any way to smooth the wrinkles in the body
in The Commons
I have the following rendered sample. Is there any way to smooth the wrinkles in the body? e.g. the ribs, some bones showi

Comments
I don't see a picture. Did you try to upload an attachment? A picture would really help show what kind of wrinkles you are talking about. To attach an image click on the Attach a file under the text box and then click on browse to find the file on your computer.
Sorry, the picture was probably removed as it did not follow the guidelines here http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest
try to attach. Seems no issue based on the guideline.
What figure and which morph?
It almost appears as if morphs were doubling up and producing excessive deformation.
V4.2 + pretty base IV injection
The only way to "smooth wrinkles in a morph" is to create a totally new morph that does that.
Looks like a single point light render. You're seeing polygon shading artifacts, not wrinkles.....
Try using several separated lights (at lower intensity) to soften the shading a bit. Or up the SubD on the figure to smooth out the surfaces. Or both.
Also, try using a shader/material setting that isn't quite so glossy.
If that's just a screen-grab of the OpenGL window.....then that's not that unusual, nor should it look that way when you actually render the image (if your material settings are correct.)