want LAMH and DAZ to cooperate and say do this:

    1. In LAMH I create a 1x1 mm square for a certain fur type

    2. In D|S I create as many as needed overlapping Surfaces (undercoat, guidehair, whistkers, color variations in coat (eg. pied).

    3. In DAZ I assign a 1x1 mm fur types from LAMH to a D|S surface

    4. I can scale on x & y via tiling of the 1x1 mm fur surface.

    5. I'd like a LAMH skin designer too that can be used in same way, i.e. create a set of finger print surfaces in D|S and design the finger prints in LAMH for assignment to the appropriate D|S surfaces.

    And I would like neater, combed hair for the male & female models. The messy hair isn't fooling anyone with regards to realism or uniqueness.

    Probably for DAZ 5 or DAZ 6 I want muscular, blubbery, hair, and cloth dynamic movement.

    And lastly: This more a question or maybe a complaint:

    And I am still converting 3DL textures to iRay because I haven't been able to get a single native iRay skin texture to render like the ad copy except for the Snowflake for Aiko 7 texture set. Sorry, I should not have to create a lit environment that simulates a criminal being chased with a spotlight by a cop helicopter to render these models to look like their ad copy. However maybe that is because I have no nVidia card and don't leave my renders to converge to 99.5% or even close to 90% and usually not over 50% for that matter. If that is the case please tell me and I will make getting a new PC a bigger priority. Can't design a PBR textured scene if I can't render them in a reasonable amount of time after all. 

    Oh, I left off, the surfaces for the hair squares need to allow the adjustment of the angle the hair lies at so that it will drape correctly. 

  • LyonessLyoness Posts: 1,632
    ....

    And lastly: This more a question or maybe a complaint:

    And I am still converting 3DL textures to iRay because I haven't been able to get a single native iRay skin texture to render like the ad copy except for the Snowflake for Aiko 7 texture set. Sorry, I should not have to create a lit environment that simulates a criminal being chased with a spotlight by a cop helicopter to render these models to look like their ad copy. ...

    Really?

    I don't use anything special....
    I use hdri's from colm and dimensiontheory and sometimes I add lights like the Painter's Lights (which I turn white and adjust the intensity). 
    That's it. 

    Most of us don't do anything weird or fancy.  We like our stuff to be straight forward and we WANT it to work.
     

  • 3Diva3Diva Posts: 11,974
    havsm said:
    • Please no genesis 4 this year.
    • More HD food. Normal food but non-plastic looking.
    • Second marble's desire: Real looking people in HD.
    • Normal cars in HD.
    • Can't wait to see your tiny apartment freebie, zombie!

    LMAO once again Genesis 4 is not coming this year, Daz Does not work that fast I promise you

    Why do people keep spreading this false information? "Does not work that fast"? Based on what evidence? Because the evidence and data points to the oposite:

    Victoria 5 -    Release Date: 2011-10-25
    Victoria 6-     Release Date: 2013-06-20 (less than 2 years after V5 release)
    Victoria 7-     Release Date: 2015-06-23 (almost exactly 2 years after V6 release)

    If their figure release dates continue with the same time frame as it has in the past, Victoria 8 WILL come out this year.  

     

    You mean Genesis 4 Victoria 7 is Genesis 3 if im remembering correctly 

    I'm not sure what you're talking about - your sentance isn't very clear. Victoria 5 is Genesis 1, Victoria 6 is Genesis 2, Victoria 7 is Genesis 3. So Victoria 8 will be Genesis 4. We will likely get Victoria 8 (Genesis 4) released in June of this year (if the past releases are an indication of future release dates). 

    So saying that "Genesis 4 is not coming this year" is likely inacurate and saying that "Daz Does not work that fast" is inacurate - given past release dates of the new figure lines. 

  • nonesuch00nonesuch00 Posts: 18,729
    edited January 2017
    Lyoness said:
    ....

    And lastly: This more a question or maybe a complaint:

    And I am still converting 3DL textures to iRay because I haven't been able to get a single native iRay skin texture to render like the ad copy except for the Snowflake for Aiko 7 texture set. Sorry, I should not have to create a lit environment that simulates a criminal being chased with a spotlight by a cop helicopter to render these models to look like their ad copy. ...

    Really?

    I don't use anything special....
    I use hdri's from colm and dimensiontheory and sometimes I add lights like the Painter's Lights (which I turn white and adjust the intensity). 
    That's it. 

    Most of us don't do anything weird or fancy.  We like our stuff to be straight forward and we WANT it to work.
     

    Well I bought your Stormy recently and she was way too dark. I am using normal outdoor HRDIs, including the visual picture of the HRDI too) with no extra lights and without Painterly and they are too dark. So part of it is being in front of a pale blue sky in some cases. Ugh, I will never get past dorking with iRay if I don't learn why I'm messing thing up. Messing with iRay is boring.

