Modeling a character for Genesis.

Roberto MeloRoberto Melo Posts: 496
edited December 1969 in Art Studio

Modeling a character for Genesis.

Hello Guys!

Last week I tried to post this topic here.
Unfortunately I have no luck, I was doing my
character wrongly. And violating DAZ3D - copyright. With great affection, the moderator helped me explaining how to make a custom character with morphs.

I can create a custom character, using my inspiration, creativity, and freely by making the modeling.
I can not copy, any character, in that I have
used morphs from DAZ3D.

I copied my character, Bruuna. Modeling the way we make clothes for V4. For example I did
a bodysuit. I copied V4 - Morphs + + - Muscle Morphs. Thus there could distribute my character.

Now I share the creation of Bruuna for Genesis
the right way, using my inspiration, and my
experience as a draftsman since I was a child, and 25 years of professional illustrator.

I invite everyone to participate with reviews, suggestions, compliments, and I hope you all enjoy.

Greetings.

Beto.

«1

Comments

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Let's start with Genesis - base - Without any morphs and Send to Hexagon.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    In Hexagon, we will use the basic tools of selection:

    1 - point, face and edges.

    2 - The two brushes - one to create displacement and another for smooth.

    3 - symmetry.

    4 - soft selection.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Use soft selection, and select the area of the nipples.
    Pull forward, increase the selection of points and pull geometry,
    making the breasts.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Now use the brush, displacement tool and soften tool, continue modeling.

    Give bulk to the breasts.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    more.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Now use soft selection, points and move the points, forward, backward, sideways, up,
    and go for modeling the shape of a woman's body.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    You need to understand human anatomy, bones and muscles, for modeling, a human with quality. Even I have a large experience with drawing I do not dispense references, like a good anatomy book and many photographs.

    Use the displacement tool, and soften tool and start making the muscles. You are modeling for now do not worry about whether the modeling is gross exaggeration. You need to have an overview of everything, and then finish your art modeling, refining and adding detail until the delicate shape of a woman.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Clear soft selection, and select edges. In the center line of the back,
    duly selected, push in and do the groove of the spine.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    With displacement tool and soften tool, go doing more and more muscle.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Continuing ...

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    A pause for a coffee and let's see how this works in Daz Studio. :)

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  • JaderailJaderail Posts: 0
    edited December 1969

    Looking good. Hope to see this pass all the tests so I can move my Bruuna to DS 4.5 in the future.

  • shaaeliashaaelia Posts: 613
    edited December 1969

    Wow - you make it look easy! :-)

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Jaderail said:
    Looking good. Hope to see this pass all the tests so I can move my Bruuna to DS 4.5 in the future.

    Jeff, Now I'm doing the right thing. If something happens, it may be the screen shoots. Even being a 3D modeling, she's naked.

    But I wanted to show how everything is made and saved and then announce Bruuna 2.0 for Genesis.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Shaaelia said:
    Wow - you make it look easy! :-)

    Hello Shaelia.
    So far all I've done is easy, very easy and all basics.

    Of course we need the ability to understand the modeling program. Do you remember when used
    Daz Studio, for the first time? Where is this outfit?
    Where is the morphs of M3, where is the texture? to
    all, not be familiar to you is hard, but it is not
    difficult to model. There are some rules.

    An important is symmetry. Once activated the symmetry
    leave it on, if off, and get back to work, and forget to turn on symmetry, and save you the work.
    All work is lost. Because if you worked without
    symmetry of the body on one side, the other side left symmetry.
    The symmetry no longer works.

    Enjoy, and Big Hug!!

    Beto.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Anyway, as everyone can see my rough sketch, she has bones, she does, pose, and she wears clothes. :)

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Let's go back to modeling. With the same tools, adding more detail and muscles.
    I would say that Genesis - Base, is doing bodybuilding. hehehehehehe ......

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Continuing ...

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Ok guys! I believe the sketch Bruuna of Genesis, is ready. Let's try again in Daz Studio.

    Of course, that Bruuna, is very large, very muscular, fat, but then comes the final artwork, which will refine all the anatomy and add details in the body.

    Until now there was only 6 hours of work. Let's see now if I can finish the body, today.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    The test Pose and clothes. WoW, this result encourages me a lot.

    I believe this was the intention of DAZ3D, by releasing free Daz Studio Pro and Hexagon.

    That new artists start creating 3D content.

    My head flies, I have 1000 ideas.

    So much to accomplish and so little time.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Genesis - Base and Bruuna for Genesis. Here is the change.

    Much work now, for modeling final artwork.

    I see you all, in the late afternoon.

    Hugs.

    Beto.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Using the same tools, we refine the anatomy.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    After hours of work, we came to something that reminds me Bruuna. I do not like the abdomen, breasts need to be bigger, I do not like the buttocks and legs are still very thicker.

    Tomorrow I will continue to refine more and more. I'm sure it will be better than Bruuna for V4.

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    Until someone remembers! :)

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    After a struggle with points, edges and faces. Bruuna of Genesis, is ready.

    Opsss .... still lack the modeling of the head! hehehehe ...

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  • BlackFeather1973BlackFeather1973 Posts: 739
    edited December 1969

    It's pretty amazing to see a character come to life like that.
    Thanks for sharing this with us, you're an inspiring artist, Roberto.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 1969

    It's pretty amazing to see a character come to life like that.
    Thanks for sharing this with us, you're an inspiring artist, Roberto.

    Thank you my friend! Modeling is not complicated, it is difficult to adjust what you modeled in the base genesis, so that the character does, poses with perfection. Continue to watch and post your opinion.

    A big hug.

  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Continuing work...

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    Now for the case: Head!!

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  • Roberto MeloRoberto Melo Posts: 496
    edited December 2012

    More...

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