Do your pants glow?

124

Comments

  • Oso3DOso3D Posts: 15,085

    That's... an odd take on what I'm saying.

     

  • MadbatMadbat Posts: 382

    Only here would I find a thread by this name.

  • ChoholeChohole Posts: 33,604
    Madbat said:

    Only here would I find a thread by this name.

    Yes.   I think it would make a great line for a song. 

  • barbultbarbult Posts: 26,226
    edited December 2016
    Chohole said:
    Madbat said:

    Only here would I find a thread by this name.

    Yes.   I think it would make a great line for a song. 

    Do your ears hang low, do your pants sort of glow...

    https://en.wikipedia.org/wiki/Do_Your_Ears_Hang_Low?

    Post edited by barbult on
  • ChoholeChohole Posts: 33,604
    barbult said:
    Chohole said:
    Madbat said:

    Only here would I find a thread by this name.

    Yes.   I think it would make a great line for a song. 

    Do your ears hang low, do your pants sort of glow...

    https://en.wikipedia.org/wiki/Do_Your_Ears_Hang_Low?

    I think I may have had the old army version in mind when It occured to me.  

  • mjc1016mjc1016 Posts: 15,001
    ArtisanS said:
    DAZ is not so flexible with it's shaders as is for instance Unreal or Unity, I can export a MDL material straight into Unreal or Unity and it will look the way I want it. With DAZ I have to relly on texture maps that have to be transplanted onto a shader (in Iray I use the DAZ Über shader and for 3Delight either the standard DAZ shader (simple matials) or the AoA shader (for complex materials using SSS for instance).

    YOu can import the PBR directling into Studio...with a few caveats...

    1. The way Studio looks for 'includes' is kind of funky...it won't find the Substance 'stuff' in a separate folder, so it needs to be copied to the mapped folder being used for MDL imports.  In other words, if/when Substance will include the 'includes' inside the MDL, instead of in an Alegorithmic folder somewhere, it will be easier.

    2.  Even Substances that aren't using pure procedural functions to generate the surfaces rely on textures...it's just they have a way of embedding them.  Since Studio can'r read substances directly, it will still need them placed in a mapped folder...problem is, even if it is mapped, you will need to reapply them the first time, because it will be looking for them where the imported MDL thinks they were..

    Here's some on importing custom MDLs into Studio...

    http://www.daz3d.com/forums/discussion/59018/playing-around-with-iray-mdl/p1

    http://www.daz3d.com/forums/discussion/123671/mdl-studio-and-substance-designer

  • ALLIEKATBLUEALLIEKATBLUE Posts: 2,983
    edited December 2016
    barbult said:

    More errors in the Montana stuff. I loaded the Montana shirt all by itself in a scene (not outfit, just shirt; not on G3M, just shirt by itself). None of the materials will apply - not the oriiginal material or any of the materials from the add on. I get this error in the log:

    2016-12-22 17:38:03.998 Selected node(s) not a valid hierarchy
    2016-12-22 17:38:03.998 Error reading file, see log for more details.

    Evidently the materials won't apply to the Montana shirt, unless the shirt is on Genesis 3 Male. Forget autofitting to G2M or using the shirt by itself, I guess. Yet another help request to write.

    Similar problem for Hot Topic for Genesis 3 Female.  You can load the outfit on G2F but none of the outfit textures work once it's on G2F. 

     

    Post edited by ALLIEKATBLUE on
  • barbultbarbult Posts: 26,226
    barbult said:

    More errors in the Montana stuff. I loaded the Montana shirt all by itself in a scene (not outfit, just shirt; not on G3M, just shirt by itself). None of the materials will apply - not the oriiginal material or any of the materials from the add on. I get this error in the log:

    2016-12-22 17:38:03.998 Selected node(s) not a valid hierarchy
    2016-12-22 17:38:03.998 Error reading file, see log for more details.

    Evidently the materials won't apply to the Montana shirt, unless the shirt is on Genesis 3 Male. Forget autofitting to G2M or using the shirt by itself, I guess. Yet another help request to write.

    Similar problem for Hot Topic for Genesis 3 Female.  You can load the outfit on G2F but none of the outfit textures work once it's on G2F. 

     

    I'm sorry to hear that. Please submit a help request.