    That's why I ask, maybe I need to let the render for these new G3 iRays converge much, much longer than the 3DL converted to iRay? How long, for example must you render your Stormy ad copy to get her to how she looks in the ad copy? That is, what percent until you render looks tonally like the Stormy ad copy?

    I guess I will buy a new PC this summer.

    If you don't mind, if you have the scene file for the opening ad copy for your Stormy? I, LOL, probably have all the content in that picture as much as I've spent this year. It looks like you are using Painterly, a bikini & some random background. And then I can render Stormy on my PC and see what percent I need to render too to get the tonal qualities right as they look in your ad copy. And from their I can set my renders to run until that percent is met, even if I'm impatient.

    Post edited by nonesuch00 on
  • LyonessLyoness Posts: 1,632
    Lyoness said:
    ....

    And lastly: This more a question or maybe a complaint:

    And I am still converting 3DL textures to iRay because I haven't been able to get a single native iRay skin texture to render like the ad copy except for the Snowflake for Aiko 7 texture set. Sorry, I should not have to create a lit environment that simulates a criminal being chased with a spotlight by a cop helicopter to render these models to look like their ad copy. ...

    Really?

    I don't use anything special....
    I use hdri's from colm and dimensiontheory and sometimes I add lights like the Painter's Lights (which I turn white and adjust the intensity). 
    That's it. 

    Most of us don't do anything weird or fancy.  We like our stuff to be straight forward and we WANT it to work.
     

    Well I bought your Stormy recently and she was way too dark. I am using normal outdoor HRDIs, including the visual picture of the HRDI too) with no extra lights and without Painterly and they are too dark. So part of it is being in front of a pale blue sky in some cases. Ugh, I will never get past dorking with iRay if I don't learn why I'm messing thing up. Messing with iRay is boring.

    That's why I ask, maybe I need to let the render for these new G3 iRays converge much, much longer than the 3DL converted to iRay? How long, for example must you render your Stormy ad copy to get her to how she looks in the ad copy? That is, what percent until you render looks tonally like the Stormy ad copy?

    I guess I will buy a new PC this summer.

    If you don't mind, if you have the scene file for the opening ad copy for your Stormy? I, LOL, probably have all the content in that picture as much as I've spent this year. It looks like you are using Painterly, a bikini & some random background. And then I can render Stormy on my PC and see what percent I need to render too to get the tonal qualities right as they look in your ad copy. And from their I can set my renders to run until that percent is met, even if I'm impatient.

    Stormy is my fairest skin.... that is a white white white girl skin.

    On that particular setup, I used iRadiance Light Probes by Dimensiontheory and the Painter's Lights. She has a custom painted backdrop by me added in photoshop

    With Iray, you cannot just light for the scene and expect that the figure will be lit as well.  Iray is more like a photography studio, you light the areas that you want to see.  So once you light a scene, you insert the character, and then light the character (which is why I like the Painter's Lights... they make doing that really easy).

    I do not like to share my scene files, but I am always happy to explain what I did.

    I render until 98% that can take up to 4 hours depending on my render settings and if I've gone to bed. (computers know when you go to bed and then take their time rendering wink )

    A quick and dirty way to adjust the lightness of a skin is to change the Translucency Weight in the Surface tab.  (small numbers means lighter color)

  • nonesuch00nonesuch00 Posts: 18,729
    edited January 2017
    Lyoness said:
    Lyoness said:
    ....

    And lastly: This more a question or maybe a complaint:

    And I am still converting 3DL textures to iRay because I haven't been able to get a single native iRay skin texture to render like the ad copy except for the Snowflake for Aiko 7 texture set. Sorry, I should not have to create a lit environment that simulates a criminal being chased with a spotlight by a cop helicopter to render these models to look like their ad copy. ...

    Really?

    I don't use anything special....
    I use hdri's from colm and dimensiontheory and sometimes I add lights like the Painter's Lights (which I turn white and adjust the intensity). 
    That's it. 

    Most of us don't do anything weird or fancy.  We like our stuff to be straight forward and we WANT it to work.
     

    Well I bought your Stormy recently and she was way too dark. I am using normal outdoor HRDIs, including the visual picture of the HRDI too) with no extra lights and without Painterly and they are too dark. So part of it is being in front of a pale blue sky in some cases. Ugh, I will never get past dorking with iRay if I don't learn why I'm messing thing up. Messing with iRay is boring.

    That's why I ask, maybe I need to let the render for these new G3 iRays converge much, much longer than the 3DL converted to iRay? How long, for example must you render your Stormy ad copy to get her to how she looks in the ad copy? That is, what percent until you render looks tonally like the Stormy ad copy?

