what do you put for the back ground of windows
in The Commons
is t here anything i can get for my renders to put in the windows insted of grey
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is t here anything i can get for my renders to put in the windows insted of grey
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Daz Studio? Are you using Iray (the default) or 3Delight?
im using iray for daz yes
In Render Settings' Editor tab, under Environment, what is the Environment Mode? If it's one of the Dome options, is Draw Dome on?
I usually just have a picture of what I want showing through the window on a plane primitive outside the window. Sometimes, though, I'll actually put some stuff outside the window. Using the plane primitive saves on memory if you have large detailed scene.
Interesting. . .and how does one do that; ie, where do you get the picture from, how do you attach it to the primitive plane???? etc.. I'm new to all of this and am eager to learn. Have you a tutorial, or know of one?
^From the top menu Create->New Primitive (or there's a shortcut button), select plane from the drop-down menu in the window that appears.
Select plane in the 'scene' tab. Go to the surfaces tab and select the plane surface (it should have only one).
In the diffuse section, click on the little triangle and go to 'browse' - choose an image from your hard-drive (could be a photo / previous render / backdrop from daz-store or wherever).
Now I usually set all the specular /reflection / etc settings to zero. Only the diffuse and maybe ambient (in 3DL - emmissive in Iray) need to be on.
Rotate plane so it's facing the camera (you should see the image by now). Scale the plane so the image isn't squished (plane is a square, so if you've got a photo at 4:3, you can scale it to 400% on x and 300% on z, then use the master scale tool to make it the size you want.
Finally, position behind your window (usually leaving some distance so shadows don't fall on it).
Hope that's clear - can't screenshot right now as rendering on the DS machine.
(Edit: Assuming Daz Studio - if Poser, it's similar but I don't know the names of the settings).
Thank you so much, Silent Winter. Am definitely going to give this a try. . .have copy/pasted it to a memo that I can print out for reference ('cause there's no way I'm going to remember all this).
Have a Great Day!
Hello Again
Question: why do the Y and Z rotate for the plane do the same thing? (Rotate left to right, right to left vertically) rather than the Y rotate spin the plane in a horizontal circle as it would a figure?
I've encountered this before with a Daz backdrop and found it confusing. How does one turn the plane around on the horizontal?
Does this make sense? I'm not sure how else to describe it.
PS: I easily got an image to show up on the plane, so. . . COOL! Thanks
You've encountered an annoying problem called gimbal-lock.
If you rotate it by 90-degrees in one axis first, the other two end up rotating the same way. You need to do the partial-y rotation first, then rotate on x by 90-degrees. Sometimes you end up needing to do little x and z rotations to get it right.
One solution can be to parent it to a null (select just the plane and click 'create group' - then you can rotate the null ('group 1' or whatever) round the new axis.
Ahhh. . .I'm gimbal-locked. . .Thanks for the info, you've been very helpful. . .copy/pasting again.
As long as you save it as a png, then you have the option of adding something after the render; might be better do as others have suggested, but it is an option; HDRI is one of my options, as well as adding afterwards. I also use the Millenium environments on occasions; they are not always 'good enough' by today's standards, but it's about using what is appropriate and what (if possilbe) doesn't add loads to the render time.
There's also several background products available in the store. In addition to HDRI, I've used this product in several renders. That same vendor also got other backdrops for various scenery and I'm sure there's others too. If you have the money to spend it might be worth picking some of those up next time they're on sale.