  • barbultbarbult Posts: 26,226
    edited December 2016

    The glowing Iray materials in this product (Montana Outfit) are overshadowing the nice modeling in the product. The Montana shirt (which doesn't have the glow problem), has beautiful sleeve caps and buttons that are not distorting. Here it is on a Genesis 3 Male with various morphs dialed in. It looks nice. (Pants are not from the Montana Outfit.)

    G3M Eddie Mix Montana Shirt.jpg
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    Post edited by barbult on
  • barbultbarbult Posts: 26,226
    edited December 2016

    I discovered another nice thing about the modeling of the Montana shirt. Each button can be moved, so if they get displaced by character morphs or posing, you can move them back into place! It is hard to see on the dark shirt with dark buttons, but I noticed on the post above, that the buttons were not uniformly spaced. In this image here, I moved them slightly to make them more uniform. That capability is really great. This is the first product I've purchased where I've seen this. yes

     

    G3M Eddie Mix Montana Shirt Yellow.jpg
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    Post edited by barbult on
  • Serene NightSerene Night Posts: 17,704
    edited December 2016

    Nice renders! Is that George hair?

    I like the montana shirt. One issue I have is the top can look kind of feminine around the pec area.  Almost like a female shirt with sort of female looking breasts in the pec region. I'm not sure what causes it or if it is the cut of the shirt or an illusion. Maybe the lack of wrinkles there? 

    I know male Gen 3 characters are based on females and have extra breast geometry, however I don't see it nearly that often with Gen 3 males as I did with Gen 2 males, wehre it happened all the time.

    Post edited by Serene Night on
  • barbultbarbult Posts: 26,226
    edited December 2016

    Nice renders! Is that George hair?

    I like the montana shirt. One issue I have is the top can look kind of feminine around the pec area.  Almost like a female shirt with sort of female looking breasts in the pec region. I'm not sure what causes it or if it is the cut of the shirt or an illusion. Maybe the lack of wrinkles there? 

    I know male Gen 3 characters are based on females and have extra breast geometry, however I don't see it nearly that often with Gen 3 males as I did with Gen 2 males, wehre it happened all the time.

    That is Real Short Hair for G2M. The hair cap is autofit to G3M but the hair is parented, because of autofit problems. I see what you mean about the pecs and how smooth the shirt is in that area. At least this shirt doesn't cling under the pecs like some shirts do. I think those look the worst. This character has a some Genesis 2 morphs dialed in via Slosh's legacy morphs. For example, it has Genesis 2 Legacy body at 100%, so I don't know if that affects the pecs in the way you don't like about Genesis 2. The geometry would still be G3, but the morph will try to emulate G2.

    Edited to add: This is an old character I dialed soon after G3M came out. I just pulled it up today to reuse it.

    Post edited by barbult on
  • Serene NightSerene Night Posts: 17,704

    If I recall correctly slosh fixed the morphs in the pec region when he brought those over to gen 3 so no extra cleavage. Since I got the weird chesty cleavage on Michael 7 I think it is just The way the shirt clings maybe? Moving the arm backward reduces male cleavage and there is a pec adjustment too but I don't  find it really looks great

    im going to try that hair tonight. How do you parent the hair separate from the skull cap

  • barbultbarbult Posts: 26,226

    If I recall correctly slosh fixed the morphs in the pec region when he brought those over to gen 3 so no extra cleavage. Since I got the weird chesty cleavage on Michael 7 I think it is just The way the shirt clings maybe? Moving the arm backward reduces male cleavage and there is a pec adjustment too but I don't  find it really looks great

    im going to try that hair tonight. How do you parent the hair separate from the skull cap

    Select G3M and autofit Real Short Hair.duf. Expand Real Short Hair Cap in the scene pane, select Real Short Hair, and change the parent to G3M's Head. Change the Real Short Hair "Fit To" to None and uncheck Parent to Target. Then adjust the hair to fit the head.

    There is also this method, which I haven't tried, because I had already succeeded with the other method.

  • jakibluejakiblue Posts: 7,281

    Barbult, despite the glowing problems, this render is making me rethink NOT getting that Montana outfit. It's gorgeous!