    I guess I will buy a new PC this summer.

    If you don't mind, if you have the scene file for the opening ad copy for your Stormy? I, LOL, probably have all the content in that picture as much as I've spent this year. It looks like you are using Painterly, a bikini & some random background. And then I can render Stormy on my PC and see what percent I need to render too to get the tonal qualities right as they look in your ad copy. And from their I can set my renders to run until that percent is met, even if I'm impatient.

    Stormy is my fairest skin.... that is a white white white girl skin.

    On that particular setup, I used iRadiance Light Probes by Dimensiontheory and the Painter's Lights. She has a custom painted backdrop by me added in photoshop

    With Iray, you cannot just light for the scene and expect that the figure will be lit as well.  Iray is more like a photography studio, you light the areas that you want to see.  So once you light a scene, you insert the character, and then light the character (which is why I like the Painter's Lights... they make doing that really easy).

    I do not like to share my scene files, but I am always happy to explain what I did.

    I render until 98% that can take up to 4 hours depending on my render settings and if I've gone to bed. (computers know when you go to bed and then take their time rendering wink )

    A quick and dirty way to adjust the lightness of a skin is to change the Translucency Weight in the Surface tab.  (small numbers means lighter color)

    Thanks. Yes, I bought Stormy because she is the very pale sort of person I got use to seeing when I lived in Zurich and my own family. Well, actually because that sort of paleness that renders correctly and easily in the DAZ Store is a rarity really. I've noticed the dark characters render too dark too but what am I going to do? I will try the Translucency Weight slider I guess.

    I'm disappointed though that I just can't put Stormy in a daytime HRDI and expect that she will render as pale as the ad copy portrays her. Let's face it - outdoors at noon in the bright sun and a person as pale as Stormy should look as pale as she is portrayed. I will render again and wait to 98% complete. smiley

    So while I will find occasion to use Painterly indoors for portraits most of my renders will be natural style lighting situations and natural indoor light (i.e. typical home & office lighting not studio portrait lighting). For portrait styles I have Painterly & another product. I am very glad you advised me on using the Translucency Weight to make character look more like their ad copy without knowing all the particulars of how each ad copy on the DAZ Store site was set up with regards to lighting and total render time and so on. I imagine it is often the case that not all ad copy for a product is even rendered by the same artist. Can't be spending time guessing all those lighting set-ups and I own many of the products.

    That is one thing I like about 3DU - most of the products I have bought from 3DU have lighting set-ups included. It is a good configuration check.

    Post edited by nonesuch00 on
  • Serene NightSerene Night Posts: 17,704
    edited January 2017

    I am pretty sure Genesis 4 will be out this year. Sorry folks but I see v8 out this fall and she won't be a tomato flavored drink.

    Post edited by Serene Night on
  • kyoto kidkyoto kid Posts: 41,869
    havsm said:

    Maybe if enough of us say 'no genesis 4', it won't. :)

    I'm all for improvement of technology, but genesis 3 looks pretty realistic to me. Unless gen 4 does something jaw-droppingly amazing, it's not worth the compatibility slump this year (just one person's opinion of course).

    Then again, if they make it highly compatible out of the gate somehow (e.g., backward compatibility with clothes, hair, skin, poses, etc.), then I'm all for it! :)

    ...I'm still using G2 a lot due to the fact it is backwards compatible with older skins/UVs as wel as Genesis "Classic" for highly stylised and toon characters. I also use Genesis "Classic" to create Gen 3 & 4 Clothing Fit Presets for G2 and G3 (just can't do footwear as weight mapping distorts it).  Yeah, need more "everyday" shoes.

  • DaWaterRatDaWaterRat Posts: 2,885

    I am pretty sure Genesis 4 will be out this year. Sorry folks but I see v8 out this fall and she won't be a tomato flavored drink.

    That's what I expect too.

    Maybe all this "no" to Genesis 4 will get them to slow down on Genesis 5...

  • Serene NightSerene Night Posts: 17,704

    I doubt it.  They don't really have too many second stringer Genesis 3 figures left to debut. V8 will be a big seller for the store. The forums aren't really indicative at all of what most buyers want and new toys will always sell to the thousands of customers who want more pretty white girls. Now they can just start over with a whole new generation.

  • nonesuch00nonesuch00 Posts: 18,729
    edited January 2017

    I am pretty sure Genesis 4 will be out this year. Sorry folks but I see v8 out this fall and she won't be a tomato flavored drink.

    That's what I expect too.

    Maybe all this "no" to Genesis 4 will get them to slow down on Genesis 5...

