There are a couple different ways to rotate Genesis 3's eyes.
One way would be to click on the eye itself using the move/translate tools etc. You would click on the Translation Tool (marked with a 1 in the attacked image) then click on the eye you want to move (2 in the illustrations) and then use the little lines off to the right (Marked with a 3A on the attached image) If you don't like using the option in 3A you can also click on the eye and then use the Parameter Tab's Rotation Dials (Marked 3B)
I often create a Null object (from the Create menu) and give it a name like 'V7 Gaze'. Under the Misc properties of the eyes is 'Point At'. Click on this, and select the Gaze null as the target. Now as you move the Null around in the scene, the eyes will follow it. This usually gives a nice eye positioning.
When it comes to eyes then I'm a big fan of using the pose tool. You can use the Viewport's "view menu" (by default it'll be shown in the upper right corner) and select "show pose tool". Then simply click on one eye, then click on the other while keeping control pressed and you'll select both (it doesn't show 2 outlines though). Then the pose tool is all you need to carefully move the eyes around. I prefer this for the eyes because it gives me a little more control:
Comments
how do you rotate the eyes in g3
am i complletely missing something?
There are a couple different ways to rotate Genesis 3's eyes.

One way would be to click on the eye itself using the move/translate tools etc. You would click on the Translation Tool (marked with a 1 in the attacked image) then click on the eye you want to move (2 in the illustrations) and then use the little lines off to the right (Marked with a 3A on the attached image) If you don't like using the option in 3A you can also click on the eye and then use the Parameter Tab's Rotation Dials (Marked 3B)
Hope that helps!
I often create a Null object (from the Create menu) and give it a name like 'V7 Gaze'. Under the Misc properties of the eyes is 'Point At'. Click on this, and select the Gaze null as the target. Now as you move the Null around in the scene, the eyes will follow it. This usually gives a nice eye positioning.
When it comes to eyes then I'm a big fan of using the pose tool. You can use the Viewport's "view menu" (by default it'll be shown in the upper right corner) and select "show pose tool". Then simply click on one eye, then click on the other while keeping control pressed and you'll select both (it doesn't show 2 outlines though). Then the pose tool is all you need to carefully move the eyes around. I prefer this for the eyes because it gives me a little more control:
Apologies for the double post, I'm not sure what happened.