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The next release will be 4.9.3.something...after that who knows.
I've not used the betas before - does this run side by side with the current release or does it overwrite it please ?
Side-by-side. It's the only way to run an older release (like 4.8 or 4.7) and the current release (4.9) without overwriting. Either the older one, or the current one, has to be a beta release. Then you can have both on the same machine.
Great thanks.
No it doesn't. mjCasual (Jacques) has DS versions 1-4, including 4.9, running live. I had DS 2 as well as 3 and 4 running on my machine (I couldn't run more than any two at a time) until recently, when I culled v.2 and some of the older versions of v.4. Right now, I've got one DS3 (x86), and DS4 (x64) in versions 4.0, 4.5, 4.6, 4.7, 4.8, 4.9 and 4.9 PB (for Public Beta). I've even got 32-bit versions of 4.7 and 4.9 on here.
The full version difference (2-3, 3-4) have always been able to run together. It's the 4, 4.5, 4.6, etc that can be problematic, as they will use the same folders for things like the temp file. Also, 32/64 bit versions have different enough locations to allow them to work together. And while you can actually get them to run, it isn't recommended because of this. There are other problems that can crop up, too...
I expect 5.0.<whatever> to be fairly disruptive - among other things, I expect to see QT version 5 as the gui toolkit, and that in itself is a major disruptive upgrade, and then there will be whatever add-ons and changes DAZ marketing and software development decide to add in. I wouldn't be at all surprised to see a 4.10.<something> series before we get to 5.0.
You mean 5 right lol, after 4 comes 5 not 4.10 lol
Nope. Major version 4, minor version 10, update x, change y. Or 4.10.x.y; we could, theorectically, see a 4.20.x.y but that probably won't happen. In any case the numbers are a version tracking system numbering, with each level separated by periods.
2016-12-09 05:35:03.724 WARNING: dzneuraymgr.cpp(307): Iray ERROR - module:category(IRAY:RENDER): 1.0 IRAY rend error: Cannot render: found no usable devices.
Any clue what that might mean? I have my 960 checked in photoreal devices.
Which OS and if Windows do you have the latest NVIDIA drivers installed?
The Public Build of Daz Studio Pro 4.9.3.153 BETA (Release Candidate) is now available via Install Manager.
Notice that the title of this thread, as well as the contents of the first post has been updated. Be sure to read the first post again as its contents has changed.
Before continuing to dicuss any of the issues that you may have encountered with a 4.9.3.x build, please be sure that you are using this latest build (4.9.3.153) and that you have verified that the issue remains in this build.
-Rob
Has the NVIDIA Iray renderer been updated?
Yes, it has.
*Note: The entries below come directly from the NVIDIA Iray 2016.3 release notes. Some entries, such as the mention of Iray Realtime, etc, currently have no bearing on Daz Studio itself but are included for completeness.
Iray 2016.3, build 278300.4305
Added and Changed Features
Fixed Bugs
...so do all the "Added and Changed Features" affect the version of the engine embedded in Daz Studio?
I don't remember any "batch" process.
no idea, after 4.9 comes 4.10.
5 will happen when there is a change to the DSK iirc, from what was posted.
Software updates follow specific rules, or should do.4 to 5 would indicate a ground-breaking or major change in some way.
Version numbers are not decimal numbers, you can totally have a 4.10.
yes, I seem to remember having Windoze 3.11 on a PC at one time
Which was also labelled 3.1.1 as I recall.
Figures, day after I install beta, new beta released and have to install again lol.
That shouldn't be too bad...try a few hours. One of the late DS3 or early DS4 betas, literally, no more than an hour passed between my installing and the next one coming out.
That happened to me with a game recently, a bit larger of an update download, I was not a happy camper lol. At least downloading and installing beta takes like 10 minutes. Updating my nvidia drivers took a while, wouldn't install, needed to google around and found a tool to uninstall, then I could install. Hopefully this new driver doesn't mess anything up lol.
On topic, what is the spectral rendering setting supposed to do? Is it one of those only use in a specific type render like caustics? Not seeing much of a difference, slight saturation difference maybe.
Not sure...I haven't been able to play with the beta, as I have an AMD CPU that is affected by the bug in the last beta and I'm in the middle of stuff, so I can't download this latest release, yet.
So spectral render setting is top secret then I guess? Lol.
Ok here is another one. In the beta, I cannot see the shot frame in the viewport, until I change the render size a few times, then it works like normally.
Exactly. You can even see something like 4.999999 and all the nines that DAZ would want. Dot is not the decimal dot. It is like chapter 4 section 9 subsection 3, then you can to have nine hundred ninety nine thousand nine hundred ninety nine sections in the chapter four without any problem.
Argleblargle. Don't remind me — there are still changes to the GUI between D|S3 and D|S4.0 that I've never really got used to and I'll never really like. And I never understood the oft-repeated explanation of "the new Qt version in 4.0 doesn't let us do that any more".
Don't worry, it will be just like that for 5...because Qt 5 makes a bunch of things that were in Qt4 very obsolete...but it does bring some fun new features...like support for modern displays/resolutions, so the various problems like text not resizing correctly and pop up windows being off screen will be reduced/eliminated.
I just installed the new beta using a Mac.
Under Render mode, I no longer can select Interactive, Photoreal is the only option to choose.
I do see the new Spectral Spectral Rendering option.
Glad to see that the wierd displacment issue was fixed, close up render from last beta was giving me some strange outlines around the lips of some characters.
i had the same issues with both previous beta versions ( my CPU is a Athlon 2 quad ) just installed this new version, and the bug seems fixed. rendered fine :))
QT 5!!!! ay!! ay!! very god/bad news...my dear plugings!
Then, Near Future == DS5/Genesis 4?
Is there any thread about QT5 here in the forum?
https://en.wikipedia.org/wiki/Spectral_rendering