How do you rotate Genesis 3's eyes

DAZ_ann0314DAZ_ann0314 Posts: 2,876
edited December 2016 in New Users

Just posting this to the right spot for this customer to get some help smiley

Post edited by DAZ_ann0314 on

Comments

  • how do you rotate the eyes in g3

    am i complletely missing something?

     

  • DAZ_ann0314DAZ_ann0314 Posts: 2,876
    edited December 2016

    There are a couple different ways to rotate Genesis 3's eyes.

    One way would be to click on the eye itself using the move/translate tools etc. You would click on the Translation Tool (marked with a 1 in the attacked image) then click on the eye you want to move (2 in the illustrations) and then use the little lines off to the right (Marked with a 3A on the attached image) If you don't like using the option in 3A you can also click on the eye and then use the Parameter Tab's Rotation Dials (Marked 3B)

    Hope that helps! smiley

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    Post edited by DAZ_ann0314 on
  • OstadanOstadan Posts: 1,130

    I often create a Null object (from the Create menu) and give it a name like 'V7 Gaze'.  Under the Misc properties of the eyes is 'Point At'.  Click on this, and select the Gaze null as the target.  Now as you move the Null around in the scene, the eyes will follow it.  This usually gives a nice eye positioning.

  • ShelLuserShelLuser Posts: 749
    edited December 2016

    When it comes to eyes then I'm a big fan of using the pose tool. You can use the Viewport's "view menu" (by default it'll be shown in the upper right corner) and select "show pose tool". Then simply click on one eye, then click on the other while keeping control pressed and you'll select both (it doesn't show 2 outlines though). Then the pose tool is all you need to carefully move the eyes around. I prefer this for the eyes because it gives me a little more control:

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    Post edited by ShelLuser on
  • ShelLuserShelLuser Posts: 749
    edited December 2016

    Apologies for the double post, I'm not sure what happened.

    Post edited by ShelLuser on
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