Can you mix and match G3 hair?

Can you mix and match Genesis 3 hair? I found some bangs I like and a back, and found out that you can goto Surfaces/Geometry to make pieces of a hair style invisible. Looked great until I noticed mysterious black splotches that do not go away even if the entire hair is made invisible. Am I missing something?

Comments

  • tring01tring01 Posts: 305

    The texture maps you copied from the other hair are almost certainly for a different geometry and different UV.  You get those black areas where the texture images don't quite fit the new geometry.

    Only way to solve this would be to go to Photoshop and edit all the maps and images.  Pretty expert stuff.  Time consuming too.

  • I am adding each hair as its own entity, not trying to make them one object.

  • Yes, you can for most hairs. I do this all the time. If both the hairs are by the same vendor, usually the colors will match up fine. If not (and even if so), I *highly* recommend UHT2: Ultimate Color and UHT2: Fantasy Colors. At least one of the promos shows two hairs being used together. More examples are in the promos for my Reagan character. Almost all of them use Legacie Hair bangs with something else. UHT2 makes it easier to combine them because of the tiling feature, so if the UVs are vastly different sizes you won't have one part of the hair with super thick strands and another with super thin ones. You can adjust the sections until they're close to even. 

  • srieschsriesch Posts: 4,243

    Can you provide a screenshot of the black splotches?

  • sriesch said:

    Can you provide a screenshot of the black splotches?

     

    blacksplotch.png
    960 x 540 - 272K
  • SixDsSixDs Posts: 2,384
    edited November 2016

    That looks like something associated with the hair ties. Are those dialed back to 0 in the surfaces tab as well? Here's a little trick I often use whenever I'm having trouble differentiating the material zones: start at the top of the list and change the diffuse colour (not the map) to something obvious, like red or yellow. Once you see what is what, you can undue each colour change and restore the original. That should allow you to isolate the offender.

    Post edited by SixDs on
  • SickleYieldSickleYield Posts: 7,649

    They might be sharing a material zone with the main body of the hair.  You can add them to a new material zone by going to the Geometry Editor tab and selecting them, then adding a new group from selected in the Tool tab.

    This method is really useful on a lot of products when you need more mat zones than are included.

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