    What are the jeans from? 

    barbult said:

    The glowing Iray materials in this product (Montana Outfit) are overshadowing the nice modeling in the product. The Montana shirt (which doesn't have the glow problem), has beautiful sleeve caps and buttons that are not distorting. Here it is on a Genesis 3 Male with various morphs dialed in. It looks nice. (Pants are not from the Montana Outfit.)

     

  • barbultbarbult Posts: 26,226

    The jeans are Bad Guy for Genesis.

  • jakibluejakiblue Posts: 7,281

    oooo i have those! thank you for reminding me I actually do have good jeans in my runtime. LOL.  

    barbult said:

    The jeans are Bad Guy for Genesis.

     

  • 3Ddreamer3Ddreamer Posts: 1,340
    edited December 2016

    Montana has been updated (in DIM) - pants no longer glow, but necklace, watch and buckles still do.

    Untitled-1.png
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    Post edited by 3Ddreamer on
  • AllenArtAllenArt Posts: 7,175
    3Ddreamer said:

    Montana has been updated (in DIM) - pants no longer glow, but necklace, watch and buckles still do.

    Looks like the do-over needs a do-over ;)

    Laurie

  • barbultbarbult Posts: 26,226
    edited December 2016

    Yes, how sad. sad

    Even the pants still glow for me. I updated the product in Daz Connect and loaded Montana !Outfit.duf. The pants still have emission on. I also tried Montana Outfit !All (what the heck is the difference between those to files anyway?) The pants still have emission on. @3Ddreamer are you sure the pants don't have emission on for you? Is the emission color 0,0,0?

    Post edited by barbult on
  • 3Ddreamer3Ddreamer Posts: 1,340
    edited December 2016

    Pants don't have smoothing turned on and the watch doesn't follow the pose sad

    montana.png
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    Post edited by 3Ddreamer on
  • 3Ddreamer3Ddreamer Posts: 1,340
    edited December 2016
    barbult said:

    Yes, how sad. sad

    Even the pants still glow for me. I updated the product in Daz Connect and loaded Montana !Outfit.duf. The pants still have emission on. I also tried Montana Outfit !All (what the heck is the difference between those to files anyway?) The pants still have emission on. @3Ddreamer are you sure the pants don't have emission on for you? Is the emission color 0,0,0?

    It isn't 0,0,0 but better than it was

    I started was !All and then replaced with just the pants...

    Untitled-1.png
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    Post edited by 3Ddreamer on
  • barbultbarbult Posts: 26,226

    Thanks for checking. Anything other than 0,0,0 is emissive. To me, that is still wrong.

  • barbult said:

    Thanks for checking. Anything other than 0,0,0 is emissive. To me, that is still wrong.

    And Two Sided Light is turned on for extra credit.  I guess that's to light up renders inside the pants?

  • 3Ddreamer3Ddreamer Posts: 1,340
    barbult said:

    Thanks for checking. Anything other than 0,0,0 is emissive. To me, that is still wrong.

    I agree - I hadn't checked before, just did a quick render to see. All the metal are still olive green emission

  • IvyIvy Posts: 7,165
    edited December 2016

    Yes i guess some of the pant do have  glow after i have convert them to iray mats & turn the headlamp off

    these are Casual Jeans and T-Shirt for Genesis and Genesis 2 Female(s)    On 3DU skyler ready to ready with HDRi

    Finshed image

     

     

    Capture.JPG
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    Post edited by Ivy on
  • barbultbarbult Posts: 26,226

    @Ivy, what method did you use to convert those pants to Iray? That particular product doesn't have emission on the pants (no glow) for me when I just apply the Iray Uber shader to the surfaces.

  • IvyIvy Posts: 7,165

    I Applied Summer Cazh for the white pants textures made for casual jeans , then converted the texture to Iray uber defualt shader and used them on 3DU Skyler for g2f   that was it. 

  • mjc1016mjc1016 Posts: 15,001
    edited December 2016

    This is mainly a summary of what is going on:

    The application of the Iray Uber Base to ANYTHING with an 'active' Ambient channel will end up with the converted surface being emissive!  Ambient "On" for clothing presets makes no sense for 3Delight for quite some time.  It's not needed.  

    Post edited by mjc1016 on
  • Oso3DOso3D Posts: 15,085

    Ok, I've bit my tongue long enough, but my answer to the title:

    'Only when I run REAL fast'

     

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