    Well I know I'm not interested until iRay skin texture sets render as expected in Sun-Sky at the Summer Solstice at 12:00 at Quito, Ecuador. Well that, dynamic, hair, fat, muscle, and clothing. And maybe a system to create custom hair & skin like I talked of above.

    If it's just more bones and better distributed and more efficient placement of polygons, well technically they have to make it Genesis 4, but it's not a reason to go through the entire character cycle again and repurchase them unless you'll rolling in dough and shopping is your hobby.

    Post edited by nonesuch00 on
  • 3Diva3Diva Posts: 11,974
    edited January 2017

    I am pretty sure Genesis 4 will be out this year. Sorry folks but I see v8 out this fall and she won't be a tomato flavored drink.

    I'm predicting this summer. V6 and V7 where both released in June.

    Post edited by 3Diva on
  • mjc1016mjc1016 Posts: 15,001

    To all who want babies...Genesis is really the best platform for a baby, short of creating an entirely new figure from scratch.  I for one would not want to go through the hassles of morphing either G3F or G3M into a baby, it was enough trouble on the fairly gender neutral platform of Genesis.   The chest will be especially problematic.

  • mjc1016mjc1016 Posts: 15,001
    havsm said:
    • Please no genesis 4 this year.
    • More HD food. Normal food but non-plastic looking.
    • Second marble's desire: Real looking people in HD.
    • Normal cars in HD.
    • Can't wait to see your tiny apartment freebie, zombie!

    LMAO once again Genesis 4 is not coming this year, Daz Does not work that fast I promise you

    Why do people keep spreading this false information? "Does not work that fast"? Based on what evidence? Because the evidence and data points to the oposite:

    Victoria 5 -    Release Date: 2011-10-25
    Victoria 6-     Release Date: 2013-06-20 (less than 2 years after V5 release)
    Victoria 7-     Release Date: 2015-06-23 (almost exactly 2 years after V6 release)

    If their figure release dates continue with the same time frame as it has in the past, Victoria 8 WILL come out this year.  

     

    You mean Genesis 4 Victoria 7 is Genesis 3 if im remembering correctly 

    I'm not sure what you're talking about - your sentance isn't very clear. Victoria 5 is Genesis 1, Victoria 6 is Genesis 2, Victoria 7 is Genesis 3. So Victoria 8 will be Genesis 4. We will likely get Victoria 8 (Genesis 4) released in June of this year (if the past releases are an indication of future release dates). 

    So saying that "Genesis 4 is not coming this year" is likely inacurate and saying that "Daz Does not work that fast" is inacurate - given past release dates of the new figure lines. 

    There is also the now lost statement, made on the old forums (the ones before the last software) that with the Genesis platform a general 2 yr release schedule was the plan...and so far, they've stuck to that plan.

  • kyoto kidkyoto kid Posts: 41,869
    Lyoness said:
    ....

    And lastly: This more a question or maybe a complaint:

    And I am still converting 3DL textures to iRay because I haven't been able to get a single native iRay skin texture to render like the ad copy except for the Snowflake for Aiko 7 texture set. Sorry, I should not have to create a lit environment that simulates a criminal being chased with a spotlight by a cop helicopter to render these models to look like their ad copy. ...

    Really?

    I don't use anything special....
    I use hdri's from colm and dimensiontheory and sometimes I add lights like the Painter's Lights (which I turn white and adjust the intensity). 
    That's it. 

    Most of us don't do anything weird or fancy.  We like our stuff to be straight forward and we WANT it to work.
     

    Well I bought your Stormy recently and she was way too dark. I am using normal outdoor HRDIs, including the visual picture of the HRDI too) with no extra lights and without Painterly and they are too dark. So part of it is being in front of a pale blue sky in some cases. Ugh, I will never get past dorking with iRay if I don't learn why I'm messing thing up. Messing with iRay is boring.

    That's why I ask, maybe I need to let the render for these new G3 iRays converge much, much longer than the 3DL converted to iRay? How long, for example must you render your Stormy ad copy to get her to how she looks in the ad copy? That is, what percent until you render looks tonally like the Stormy ad copy?

    I guess I will buy a new PC this summer.

    If you don't mind, if you have the scene file for the opening ad copy for your Stormy? I, LOL, probably have all the content in that picture as much as I've spent this year. It looks like you are using Painterly, a bikini & some random background. And then I can render Stormy on my PC and see what percent I need to render too to get the tonal qualities right as they look in your ad copy. And from their I can set my renders to run until that percent is met, even if I'm impatient.

    ...one way to lighten skin is to use the Image Editor and make slight adjustments to the gamma of the maps.  The Beautiful Skins Iray for G3F is also a nice utility (wish there was one for the guys as well).  I used both on this picture.  The base skin for both characters is Josie 7. 

     

    Leela - Tracey cute.jpg
    900 x 900 - 332K
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