any way to smooth the wrinkles in the body

I have the following rendered sample. Is there any way to smooth the wrinkles in the body? e.g. the ribs, some bones showi

Comments

  • I don't see a picture.  Did you try to upload an attachment?  A picture would really help show what kind of wrinkles you are talking about.  To attach an image click on the Attach a file under the text box and then click on browse to find the file on your computer.

  • Sorry, the picture was probably removed as it did not follow the guidelines here http://www.daz3d.com/forums/discussion/3279/acceptable-ways-of-handling-nudity#latest

  • try to attach. Seems no issue based on the guideline.

    1.jpg
    593 x 316 - 17K
  • mjc1016mjc1016 Posts: 15,001

    What figure and which morph?

    It almost appears as if morphs were doubling up and producing excessive deformation.

  • V4.2 + pretty base IV injection

  • ValandarValandar Posts: 1,417

    The only way to "smooth wrinkles in a morph" is to create a totally new morph that does that.

  • hphoenixhphoenix Posts: 1,335

    Looks like a single point light render.  You're seeing polygon shading artifacts, not wrinkles.....

    Try using several separated lights (at lower intensity) to soften the shading a bit.  Or up the SubD on the figure to smooth out the surfaces.  Or both.

    Also, try using a shader/material setting that isn't quite so glossy.

    If that's just a screen-grab of the OpenGL window.....then that's not that unusual, nor should it look that way when you actually render the image (if your material settings are correct.)

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